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r4z0r49

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Everything posted by r4z0r49

  1. r4z0r49

    DayZ Mod 1.8.3

    i'll do a new test build at the weekend i still have to wait for my contact at BIS to return to work on the 9th before i find anything out about a release.
  2. r4z0r49

    DayZ Mod 1.8.3

    Aye that's my fault i added the animation a few dayz ago without reading the hole script i didn't realize the script was changed in the way it had been. I'll be changing it back to 1.8.3 i really don't like what its doing in 1.8.3 but i don't have time to redo it just now so no animation to gather plants. Unless the original script owner gets time or someone else does.
  3. r4z0r49

    Rolling Changelog 1.8.4

    - [updated] - Made melee hit impact longer. - [Fixed] - Gather animation loop bug (No animation while gathering confrere leaves) for now
  4. r4z0r49

    DayZ Mod 1.8.3

    I'll try and get time to check that out
  5. r4z0r49

    DayZ Mod 1.8.3

    Ok that was a long one for now ignore the action menu stuff. They will be changed back for the next build. My dev version has some systems I haven't pushed to github yet to replace all arma pickup systems. This would be one of the biggest bugs with dayz losing stuff when using the auto pickup. Hence the reason there removed for now. I add stuff to the changelog so I don't forget its been changed it don't mean it will stay for the final release (might have to start adding temp change on the changelog) I did explain this already but no worry's. Test some of the other issues like damage,gates,locks,breakin,being hit with a car and some others in the changelog. Thanks
  6. r4z0r49

    DayZ Mod 1.8.3

    Made some changes based on feedback. http://forums.dayzgame.com/index.php?/topic/215677-rolling-changelog-184/#entry2195557
  7. r4z0r49

    Rolling Changelog 1.8.4

    - [Removed] - default pickup (weapon,bags) from action menu. (Arma default commands). - [Fixed] - Opening a bag on the ground. - [Fixed] - Take Magazine from ground. - [New] - Damage Multiplier for Zeds. (dayz_DamageMultiplier, 0 and 1 = Disabled, everything above multipliers the scale damage) - [updated] - Building timeouts for spawning loot Documented change to 15 mins (1.8.3)
  8. r4z0r49

    DayZ Mod 1.8.3

    [Fixed] - Loot spawning timeout has been moved back to 5 minutes down from 15 (1.8.3 change was unknown) Just means the changes was undocumented in 1.8.3 kind of a pain in the ass when your working bugs and find stuff changed with no info why. We did try this a few versions back and we had an unholy shouting contest of ppl saying they cant find loot. So we caved in and changed it back to the 5 min timer however i do agree that the 10/15 min timer would be better. The feedback we get is all over the place we cant always work out 1 if there running dayzmod 2. if the issue is an issue or just ppl shouting because they have to change. But sometimes we really dont have the time to try working out whats real or not. I'm in the middle of adding a dayz_DamageMultiplier so admins can change the scale damage zeds do within the mission file. I really dont think we will every get it 100%
  9. r4z0r49

    DayZ Mod 1.8.3

    Ok so Zeds need looking at then damage wise as you mentioned nothing about the attack range ill take that as its ok. hydration hasn't been changed at all from the last version (drinking from water gives 150, water from a tincan is 300, water from bottle is 1000) Cans range from 100 to 600. Food and water consumption is based on a few items speed of the character moving, Temperature of the character, weight of the gear your carrying. The funniest thing about the consumption its never changed its always been the same. How food and water is consumed has never changed :-)
  10. r4z0r49

    DayZ Mod 1.8.3

    Ok thanks but it really don't help we need more info about the different areas What isn't a challenge Explain what challenge your looking for so we know what your call a challenge? Action menus are just not in your build im trying to finish the code to have them fully removed but i've ran out of time so the old action menus will return for the next build. Not sure when zeds have ever been effective in dayz maybe you could explain what you mean by effective. Can you explain the some cases hydration seems high its pretty hard to guess? Again thanks.
  11. r4z0r49

    DayZ Mod 1.8.3

    Test Phase - Released 04/01/2015 DayzMod-Dev - 1.8.3.a216b06 FULLBUILD http://se1.dayz.nu/latest/Development/1.8.3.a216b06/ Make sure to update Client,Server and Mission. Changes http://forums.dayzgame.com/index.php?/topic/215677-rolling-changelog-184/#entry2166886
  12. r4z0r49

    DayZ Mod 1.8.3

    PID, But im not sure it should stay this way.
  13. Use steam? Install arma 2 Run arma2 Install arma 2 oa Run arma 2 OA Install DayZMod Run DayzMod All done using steam
  14. r4z0r49

    Old UI

    You can download the old 1.7.7.1 dayz on steam. But the current version of dayz cant support the old ui due to the weapon changes well without removing all the weapon changes anyway.
  15. r4z0r49

    Rolling Changelog 1.8.4

    - [New] - 2 New Tools (pickaxe, sledgeHammer) - [New] - 1 New Equip item (Lever) other wise known as a handle. Axe,pickaxe,slegeHammer, can now be repaired using duct tape for grip and lever for the handle.
  16. r4z0r49

    Rolling Changelog 1.8.4

    [New] - Able to gather Stone from rocks. Using pickaxe tool
  17. r4z0r49

    DayZ Mod 1.8.3

    Wooden Gates Added, Able to gather stone.
  18. r4z0r49

    Rolling Changelog 1.8.4

    - [New] - New Wooden Gates now added and working. Upgrade Path Ghost > Foundation > Tools Need ["ItemEtool","ItemToolbox"], Parts needed ["ItemLog","ItemStone"] > lvl 1 (not lockable ) > Tools Need ["ItemEtool","ItemToolbox"], Parts needed ["ItemLog","ItemPadlock"] > lvl 2 (Lockable) Tools Need ["ItemEtool","ItemToolbox"], Parts needed ["ItemLog","ItemPlank","ItemScrews"] > lvl 3 (Lockable) Tools Need ["ItemEtool","ItemToolbox"], Parts needed ["ItemLog","ItemLog","ItemPlank"] > lvl 4 (Lockable) > Lvl 2 Can only be locked by the Owner, default state is locked on restart. Everyone can open all gates if unlocked by the owner. Break in Requires 2 tools CrowBar & SledgeHammer Both have a 0.4 chance to be lost due to damage. Break in chance is .01 chance of being successful each attempt. Attempts = minimum 2, Maximum 5 (animations run in a single break in attempt) Gates, Are Persistent with characters you will not lose owner ship on death. WIP
  19. r4z0r49

    Rolling Changelog 1.8.4

    - [Fixed] - Issue with POI buildings not being spawned on the server allowing clients to fall thought the objects on login. Fixed issue with POI buildings not spawning globally.
  20. r4z0r49

    DayZ Mod 1.8.3

    - [Fixed] - Issue with POI buildings not being spawned on the server allowing clients to fall thought the objects on login. Ok this seems to be a poi issue they was moved in 1.8.2/3 to be hosted local. This was a bad idea as the buildings dont spawn on the server so players logging in don't actual know about the buildings.
  21. r4z0r49

    Rolling Changelog 1.8.4

    [Fixed] - Being hit with a vehicle is no longer risk free. [Removed] - the default action menu from fire places. [Removed] - default reload action menu. [Removed] - default pickup (weapon,magazine,bags) from action menu. [something for Later] Added textures to wooden Gates ready to be added. (can be basic function tested).
  22. r4z0r49

    DayZ Mod 1.8.3

    DayZ Testing, DayZ-1.8.3-2189c6e http://se1.dayz.nu/latest/Development/DayZ-1.8.3-2189c6e.zip Current changes can be found. http://forums.dayzgame.com/index.php?/topic/215677-rolling-changelog-184/#entry2166886 I'm still going over other issues this is just a test build. The falling thought roofs i'm still unable to reproduce. No matter how many times i try on my own server i stay on the top floor of roofs kneeling down or prone.
  23. r4z0r49

    DayZ Mod 1.8.3

    [ ] Hitting a fireplace with a melee will make it explode. [ ] Logging out on top of a building puts you stuck on the first floor. It requires admin intervention. Unable to recreate these issues ? anyone have some more info
  24. r4z0r49

    Rolling Changelog 1.8.4

    - [Fixed] - Loot spawning timeout has been moved back to 5 minutes down from 15 (1.8.3 change was unknown) - [Fixed] - Duplicate action menu for fires.
  25. r4z0r49

    DayZ Mod 1.8.3

    Drop them on github. I wont be able to find them other wise
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