Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

r4z0r49

Members
  • Content Count

    2315
  • Joined

  • Last visited

Everything posted by r4z0r49

  1. r4z0r49

    DayZ Mod 1.8.3

    ok just an update been told Eugen will now be back on Thursday he has extended his leave
  2. r4z0r49

    Old UI

    Aye that animation issue was fixed for the next build im not really sure why it was added to start with.
  3. r4z0r49

    Old UI

    Carry slot is not part of your inventory its an additional slot (hooked onto the player) so on death it drops to the ground like anything you carry over one shoulder, on your belt. No idea what the animation reset issue is your talking about of the top of my head any pics,videos?
  4. Any feedback you would like to add drop in here. Keep all posts on topic no bashing others for their opinions.
  5. r4z0r49

    DayZ Mod 1.8.3

    Don't go bombing them with msgs. As i've already said Eugen will be around Monday there was a very valid reason coms have been lost for a few weeks.
  6. r4z0r49

    DayZ Mod 1.8.3

    We have been over this many times we get lots of different promises and each one ends in the same result waiting around. Unfortunately this occasion there is a very valid reason for the lack of response real life happens. As you know this has been the same story for the past few years with the mod its even got to a stage of people emailing BIS to get a response. I really have no idea if there is a way we can control this outcome better :-( Eugen will be back around Monday ill find out more then.
  7. r4z0r49

    DayZ Mod 1.8.3

    Better chance running around in the long barn with a fire place (Building + moving + fire)
  8. r4z0r49

    DayZ Mod 1.8.3

    Ok so got an update today after moaning at Matt about the lack of response from anyone. Hicks is away dealing with pax, Eugen is having some family issues. Matt has been given the ok for the change log i'm just waiting for someone now to release on steam no idea when that will be.
  9. r4z0r49

    DayZ Mod 1.8.3

    I guess time will tell but playing on the test build i had to waste matches trying to keep myself warm :-(
  10. This is the rolling Development change log for 1.8.4 Changes: - [New] - New Wooden Gates now added and working. - [New] - Able to gather Stone from rocks. - [New] - 2 New Tools (pickaxe, sledgeHammer) - [New] - 1 New Equip item (Lever) other wise known as a handle. - [New] - Damage Multiplier for Zeds. (dayz_DamageMultiplier, 0 and 1 = Disabled, everything above multipliers the scale damage). - [New] - Accidental Murder - When a hero is wearing the garb of a non-civilian you are taking your life in your own hands, Attackers humanity should not be punished for killing a survivor who has shrouded his identity in military garb. (Not 100% sure on this but its a community request) - [New] - Weapon Attachment System. - [New] - Weapons - Mosin Nagan + Variants, Crossbow Variants - [updated] - Loot Tables add tranquilizer darts for the crossbow. (Tranquiliser_Bolt) - [updated] - Loot Tables add explosive darts for the crossbow. (Crossbow_EX_Bolt) - [updated] - Alice Backpack readded - [updated] - Alice backpack updated [1 X weapon, 18X magazines] (Should fill the gap between the Assault pack) - [updated] - Global zeds increased to 1k from 300 - [updated] - Zombie attack radius increased back to 3.6 meters. (attack radius if the player is in this radius you will be damaged.) - [updated] - AI damaged lowered. (Risk vs Reward was to great) - [updated] - Temperature changes for animation states. (should make your character much colder) - [updated] - Spawn radius updated to 300 meters up from 200 - [updated] - Infected players can now infect other players at 12 meters up from 8. - [updated] - Building timeouts for spawning loot Documented change to 15 mins (1.8.3). - [updated] - Made melee hit impact longer. - [updated] - Transfusion - Giving bad blood to players no longer refils the blood of the player receiving the blood. - [updated] - Rest at tents has been fixed and updated. Read Notes for info. - [updated] - Temperature now lowers/Raises based on different effects. - [Fixed] - Blood bagging should now be working correctly, Removed server spam and fixed missing var in 1.8.3. - [Fixed] - Oil Barrels Graphic Glitch 1.8.3 - [Fixed] - Duty system updated, Animations should now affect stamina and aiming again. (weapon sway/exhaustion) - [Fixed] - Watchtower bells ring throughout whole Chernarus! - [Fixed] - Duplicate action menu for fires. - [Fixed] - Being hit with a vehicle is no longer risk free. - [Fixed] - Opening a bag on the ground. - [Fixed] - Take Magazine from ground. - [Fixed] - Gather animation loop bug (No animation while gathering confrere leaves) for now - [Fixed] - Fire Monitor is now active again on fire places. - [Fixed] - Ai should now be forced into spawning around wrecks. - [Fixed] - Destroying tents should now have a global fire effect. - [Fixed] - When you exit a server your returned to lobby not thrown out of game. (BEC has Autokick lobby idlers) - [Fixed] - zed generation has been updated to fully support Wrecks. This should allow wrecks to always spawn zeds - [Fixed] - destrtype on fireplace this should stop them blowing up when shot. - [Fixed] - Login skin change. - [Fixed] - Rating issue. Should stop vehicles being locked out to players with negative rating. - [Removed] - the default action menu from fire places. - [Removed] - default reload action menu. (TempChange) - [Removed] - default pickup (weapon,bags) from action menu. (Arma default commands). (TempChange)
  11. r4z0r49

    Rolling Changelog 1.8.4

    - [updated] - Temperature now lowers/Raises based on different effects. Negative Effects Wind Rain Night Standing Still Positive Effects Vehicles Moving Fire Building sun
  12. r4z0r49

    DayZ Mod 1.8.3

    Adding new types is pretty easy to do but getting them to spawn only at the coast is another question not to mention the two biggest towns both are coast based.
  13. r4z0r49

    Connection help! Please?!

    Try to do a manual update on battleye. http://www.battleye.com/ Try to find servers with low ping values.
  14. r4z0r49

    DayZ Mod 1.8.3

    ok so i've been trying to get Hicks,Eugen to push a dev version since the 14th of January with no luck. It's now gotten to the point they wont even responded to any communication at all.So sorry to say we are on a waiting game again before we can release 1.8.4 patch. Soon as i know more so will you. I'm going to keep doing a few little items here and there maybe get a few more vehicles/weapons ready but really nothing big until i know some more on release info.
  15. The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Full Download: - This is a manual update only update if you plan to test. Client Files: http://cdn.dayz.nu/latest/Development/1.8.3-1facc9e/@Client-1.8.3-1facc9e-DEV-Full.rar Server Files: http://cdn.dayz.nu/latest/Development/1.8.3-1facc9e/@Server-1.8.3-1facc9e-DEV-Full.rar Mission File: http://cdn.dayz.nu/latest/Development/1.8.3-1facc9e/dayz_1337.chernarus.pbo DB SQL: http://cdn.dayz.nu/latest/Development/1.8.3-1facc9e/SQL%20-%201.8.3.rar Prerequisites: * [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters) * [Prerequisites] - Updated to the newest beta using Steam. Changes To Test: -- Rest at tents. -- Gather from plants should no longer have an animation. -- Wrecks should now spawn AI all the time. -- Texture issues fixed (pickaxe, sledge hammer) -- Fireplace should no longer blow up -- No longer able to create metal fence's -- Take backpack updated. Full Change Log - http://forums.dayzgame.com/index.php?/topic/215677-rolling-changelog-184/ Notes: ServerAdmins -- Make sure to update Mission file, Make sure to use a clean DB. Zed Damage can be changed in your mission/init,sqf by adding this. dayz_DamageMultiplier = 1; Damage Multiplier for Zombies. Make sure to move it over 1, Example. dayz_DamageMultiplier = 2; //Twice the Damage dayz_DamageMultiplier = 3; //3 times the damage dayz_DamageMultiplier = 4; //4 times the damage Test Servers: -- If your running a test server drop your server banner and ill add to this list. Topic will remain open so you can discuss any issues. Just so we don't have 600 bloody posts.
  16. r4z0r49

    HMMW

    Check your event_scheduler in mysql see when the system last ran. If its blank you may need to enable event_scheduler in your mysql.ini and INSERT INTO `event_scheduler` (`System`, `LastRun`) VALUES('3hRespawns', NULL),('pCleanup', NULL),('pMain', NULL);
  17. r4z0r49

    dayz mod hero char

    _isMen = _model == "Survivor2_DZ"; _isMenH = _model == "Survivor3_DZ"; _isMenB = _model == "Bandit1_DZ"; _isWomen = _model == "SurvivorW2_DZ"; _isWomenH = _model == "SurvivorW3_DZ"; _isWomenB = _model == "BanditW1_DZ";
  18. r4z0r49

    HMMW

    Just checked the SQL from 1.8.3 and the hmmw is present you will need to contact your server admins and find out why its not spawning.
  19. r4z0r49

    Rolling Changelog 1.8.4

    - [New] Weapon Attachment System. - [New] Weapons - Mosin Nagan + Variants, Crossbow Variants - 4 New Attachments, - Scoped Sight,CCO Red Dot,Flashlight,Belt (Attachment_FL, Attachment_SCOPED, Attachment_CCO, Attachment_BELT) Attachments can be used with the crossbow and the new mosin. Full list of unlocked weapons for 1.8.4 Mosin_Nagant_Belt_Scoped_FL Mosin_Nagant_Belt_Scoped Mosin_Nagant_Belt_FL Mosin_Nagant_Belt Mosin_Nagant_Scoped_FL Mosin_Nagant_Scoped Mosin_Nagant_FL Mosin_Nagant Mosin_Nagant_broken Crossbow (already ingame) Crossbow_CCO (already ingame) Crossbow_FL Crossbow_CCO_FL Crossbow_Scoped Crossbow_Scoped_FL
  20. r4z0r49

    Rolling Changelog 1.8.4

    [Fixed] - Login skin change. [Fixed] - Rating issue. Should stop vehicles being locked out to players with negative rating.
  21. r4z0r49

    DayZ Mod 1.8.3

    You are correct it was something else changed in 1.8.3 that was not reported as changed i seem to be finding a good amount of these little changes that we have no info about :-(. This is what happens when others are left to do the build. This is why its been moved back to public. I'll add a note to the changelog when i work out how to type it up. If you wont to write up the changelog note ill copy paste it same me a job at the weekend. ps Nice Spot I'm not allowed to add anyone else on the forums to help do official stuff else i would i really dont have the time to track everything so its down to others to help and support but if i cant trust that info coming in kind of makes it hard for me to do anything. For now i wont as little as possible changed so i can see wth has been changed and why so i can start to spend some time on moving forward again. But with the amount of unknown changes that happened in 1.8.3 and my lack of time its starting to become a problem for me to do. If you wish to help make the changelog note about the transfusion(in github), and see if you can find out whats going on with the humanity change during login. <<< needs to be done before i can get 1.8.4 out to fix a ton of the issues from 1.8.3.
  22. r4z0r49

    DayZ Mod 1.8.3

    I'm not going to argue with you about it. the script needs to be fixed for the next release this is what i wont the most not changed just fixed so it works. The removal of the bags was decided after and will be done later, released later and we will probably use your original pull request then. As for credits you have been added to the credits list and if im also correct your name should be attached to the section of code about humanity change, https://github.com/DayZMod/DayZ/commit/a7692d192d3ba0868747c6d9450c962d327ff2be I don't have the time or luxury to be able to sit and type out who came up with what idea and who did what if you have contributed your added to the list. As for the humanity if you have another look you should see the humanity was changed to the system you did suggest.(ps LINK) EDIT : as for the 0- its not new this was all info we released when the bloodbag system came into play unless we change it why would i need to say anything about it. I'm going to try and finalize everything off for .4(once ive fixed this humanity skin change).
  23. r4z0r49

    DayZ Mod 1.8.3

    Your dont have the original hive files you have some made up ones for private owners.
  24. The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Full Download: - This is a manual update only update if you plan to test. Client Files: http://cdn.dayz.nu/latest/Development/1.8.3.100aa50/@Client-1.8.3.100aa50-DEV-Full.rar Server Files: http://cdn.dayz.nu/latest/Development/1.8.3.100aa50/@Server-1.8.3.100aa50-DEV-Full.rar Mission File: http://cdn.dayz.nu/latest/Development/1.8.3.100aa50/dayz_1337.chernarus.pbo DB SQL: Located in the Server Files. Prerequisites: * [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters) * [Prerequisites] - Updated to the newest beta using Steam. Changes To Test: http://forums.dayzgame.com/index.php?/topic/215677-rolling-changelog-184/#entry2166886 Notes: ServerAdmins -- Make sure to update Mission file, Make sure to use a clean DB Test Servers: -- If your running a test server drop your server banner and ill add to this list. Topic will remain open so you can discuss any issues. Just so we don't have 600 bloody posts.
×