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Everything posted by r4z0r49
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found = Transfusions, Created = both
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You need to create the bloodbags yourself to use self bloodbagging.
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Faco, Is working on it we should have it ready for the next patch :-)
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You have to setup the 3h updates event in your db. CALL `pMain`('1') < change this number to the instance number your using. );
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- [updated] - Loot Tables add tranquilizer darts for the crossbow. (Tranquiliser_Bolt) - [updated] - Loot Tables add explosive darts for the crossbow. (Crossbow_EX_Bolt)
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Add them as separate features on github and we can see what we can do
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It seems theres an issue with the barrel model we are working to resolve it.
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http://se1.dayz.nu/latest/1.8.3/DB-1.8.3.rar
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It seems to be an issue with the model atm we are looking into it.
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Servers are generally pretty slow to update. Thanks for reporting if its not already on the issues drop it on there plz tic321 Fatigue was fully removed as discussed in another post however its not going to stay like this we have it set to be a priority fix for the next patch.
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I've marked it down to be a priority fix before the next patch. Hopefully ill be able to find the issue pretty quick during the weekend and make some other tweaks to the same system.
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The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Full Download: Client Files: Released 25/08/2012 Server Files: http://se1.dayz.nu/latest/1.8.2/@Server-1.8.2-Full.rar Mission File: http://se1.dayz.nu/latest/1.8.2/dayz_1337.chernarus.pbo Prerequisites: * [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters) * [Prerequisites] - Updated to the newest beta using Steam. Changes: [New] - Build mode Camera. [New] - 1L Water bottle to replace the old military canteen. [New] - New wooden fence system has been added. [New] - Chance function to return a true/false variable based on the percentage needed. [New] - Wooden splint can now be used to fix broken legs. [New] - Dodge/Block mode to block 1 in 5 frontal attacks. [New] - Blood regeneration changed updated to provide more blood if the player is stood idle. [New] - Bleed chance from zombie attacks have been moved to configs (this will allow different types of zeds to give bleed chances) - Normal - 15%, Viral - 30%, Wild - 10% - Changed from a flat 30% for all types [Fixed] - Added player check when spawning wild zeds. (Checks to make sure the location the zed will spawn is free from players) [Fixed] - Infected waterholes now load correctly. [Fixed] - issue with some wells not allowing you to drink from your hands.(drink action menu will remain active all the time) Looking for a better way while keeping performance. [Fixed] - Crossbow Flashlight not working. [Fixed] - Issues with missing var causing an error in 1.63. [Fixed] - issue when building small stash's and having two sandbags in your inventory it will use both to create the stash. [Fixed] - Issue with weapon holders not being seen by players logging. [Fixed] - Issue with raw food not containing nutrition values. [Fixed] - Zeds can no longer target above 100 meters from players. [Fixed] - Issue with dayz_ForcefullmoonNights & dayz_spawnselection not showing correct in the journal [Fixed] - Crossbow Kit model loading an incorrect texture file. [Fixed] - Issues with ui icons going blank. [Fixed] - 16 sodas cans (empty & full) + a few other models. [Fixed] - Transfusion, We have identified an issue with a global variable for reporting players lowblood level's . [Fixed] - Transfusion, Knockout for players getting the incorrect blood type. [Fixed] - Transfusion, humanity gain. [Fixed] - Diminishing effect for blood regen from cooked/raw meat will not effect combined foods. [Fixed] - Orientation issues with some of the placed poi items. [Fixed] - Added better feedback for objects blocking buildings being placed. [updated] - Started removal of old coke, mountain dew and pepsi models. We have no access to edit these models. (Loot table removal for now, Database wipe of all these cans will follow) - Models will be replaced with replaced by lystic, mountain green and peppsy [updated] - Logout ghosts system now feed back to players correctly. [updated] - Viral Zeds have been removed from Residential spawns and added to Castle,Military spawns [updated] - Stash sites have now be added to the build system. [updated] - Stash sites are now created by right clicking on the sandbag. [updated] - Sandbags are now created by right clicking on the etool. [updated] - Zed attack range to 3.2 from 3.6. [updated] - Replace items dropped when cutting down trees from WoodPiles to Logs. [updated] - Reduced local spawning zeds to 15(from 20) and nearby to 30(from 20). [updated] - Damage scale lowered on normal zeds to 450 down from 600. [updated] - Damage scale from head hits reduced to *2 in place of *4. (head hits should be down to around 2500 from viral head shots). [updated] - Moved POI stuff from mission back to code (Silly oversight). [updated] - Prep work to remove loot stacks all together. (Moving items to be single drop items, Ready for placing items on shelf's). [updated] - Loot building locks reduced from 15 mins to 5. (This will allow more loot to spawn) [updated] - String table cleanup (been long overdue, With the removal of some of the red tape its nice to cleanup) [updated] - Rest system updated, Every 16 secs of resting gives blood regen, every 60 gives a chance to cure infection. [updated] - Rest Animation system is smooth into the animation and can be interrupted to bring players back out in a smooth movement. [updated] - Trout have been renamed steelhead. [Removed] - Flies have been removed id forgot all about the issue with cleanups :-( DayZ Community Developers: This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us! --------------- Original Author --------------- * Dean 'Rocket' Hall Community Dev Project Managers --------------- * [R4Z0R49] (https://github.com/R4Z0R49) * [AlbyBDPK] (https://github.com/AlbyBDPK) ------------------------- Current Contributions ------------------------- These contributors have made many changes, over a fairly long time span, or for many different parts of the code. * kichilron (https://github.com/kichilron) * [JST](https://github.com/Cybersam248) * [DDesmond] (https://github.com/ddesmond) * Shinkicker * Maca * Andrew * William * cyrq (https://github.com/cyrq) * Illetier (German Translations) ------------------------ Past Contributions ------------------------ These contributors have made specific changes for a particular bug fix or feature. * [Dienark7] ( https://github.com/Dienark7) * [skaronator](https://github.com/Skaronator) * [ziellos2k](https://github.com/ziellos2k) * [JoeysLucky22](https://github.com/JoeysLucky22) * [AlexAFlorov](https://github.com/AlexAFlorov) * [facoptere](https://github.com/facoptere) * [icomrade](https://github.com/icomrade) * [thevisad](https://github.com/thevisad) * [DDesmond] (https://github.com/ddesmond) * [sharkiller](https://github.com/Sharkiller) (Spanish Tranlations) * [Defwen](https://github.com/Defwen) (Czech Translations) * [[VB]AWOL](https://github.com/vbawol) * [Paul Tomany](https://github.com/Sequisha) * [M1lkM8n](https://github.com/M1lkm8n) * [JST](https://github.com/Cybersam248) * [NonovUrbizniz](https://github.com/NonovUrbizniz) * [MattzFiber](https://github.com/MattzFiber) * [Elvaron](https://github.com/Elvaron) * [silentspy](https://github.com/Silentspy) * [EHDSeven](https://github.com/EHDSeven) * [Tansien](https://github.com/Tansien) * [wriley](https://github.com/wriley) * [fred41](https://github.com/fred41) * [Killzone_kid](https://github.com/Killzonekid) * [Alex Grosse (Inch)](http://opendayz.net/index.php?members/inch.1011/) * [sumrak](http://www.nightstalkers.cz/en_index_nc.php) * [f0rt](https://github.com/ashfor03) * [Ayan4m1](https://github.com/Ayan4m1) * [Rajko](https://github.com/rajkosto) * [Venthos](https://github.com/Venthos) * [VRShiva](https://github.com/VRShiva) * [DasAttorney](https://github.com/DasAttorney) * [ddesmond](https://github.com/ddesmond) * [dayz10k (Harlan)](https://github.com/dayz10k) * [ingasmeeg](https://github.com/Ingasmeeg) * [caleywoods](https://github.com/caleywoods) * [Markolie](https://github.com/Markolie) (Dutch Translations) * [LordGoF](https://github.com/LordGoF) * [soapmak3r](https://github.com/soapmak3r) (Background Music) * [Hangender](https://github.com/hangender) * Aj (Leadz) * Ander * Shauneh ------------------------ Art Work ------------------------ * Alexander (G17 in-combat Icon) * Des (Gender images & Gui icon's revamp) * [JoeysLucky22](https://github.com/JoeysLucky22) * [Elvaron](https://github.com/Elvaron) ------------------------ Special thanks. ------------------------ * Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected. * Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-). * Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-). * Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks. * Special thanks to Shacktac for his incredable work within the Arma 2 community. * Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch. * Special thanks to JoeysLucky22 for the awesome art work. * Special thanks to the Aftermath team for sharing features/models from Atfermath. * Special thanks to BMRF, TMW, MUSTY for providing test machines before release. * Special thanks to Lester for providing access to use his addon. MAP Editorupgrade (EU) Contributing ------------ Want to contribute? Or have we missed your name? Please contact R4Z0R49 on http://dayzmod.com/forums/ Quick Install Info: Full Download Full Client Files and beta files from links above.Navigate to your arma 2 operation arrowhead directoryExtract the @Client-1.8.2-Full into your arma 2 operation arrowhead directory and install the newest beta.To start DayZ use a command line string like the belowExpansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Steam Right click Arma2: DayZ Mod, select properties.When the window pops up go to the "BETAS" tabNow Select 1.8.2 in the drop down box.The files should now should now updateLaunch as normal
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It seems the release didn't happen as an auto update for everyone on steam im trying to get this resolved with BIS.
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It seems theres an issue with the model its been reported already we are looking into this issue. Can you get some images and post an issue on the issue page ty. This is a known issue as a temporary fix to the weapon sway issue soon as i get some time ill try and get it resolved fully. Soon as i remember how i changed it to start with :-) https://github.com/DayZMod/DayZ/issues/237
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no changes
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This is the rolling Development change log for 1.8.3 Changes: [New] - Blood type is now displayed on your UI, (if you have used the testing kit) [New] - "town generator", which spawns litter/rumble/wrecks inside 500 meter bubble around the player. [New] - 500 plants spawned locally on client side (previously, 100 plants were networked and spawned on server side). Plant objects are handled by the "town generator". [New] - Antiwallhack concrete blocks are spawned locally (previously were networked and spawned on server side) [New] - POI and infectious waters are spwaned locally (previously were networked and spawned on server side) [New] - Reworked task scheduler both on client side and server side. To avoid "game lag", some client tasks are suspended during max 50 frames if fps_min is below 10, and a hint is displayed on screen. [New] - Keyboard event management reworked for faster handling. GCAM helper is available for GCAM developers (the GCAM is not provided in the mod) [New] - Zeds buried into the floor are detected and moved on the floor according to the elevation of the lowest loot position. [New] - Flies and fly sounds are spawned on dead character bodies. Flies and fly sound are monitored by the server (ArmA2 bug workaround) [New] character will switch back to primary weapon if the throwable weapon is selected during 7 seconds and nothing has been throwed. [New] loot spawn: Add lootpos in new POI (trains/ruins mainly). The loot focused on construction. [New] Construction: metal fences can be built and disassembled, metal DIY guide. [New] Construction: placement system: Fences can be build straight up, but on a limited level difference, or fences can be built aligned to the slope. "Magnet style" on object edges, so that 2 fences join seamlessly during assembly The "ghost" object will always show the same side (player won't be able to build a fence inside-out) [new] Animated building disassembly. Disassembly can be interrupted to a intermediate stage of the deconstruction. [updated] - All security checks (anti-teleport, plant texture, variable hacks, timeshift, 'player' object) can still be disabled with the variable dayz_antihack = 0; in the mission file. [updated] - Several client side routines moved to the new task scheduler. [updated] - POI/infectious waters are enabled by default (to disable them, put 'false' to resp. 'dayz_POIs' and 'dayz_infectiousWaterholes' in your mission file) [updated] - Animal spawn system. [updated] Player will automatically enter the game after 5 seconds in the Lobby. (Press any dead key such Ctrl to prevent this). The center of the Lobby screen shows only the player list [updated] Full moon day moved from june to august (more light, no disappearing moon at 4am) [updated] all characters have the same aiming accuracy. All characters have the same armor level except armored military outfits (which are unchanged) [updated] banned unused ArmA2 weaponholders and reammoboxes, banned unused ammo, banned some unused character models [updated] All medical effects (post-processing effects and camshakes) are moved to a single file. Modified effects: lack of blood: removed permanent blur and desaturation. Random "Wave shape" for desaturation level in pain or thirsty => dizziness (very slow shake cams), during 15 seconds every 90 seconds (in average) infected => flickering radial blur (center of the screen is not altered), coughs unchanged: unconscious => full screen blur, full desaturation. unchanged: low temperature => shivering [updated] Construction: use default camera key (numpad "Enter" key by default) to toggle the special camera view. [updated] login: Mission file smaller (10 kB) [updated] Construction: Anyone can disassemble any fence foundation ("foundation" stage only), due to some previous exploits in 1.8.2. Any player can upgrade any fence; he becomes co-owner of the fence. Only an owner can disassemble his fence. Fences can't be built on the road. Players/Zombies can walk on fence foundations, and crawl under the frame of fences where construction of stage #1 is in progress [updated] Changed speed of small boats, so that their speed is equal to a running player one. [updated] Lower limit of global Zed amount (3000 to 300) [Fixed] - Free fall detection is separated from the anti-teleport loop. More precise free fall detection. [Fixed] - Excessive weapon sway from arma's duty system. [Fixed] - Gather system. [Fixed] - Blood pool system. [Fixed] - Lots of model changes to reduce overheads. [Fixed] - Achievement system sync has been fixed. [Fixed] - Nul state during login. [Fixed] - Some String tables [Fixed] - Jumping from heights now damages the player. [Fixed] - Reduced water bottle size. [Fixed] - Itemnails being the wrong class for buildings requirements. [Fixed] - "disappearing corpse situation" (ArmA2 bug workaround). Corpses are monitored on server side, and a corpse position will be restored if it has moved further 50 meters or if it is below the terrain level. Corpses stay 40 minutes on the map, then are deleted. [Fixed] loot spawn: all old loot piles are removed and buildings are always freshly restuffed. Fix loot timer (all players are properly synchronized to the server now) [Fixed] Players can chop some of the trees at the POIs [Fixed] Drink menu is available at all water points and at most of the pond banks. [Fixed] hundreds of messages are localized [Fixed] Resting does not show the "up" arrow near the blood icon anymore. Eating cans/snack gives blood. Digestion is faster. [fixed] Dometent can be upgraded and packed [Fixed] "Unconscious" state rewritten from scratch (no more glitch) [Fixed] Login heavily optimized (mission file process + login = 20 seconds) [Fixed] menu for refueling/syphoning a vehicle [Fixed] bug letting player fish from a vehicle [Fixed] fishing at ponds [Fixed] different matchboxes are combined to 1 full matchbox + 1 used matchbox [Fixed] user will need a match to light up fireplaces, barrels, and tyreheaps [Removed] Battleye filters from dayzmod distribution; admins have to refer only to https://github.com/DayZMod/Battleye-Filters now. [Removed] Zed spawn under electric pole.
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Release should be inbound within the next few hours If everything goes to plan :-)
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Removed Battleye filters from dayzmod distribution; admins have to refer only to https://github.com/DayZMod/Battleye-Filters now Changed speed of small boats, so that their speed is equal to a running player one. Removed Zed spawn under electric pole. Lower limit of global Zed amount (3000 to 300) Fixed: menu for refueling/syphoning a vehicle Fixed: bug letting player fish from a vehicle Fixed: fishing at ponds Fixed: different matchboxes are combined to 1 full matchbox + 1 used matchbox Fixed: user will need a match to light up fireplaces, barrels, and tyreheaps
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We are going to try and get a version pushed for the weekend. (fingers crossed) If theres anything you would like to see removed/updated/enhanced before the 1.8.4 plz let us know. Go here. https://github.com/DayZMod/DayZ/issues And select label feature
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Download it on steam the old versions have been available for quite some time for ppl who prefer the older versions. Right click dayzMod Select Properties Select Betats Tab Change beta version.
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Any feedback you would like to add drop in here. Keep all posts on topic no bashing others for their opinions.
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We are just waiting for all the fine details to be sorted out now.
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OK so i've been a little busy last few weeks trying to sort something out to do release's a little faster and im happy to say it looks like the community devs will get direct access to push builds to steam. We still have to have the release notes passed before hand but this will make it much faster for us to deliver builds to everyone. Soon as i have a little more info ill pass it on :-)
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nothing worth reporting just now. Last info i had was they was having some issues.
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Let me check but they should already be ingame Geryon
