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r4z0r49

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Everything posted by r4z0r49

  1. r4z0r49

    1.8.6.1 Base building feedback

    Read the dev log again. This change is part of the base system all base items are linked this change effects the test builds only.
  2. Download links Patch - 1 http://se1.dayz.nu/latest/.testsystem_1.8.7/@Client-DayZMod-Dev-408565c-Full.rar 1st patch it should correct alot of the issues raised so far.
  3. Ok a few of these issues have been fixed already. Traps are being looked at. We have a list of bug fixes already im just waiting to do the next test build
  4. rgr sent to the team thanks
  5. r4z0r49

    DayZ Mod 1.8.7

    [Fixed] - Sharpen Knife. [Fixed] - Throwable Objects will now distract AI (Long as they have no traget already) [Fixed] - Replaced Land_Panelak buildings in Cherno with Land_Panelak2 due to ladder glitch (adds 1 floor)
  6. r4z0r49

    DayZ lag

    Ok you might wont to contact them see if they can help.
  7. r4z0r49

    DayZ lag

    Not sure what game your playing but it is not DayZMod. What server do you play on?
  8. the preset system is new for 1.8.7
  9. Yea the server hasn't been restarted so there should be a good amount of sites
  10. Here to give you some idea of the server settings. With the preset system alot of these will be taken care of by just setting the preset but setting custom should open everything up. This is new in 1.8.7 //Gamesettingsdayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disableddayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disableddayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animationsdayz_POIs = true;dayz_infectiousWaterholes = true;dayz_enableGhosting = true; //Enable disable the ghosting system.dayz_ghostTimer = 30; //Sets how long in seconds a player must be dissconnected before being able to login again.dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limitsdayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grassdayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grassdayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.dayz_ForcefullmoonNights = false; // Forces night time to be full moon.dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.dayz_nutritionValuesSystem = false; //Enables nutrition systemdayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.dayz_temperature_override = false; // Set to true to disable all temperature changes. //not implmented yet.dayz_classicBloodBagSystem = false; // removes all blood type bloodbags We have added a new preset system on this version //DayazMod Presets "Custom","Classic","Vanilla","Elite" Classic = puts everything into the classic gameplay.Vanilla = puts everything into the newer versions Custom = Allows the admin to make everything curtomElite = Vanilla but harder to be used with the merc arma preset.
  11. Wooden = nails, Metal = screws and must be found.
  12. Action menu on switch weapon if you check the issues its a known one it will be fixed before release. :-) Zed damage is a server setting. Amount is a server setting.
  13. i was planning for the wooden base systems to be a little more accessible to everyone but the metal versions coming in later (you have seen before we removed) to be much harder to build but be built to last most types of abuse. that's one of the reasons we allow nails to be crafted.
  14. if you download this and drop it on your desktop it should find arma 2 and steam and run your game. You must have steam installed and arma2 and arma 2OA running from steam. You must have launched arma 2 from steam. http://se1.dayz.nu/latest/.testsystem_1.8.7/%40Official-DayzModTestServer-US0.bat This is untested.
  15. Your missing the addon's folder from arma 2.
  16. r4z0r49

    DayZ Mod 1.8.7

    Pre-Release of current changes for version 1.8.7 https://forums.dayzgame.com/index.php?/topic/230068-dayzmod-dev-04d52f5-prerelease-of-v-187/
  17. Feel free to test and post any feedback. This topic will remain open
  18. r4z0r49

    1.8.6.1 Base building feedback

    This is one of the main concerns the balance between putting a fence up and then destroying it again.
  19. r4z0r49

    Can u like.. make 1.8.7 be like 1.7.6.1 :D

    Maybe once we are happy with it.
  20. r4z0r49

    Can u like.. make 1.8.7 be like 1.7.6.1 :D

    This system will not work any time we tried a system like this it ended in a 50/50 vote take a look around the polls on the suggestion thread 90% end in 50/50 :-(
  21. r4z0r49

    Scope nug

    This is a known issue Thanks
  22. r4z0r49

    Can u like.. make 1.8.7 be like 1.7.6.1 :D

    Making stuff easier isn't something we are aiming to do however bloodbags have been re-balanced in the loot tables so 0- bags are the more common.(the ones all blood types can use)
  23. r4z0r49

    DayZ Mod 1.8.7

    [Removed] - The need to have transfusion Kit for any type of transfusion. [updated] - Mi17 hitpoints for glass. [Fixed] - Antibiotics can now be given to remote players
  24. r4z0r49

    Can u like.. make 1.8.7 be like 1.7.6.1 :D

    For now any kind of feedback on details about the mod how you finding all the aspects of each section. The base building is only removed from the stable branch until such time we get more info from ppl testing on the build/destruction elements of the walls. It seems to be causing too much trouble and we are getting very little info back we just don't have the time to keep guessing the issue.
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