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Everything posted by r4z0r49
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DayZ Mod Development Branch - 20a57cf
r4z0r49 replied to r4z0r49's topic in Mod Announcements & Info
K cool just let me know what you find from the changelog. I know the fence one was causing you some pain so make sure to try that out -
DayZ Mod Development Branch - 20a57cf
r4z0r49 replied to r4z0r49's topic in Mod Announcements & Info
did any one try to anti fence system ? getting out of a vehicle to close to a player base? -
Steam for dayzmod no idea for the other mods
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DayZ Mod Development Branch - 20a57cf
r4z0r49 replied to r4z0r49's topic in Mod Announcements & Info
Should we push this to stable? -
DayZ Mod Development Branch - 20a57cf
r4z0r49 replied to r4z0r49's topic in Mod Announcements & Info
Hedgehogs,sandbags,wire are placed items fence's are built into the ground so nope we don't allow walls in roads same as we don't allow tents on roads. But to be fair theirs no reason we need to have roads locked down like they are hence the reason i've pulled the place-able's from the road list. I'll end up remove that limit all together at some point if i ever get any free time to do anything on the mod. -
It should be in the dev branch. No one has added it to the changelog yet by the looks of it. If I remember ill do it when I get home
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DayZ Mod Development Branch - 20a57cf
r4z0r49 replied to r4z0r49's topic in Mod Announcements & Info
this is an issue with the dismantle script in 1.8.3/1.8.4.1 so you can remove from the db but they will reappear until this dev build is released it should then stop happening. If everything is working correct. The above snippet will stop them from appearing in your 1.8.4.1 and hopefully stop the crash issue. -
DayZ Mod Development Branch - 20a57cf
r4z0r49 replied to r4z0r49's topic in Mod Announcements & Info
Your building to close to other items or the slope is too much for the item to be built. -
DayZ Mod Development Branch - 20a57cf
r4z0r49 replied to r4z0r49's topic in Mod Announcements & Info
You need to clear your db of all _base classnames. Not sure anything has been mentioned about castles. So no idea what your talking about on that. -
DayZ Mod Development Branch - 20a57cf
r4z0r49 replied to r4z0r49's topic in Mod Announcements & Info
No feed back im guessing everything is working as it should be. -
DayZ Mod Development Branch - 20a57cf
r4z0r49 replied to r4z0r49's topic in Mod Announcements & Info
This change wont be staying its just how it is in the dev branch i removed all the other matches and only added the old type back keeping the same value for the chance. This will have to change as you pointed out the need for fire has become alot higher with the temperature system being brought into the mix now. However as vinyljunkie mentioned the matches box's contain more now so lets see how it plays out you may find you don't need them to be higher. -
DayZ Mod Development Branch - 20a57cf
r4z0r49 replied to r4z0r49's topic in Mod Announcements & Info
Matches have gone from 5 different loot spawns to just 1 lowering the spawn chance. -
DayZ Mod Development Branch - 20a57cf
r4z0r49 replied to r4z0r49's topic in Mod Announcements & Info
Please note Admins there is an error within the map init.sqf line 27 should needs to be changed from dayz_maxGlobalZeds = 500: to dayz_maxGlobalZeds = 500; -
Public dev branch is now live. http://forums.dayzgame.com/index.php?/topic/221635-dayz-mod-development-branch-20a57cf/
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DayZ Mod Development Branch - 20a57cf
r4z0r49 replied to r4z0r49's topic in Mod Announcements & Info
New development branch is now live -
You need to change the permission on that proc. Its current setup to use root on a shared hosting account you dont have access to root.
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Hoping to have a development branch pushed on steam in the next day or so.
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id guess it was as the option does not show for non admins so im told atm.
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_hasSledgeHammer = "ItemSledgeHammer" in items player; _hasCrowbar = "ItemCrowbar" in items player; Nope seems correct sledge and crowbar
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It's broke atm i left the system in for the owner to see it not everyone else :-(. I'm hoping to do a patch monday as i've had very little feedback from the commits on github i'll have to leave it .
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You could also limit the zeds if your having issues dayz_maxGlobalZeds = 500: < in your init found within the mission.
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[Fixed] - Quick fix to resolve players using an exploit to enter base's. Added report to admin also. An issue with players using an exploit to enter base's has been identified and a quick fix has been added to resolve for now. I've also added a log system to report attempts made.
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When you add stuff its bound to happen performance will get worse with the massive changes in 1.8.3 we need to make everything stable again.
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Infistar is not supported by us its down to admins to correct if they use it. last info I got was it brought more issues the it resolved.
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Sorry guys work has me pinned down just now to do much but ill try getting a patch out the weekend with a few of the bigger issues mentions.