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Everything posted by r4z0r49
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It's an old issue we need to get the model replaced at some point.
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I'm going to wrap up what i have atm ready to do a version push to stable. I'm in the middle of trying to get test builds pushed to steam still. i've sent info to eugen so hopefully we can get it on steam for testing
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Yea it was removed due to a ton of problems.
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Rare doesn't exist in dayz the loot system is just random weighted arrays, As for the military canteen being brought in i cant see why it has such an effect on ppl its a water bottle that really is hard to break(unless that's the point if very hard to be damaged). As for sharpening tools i have that planed already but only have the one pair of hands just now :-)
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Im not sure the shovel did anything but let me check. As for the default gut knife its a random pick if you have more then one in your items list (move the blunt one). Maybe but i wont to bring in swarm systems before trying wilds again. Swarm is an ai system a little like L4D on one of the AI hearing you (ie gun fire) it will auto generate a swarm of zeds to attack the player from nearby houses. This is one of ours i've add a new check in this script to check for the players backpack if the player has one your bag will be put on the ground and the new back picked up. (needs testing)
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- [Fixed] - destrtype on fireplace this should stop them blowing up when shot.
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the big issue on that list is the fire blowing up i have just fixed that also the textures on the two new tools.
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Oh nar, Just wonted to make sure the SQL is working as it should be
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ok yes i see the issue i moved the model to the dayz_communityweapons.pbo and rather forgot to update the model textures or updated them and forgot to save :-)
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Ok i've update the hole generation system for zeds if the player finds a wreck the script now pass a variable to the spawn script letting it know to bypass FOV checks.
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- [Fixed] - zed generation has been updated to fully support Wrecks. This should allow wrecks to always spawn zeds
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Its how the Ai gets generated these dayz. To stop other issues I expect when you see a crash site you walk towards the chopper facing it this blocks the AI from spawning because they would spawn the field of view of the player something we try to limit around towns. Let me see what i can do about it.
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How did you travel to the crash sites ?. Server might be on quick switch.
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- [updated] - Rest at tents has been fixed and updated. Read Notes for info. Infection - Attempt to cure infection while resetting now runs every 30 seconds of resting, Initial chance of cure every 30 seconds is 10% for each failed attempt to cure infection your chance is increased the next round by 1%. So for every 1 minute of resting you get two attempts to cure infection the first attempt at 10% and 2nd at 11% each attempt after will increase the chance by 1%. Blood Gain - If the player is not infected or inpain you can generate blood every 16 seconds of resetting upto a maximum of 153 blood per 16 secs based on health. 53 blood guaranteed with a random amount based on your health (Health/Max Health*100) (53 + round(random (r_player_blood/12000*100).
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Weekend test build released. Hopefully everything works as it should. http://forums.dayzgame.com/index.php?/topic/218716-weekend-test-build-183100aa50/
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[Fixed] - When you exit a server your returned to lobby not thrown out of game. (BEC has Autokick lobby idlers). [New] - Accidental Murder - When a hero is wearing the garb of a non-civilian you are taking your life in your own hands, Attackers humanity should not be punished for killing a survivor who has shrouded his identity in military garb. (Not 100% sure on this but its a community request)
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I get the impression that the DayZ community isn't into zombies
r4z0r49 replied to zombieland78's topic in DayZ Mod General Discussion
LoL yep, I can only correct you and say there not Zombies whether you agree or not is upto you guys. -
I get the impression that the DayZ community isn't into zombies
r4z0r49 replied to zombieland78's topic in DayZ Mod General Discussion
Only the players have registered z = zombie when the hole story of dayz is finally released you might get what it stands for. But seems the original topic is asking for a few items here's the answer for the mod. Swarms maybe if the engine can handle it but don't count on it. Hordes wont happen. Spawning as zeds, Once a player is dead he is dead you wont be reanimated. As for the AI being poorly represented as zombies at least we got that bit correct. cheers. -
While in steam right click on arma2OA goto properties then beta tab and select beta. This will make sure arma stays upto date with the newest beta's they release. Then to launch dayzmod just double click the dayzmod game it will auto launch the beta.
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- [updated] - Transfusion - Giving bad blood to players no longer refils the blood of the player receiving the blood
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I get the impression that the DayZ community isn't into zombies
r4z0r49 replied to zombieland78's topic in DayZ Mod General Discussion
I really don't know where you guys keep getting zombie from, DayZ has never had any zombies they are infected humans the survivors (you) are immune to the infection. this rules out AI being slow, walking like zombies, players playing as zeds when you die,survivors walking around as zeds. DayZ has never been about zombies. -
http://forums.dayzgame.com/index.php?/topic/215677-rolling-changelog-184/#entry2196478 Add temp systems to the bigger issues listed. Until i can free up more time.
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- [Fixed] - Fire Monitor is now active again on fire places. - [Fixed] - Ai should now be forced into spawning around wrecks. - [Fixed] - Destorying tents should now have a global fire effect
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1, You can spam upgrade tent to skip animations as long as you have the required parts in your main inventory. -- Let me take a look into that. 2, When bandaging another player, either player can walk away without interrupting the bandaging process. -- Bandage process has never had any sort of interrupt system the animation only runs once on the player giving the bandage but its instant on the player getting healed. 3, Cannot apply sepsis bandages to other players in need of bandaging. -- Never been in game its on our todo list at some point 4, After you light a wood pile and let the fire burn out completely, you can still re-ignite the fire without adding new wood to it -- This one is interesting the fire system has not been changed from 1.8.3 only the action to use it has. So it seems this is an 1.8.3 issue. -- Edit, Seems someone removed the monitor system for fires :-( 5, Tents and Stashes shift slightly when upgrading (old bug). Would be nice if they stayed in place much like it does when upgrading the wood or metal fences (which do not shift when upgrading). -- Tents and Stashes use the same system as building fences. Ill see if theres anything we can do to improve without replacing the dll's 6, When destroying tents, the fire is only client side as other players around cannot see the fire from the tent, only the flattened tent model on the ground. -- This is already on the todo list. Thanks m0tzilla.
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Try a different server.