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Everything posted by r4z0r49
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We no longer know is dealing with the hive. Matt was our point of contact for hive issues. The question has been asked to drop the hive. Also who is now dealing with the hive Waiting on info back.
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Almost all servers now gone from DZC.. have they all moved to steam?
r4z0r49 replied to thedogfoodyayho's topic in DayZ Mod General Discussion
Everyone should be using steam. DayZ no longer supports any other platform. -
Setvariable value #86 & Setvariable value #32
r4z0r49 replied to derwouldd's topic in DayZ Mod Troubleshooting
Clients can not fix this issues only the server admin can. Contact the server admins for the servers your trying to join. -
I have no idea who is dealing with the hive just now. I've just got home and everyone is offline soon as i know know something so will you. All it means is we have some contacts.
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Ok so we have the all clear and we have the new person to publish for us. As long nothing else happens we should be looking within the next two weeks to release. Just a quick update.
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The dayz patch has little to do with the steam patch just update. The mod will be released when we get time to release.
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How active is the vanilla DayZ mod community?
r4z0r49 replied to SixZoSeven's topic in DayZ Mod General Discussion
For now the link between the community devs and the BIS devs is a little off the beaten path we are working on this and hopefully soon be able to release much faster. But as you know alot of this is out of our control we do everything we can around work and other real live duties. -
We will not be explaining how the new features work until they have been released. There are a few reasons why look over hundreds of other posts to find that out.
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Cooked meat/fish is your number one type then MRE's any type of fruit should help then general tinned food. Water is your number 1 for drink
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How active is the vanilla DayZ mod community?
r4z0r49 replied to SixZoSeven's topic in DayZ Mod General Discussion
Wasn't really hard to update but for some reason alot of the servers had issues. Not a'lot you can do really you cant force ppl to update and change, -
There wasn't any sarcasm just really the facts on how it is. If you would like to help do testing contact kich or if you wish to make a suggestion post it on github i really do not have the time to remember suggestions from every post.
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We know there is a few issues with it just now. As we release new updates it will change to balance out much more. Current state is 1st implementation to remove the 1 tin fills everything system we had before. Tinned food is not your best choice of food nor are cans. Water + meat/fish/MRE's are much better to use if you have the tools for it. As we extend cooking more the tins will find a use as you combine foods during cooking. We just don't have time nor the ppl to get everything perfect for every release. If you can find a team that implements new systems first time and have them perfect please point them out :-) Thanks
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We don't control when/how the mod is released. We had a date we past all the info to who needed it before that date and then had to wait. It's out of our hands.
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Not yet, for now i don't have time to do anything the 24th was picked because it was the best time for everyone we over shot that date due to waiting for permission to release. Now i'm stuck working we have the go ahead to release its just a case of sorting out the best date to do that. Bis/Matt don't work weekends my best time to do a release. We will work something out.
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so the good news we have the green light. Bad news is no idea on release date ill speak with Matt later today see what we can get sorted. Humanity gain has been fixed its back to 250 on a completed transfusion. (interrupted does not count)
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We are waiting for it to be passed off.
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You guys will tell us. ETA was the 24th of last month. The ui was changed to support (listed below) 1 the quick switch, (1,2,3) 2 carrying slot (planed to be used at a later day for vehicle parts, 3 to separate dayzmod from arma.
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Yea this has been mentioned a few times it likes like a few of the food items didn't get default values assigned. This has been fixed in 1.8.2 whenever we get the go to release. For now most of the team is helping out on A3:2017 mod to give them a little boost.
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Nope its pretty normal to go a few dayz without a response
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i have no idea gave up a long time ago on the hive.
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I forgot to add it into the mission/init file dayz_ForcefullmoonNights = false; // Forces night time to be full moon. just add this into the init file :-)
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Yea this has been reported already thanks. We have no access to the hive server and are waiting on response from BIS(Matt,Ander) to get it sorted unfortunately they don't seem to work during the weekend.
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It comes with the server package.
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Well not much point trying to argue with you. Take a look at the code anytime. Zombie_findtargetargent << any target above 200 meters is removed. player_zombieCheck << is the sight and sound array limited to 200 meters.
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You would be best just swapping to a private db. We have no control over the current hive.