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r4z0r49

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Everything posted by r4z0r49

  1. r4z0r49

    DayZ Mod 1.8.4

    When you enter a building it removes the negative 7 from wind same as when you enter a vehicle you gain an extra .5 positive. If the sun is out while it's windy your ganing moving + sun. If its raining and windy enter a building to remove both effects. Having a vehicle removes a ton of effects including the night/day system
  2. r4z0r49

    DayZ Mod 1.8.4

    Ok ty ill take a look.
  3. r4z0r49

    DayZ Mod 1.8.4

    None of us work for SA at all, None of us get paided, up until this year i had to pay to keep the mod going. Anytime we find a major game breaking bug we do our best to fix as fast as we can. As an example the temperature was fixed within a few hours. The issue happened because i did a quick part update to include the new translations and the crossbow parts. Then pushed direct to Eugen becuase the files we sent two weeks ago walked away shurgs. Anyhow any other news on temperature issues?
  4. r4z0r49

    DayZ Mod 1.8.4

    I need to get some more reports of the temperature system did the mission fix, Sort it out for most of you The bullet fired was changed to last a little longer.
  5. r4z0r49

    DayZ Mod 1.8.4

    Normal place bud
  6. r4z0r49

    DayZ Mod 1.8.4

    Depends on the files. Use steam to verify to make sure your files are good then check what version the server your trying to join has.
  7. r4z0r49

    DayZ Mod 1.8.4

    It should be auto updated on steam
  8. r4z0r49

    DayZ Mod 1.8.4

    So now how is the temperature system working for everyone? Do you see your temperature moving around more now?
  9. r4z0r49

    DayZ Mod 1.8.4

    Cheers.
  10. r4z0r49

    DayZ Mod 1.8.4

    Its a variable inside that compiles.sqf
  11. r4z0r49

    DayZ Mod 1.8.3

    The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Full Download: Client Files: Released 20/11/2014 Server Files: http://se1.dayz.nu/latest/1.8.3/@Server-1.8.3-Full.rar Mission File: http://se1.dayz.nu/latest/1.8.3/dayz_1337.chernarus.pbo DB SQL: http://se1.dayz.nu/latest/1.8.3/DB-1.8.3.rar Prerequisites: * [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters) * [Prerequisites] - Updated to the newest beta using Steam. Changes: [New] - Blood type is now displayed on your UI, (if you have used the testing kit) [New] - "town generator", which spawns litter/rumble/wrecks inside 500 meter bubble around the player. [New] - 500 plants spawned locally on client side (previously, 100 plants were networked and spawned on server side). Plant objects are handled by the "town generator". [New] - Antiwallhack concrete blocks are spawned locally (previously were networked and spawned on server side) [New] - POI and infectious waters are spwaned locally (previously were networked and spawned on server side) [New] - Reworked task scheduler both on client side and server side. To avoid "game lag", some client tasks are suspended during max 50 frames if fps_min is below 10, and a hint is displayed on screen. [New] - Keyboard event management reworked for faster handling. GCAM helper is available for GCAM developers (the GCAM is not provided in the mod) [New] - Zeds buried into the floor are detected and moved on the floor according to the elevation of the lowest loot position. [New] - Flies and fly sounds are spawned on dead character bodies. Flies and fly sound are monitored by the server (ArmA2 bug workaround) [New] character will switch back to primary weapon if the throwable weapon is selected during 7 seconds and nothing has been throwed. [New] loot spawn: Add lootpos in new POI (trains/ruins mainly). The loot focused on construction. [New] Construction: metal fences can be built and disassembled, metal DIY guide. [New] Construction: placement system: Fences can be build straight up, but on a limited level difference, or fences can be built aligned to the slope. "Magnet style" on object edges, so that 2 fences join seamlessly during assembly The "ghost" object will always show the same side (player won't be able to build a fence inside-out) [new] Animated building disassembly. Disassembly can be interrupted to a intermediate stage of the deconstruction. [updated] - All security checks (anti-teleport, plant texture, variable hacks, timeshift, 'player' object) can still be disabled with the variable dayz_antihack = 0; in the mission file. [updated] - Several client side routines moved to the new task scheduler. [updated] - POI/infectious waters are enabled by default (to disable them, put 'false' to resp. 'dayz_POIs' and 'dayz_infectiousWaterholes' in your mission file) [updated] - Animal spawn system. [updated] Player will automatically enter the game after 5 seconds in the Lobby. (Press any dead key such Ctrl to prevent this). The center of the Lobby screen shows only the player list [updated] Full moon day moved from june to august (more light, no disappearing moon at 4am) [updated] all characters have the same aiming accuracy. All characters have the same armor level except armored military outfits (which are unchanged) [updated] banned unused ArmA2 weaponholders and reammoboxes, banned unused ammo, banned some unused character models [updated] All medical effects (post-processing effects and camshakes) are moved to a single file. Modified effects: lack of blood: removed permanent blur and desaturation. Random "Wave shape" for desaturation level in pain or thirsty => dizziness (very slow shake cams), during 15 seconds every 90 seconds (in average) infected => flickering radial blur (center of the screen is not altered), coughs unchanged: unconscious => full screen blur, full desaturation. unchanged: low temperature => shivering [updated] Construction: use default camera key (numpad "Enter" key by default) to toggle the special camera view. [updated] login: Mission file smaller (10 kB) [updated] Construction: Anyone can disassemble any fence foundation ("foundation" stage only), due to some previous exploits in 1.8.2. Any player can upgrade any fence; he becomes co-owner of the fence. Only an owner can disassemble his fence. Fences can't be built on the road. Players/Zombies can walk on fence foundations, and crawl under the frame of fences where construction of stage #1 is in progress [updated] Changed speed of small boats, so that their speed is equal to a running player one. [updated] Lower limit of global Zed amount (3000 to 300) [Fixed] - Free fall detection is separated from the anti-teleport loop. More precise free fall detection. [Fixed] - Excessive weapon sway from arma's duty system. [Fixed] - Gather system. [Fixed] - Blood pool system. [Fixed] - Lots of model changes to reduce overheads. [Fixed] - Achievement system sync has been fixed. [Fixed] - Nul state during login. [Fixed] - Some String tables [Fixed] - Jumping from heights now damages the player. [Fixed] - Reduced water bottle size. [Fixed] - Itemnails being the wrong class for buildings requirements. [Fixed] - "disappearing corpse situation" (ArmA2 bug workaround). Corpses are monitored on server side, and a corpse position will be restored if it has moved further 50 meters or if it is below the terrain level. Corpses stay 40 minutes on the map, then are deleted. [Fixed] loot spawn: all old loot piles are removed and buildings are always freshly restuffed. Fix loot timer (all players are properly synchronized to the server now) [Fixed] Players can chop some of the trees at the POIs [Fixed] Drink menu is available at all water points and at most of the pond banks. [Fixed] hundreds of messages are localized [Fixed] Resting does not show the "up" arrow near the blood icon anymore. Eating cans/snack gives blood. Digestion is faster. [fixed] Dometent can be upgraded and packed [Fixed] "Unconscious" state rewritten from scratch (no more glitch) [Fixed] Login heavily optimized (mission file process + login = 20 seconds) [Fixed] menu for refueling/syphoning a vehicle [Fixed] bug letting player fish from a vehicle [Fixed] fishing at ponds [Fixed] different matchboxes are combined to 1 full matchbox + 1 used matchbox [Fixed] user will need a match to light up fireplaces, barrels, and tyreheaps [Removed] Battleye filters from dayzmod distribution; admins have to refer only to https://github.com/D...attleye-Filters now. [Removed] Zed spawn under electric pole. DayZ Community Developers: This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us! --------------- Original Author --------------- * Dean 'Rocket' Hall Community Dev Project Managers --------------- * [R4Z0R49] (https://github.com/R4Z0R49) * [AlbyBDPK] (https://github.com/AlbyBDPK) ------------------------- Current Contributions ------------------------- These contributors have made many changes, over a fairly long time span, or for many different parts of the code. * kichilron (https://github.com/kichilron) * [JST](https://github.com/Cybersam248) * [DDesmond] (https://github.com/ddesmond) * Shinkicker * Maca * Andrew * William * cyrq (https://github.com/cyrq) * Illetier (German Translations) ------------------------ Past Contributions ------------------------ These contributors have made specific changes for a particular bug fix or feature. * [Dienark7] ( https://github.com/Dienark7) * [skaronator](https://github.com/Skaronator) * [ziellos2k](https://github.com/ziellos2k) * [JoeysLucky22](https://github.com/JoeysLucky22) * [AlexAFlorov](https://github.com/AlexAFlorov) * [facoptere](https://github.com/facoptere) * [icomrade](https://github.com/icomrade) * [thevisad](https://github.com/thevisad) * [DDesmond] (https://github.com/ddesmond) * [sharkiller](https://github.com/Sharkiller) (Spanish Tranlations) * [Defwen](https://github.com/Defwen) (Czech Translations) * [[VB]AWOL](https://github.com/vbawol) * [Paul Tomany](https://github.com/Sequisha) * [M1lkM8n](https://github.com/M1lkm8n) * [JST](https://github.com/Cybersam248) * [NonovUrbizniz](https://github.com/NonovUrbizniz) * [MattzFiber](https://github.com/MattzFiber) * [Elvaron](https://github.com/Elvaron) * [silentspy](https://github.com/Silentspy) * [EHDSeven](https://github.com/EHDSeven) * [Tansien](https://github.com/Tansien) * [wriley](https://github.com/wriley) * [fred41](https://github.com/fred41) * [Killzone_kid](https://github.com/Killzonekid) * [Alex Grosse (Inch)](http://opendayz.net/index.php?members/inch.1011/) * [sumrak](http://www.nightstalkers.cz/en_index_nc.php) * [f0rt](https://github.com/ashfor03) * [Ayan4m1](https://github.com/Ayan4m1) * [Rajko](https://github.com/rajkosto) * [Venthos](https://github.com/Venthos) * [VRShiva](https://github.com/VRShiva) * [DasAttorney](https://github.com/DasAttorney) * [ddesmond](https://github.com/ddesmond) * [dayz10k (Harlan)](https://github.com/dayz10k) * [ingasmeeg](https://github.com/Ingasmeeg) * [caleywoods](https://github.com/caleywoods) * [Markolie](https://github.com/Markolie) (Dutch Translations) * [LordGoF](https://github.com/LordGoF) * [soapmak3r](https://github.com/soapmak3r) (Background Music) * [Hangender](https://github.com/hangender) * Aj (Leadz) * Ander * Shauneh ------------------------ Art Work ------------------------ * Alexander (G17 in-combat Icon) * Des (Gender images & Gui icon's revamp) * [JoeysLucky22](https://github.com/JoeysLucky22) * [Elvaron](https://github.com/Elvaron) ------------------------ Special thanks. ------------------------ * Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected. * Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-). * Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-). * Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks. * Special thanks to Shacktac for his incredable work within the Arma 2 community. * Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch. * Special thanks to JoeysLucky22 for the awesome art work. * Special thanks to the Aftermath team for sharing features/models from Atfermath. * Special thanks to BMRF, TMW, MUSTY for providing test machines before release. * Special thanks to Lester for providing access to use his addon. MAP Editorupgrade (EU) Contributing ------------ Want to contribute? Or have we missed your name? Please contact R4Z0R49 on http://dayzmod.com/forums/ Quick Install Info: Full Download Full Client Files and beta files from links above.Navigate to your arma 2 operation arrowhead directoryExtract the @Client-1.8.3-Full into your arma 2 operation arrowhead directory and install the newest beta.To start DayZ use a command line string like the belowExpansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Steam Right click Arma2: DayZ Mod, select properties.When the window pops up go to the "BETAS" tabNow Select 1.8.3 in the drop down box.The files should now should now updateLaunch as normal
  12. r4z0r49

    DayZ Mod 1.8.4

    Can someone confirm this fix is working plz. I'll check zed ranges tonight make sure I haven't missed anything.
  13. r4z0r49

    DayZ Mod 1.8.4

    For server admins who cant wait https://github.com/DayZMod/DayZ/blob/Development/SQF/dayz_code/compile/fn_temperatur.sqf. Edit the variable at the top for moving should be 2 change to 6.3. Copy this file and add it into your mission folder. https://github.com/DayZMod/DayZ/blob/Development/SQF/dayz_code/init/compiles.sqf Now from this url copy player_temp_calculation And add it into the init.sqf make sure to edit the path. Sorry on phone cant really do much.
  14. r4z0r49

    DayZ Mod 1.8.4

    Going to see if can push a hotfix soon as I'm home tonight. If not ill have to do a mission side fix.
  15. r4z0r49

    DayZ Mod 1.8.4

    You guys are testing it. We will fix the issues you tell us are a problem.
  16. r4z0r49

    DayZ Mod 1.8.4

    How is the rest of the temperature system? Now we know why moving is lower then it should be.
  17. r4z0r49

    DayZ Mod 1.8.4

    Lol cant win at all. Fix a broken system that didn't work 99% of the time and everyone moans. If you look at debug info your talking .0somthing differences not flat out instant cold. But as ive said there is an issue with movement its lower then standing
  18. r4z0r49

    DayZ Mod 1.8.4

    Ok I see an issue with movement ill see what I can do to fix. We should be able to show admins how to fix without a hotfix.
  19. r4z0r49

    DayZ Mod 1.8.4

    They have been removed so no bug. No one has stated any issue to fix yet all that's been said is heat generated from running is wrong.
  20. r4z0r49

    DayZ Mod 1.8.4

    Haven't forgotten anything BE filters are updated by server admins. If Faco gets some time he will update on github.
  21. r4z0r49

    DayZ Mod 1.8.4

    Sorry about the late topic update for the new build i was at work :-(. Hopefully you enjoy.
  22. r4z0r49

    DayZ Mod 1.8.3

    Wait for the steam release. Haven't had anything back from Eugen yet about the mod. Just a back@work msg I've left the links with the msg back so hopefully it will be soon.
  23. r4z0r49

    DayZ Mod 1.8.3

    Little worried about player temperature atm i'll need to pay attention to issues raised on that. Also have a new combination lock system for gates for the next patch.
  24. r4z0r49

    DayZ Mod 1.8.3

    You know how to report, You also know were to go to fix them. Your welcome to fix any issues you like.
  25. r4z0r49

    DayZ Mod 1.8.3

    Another update Eugen is extending leave to Monday Will know more then.
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