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r4z0r49

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Everything posted by r4z0r49

  1. Transfusion would not be changed at all the idea behind it will still work in the same way. More more concerned about the 12 different blood-bags and they way they work around self bloodbaging.
  2. Blood types i think should stay so the 3 blood types should remain but the time for the drip should be extended so getting given a bloodbag should be something you have wait for. Bloodbags should not be found only the bags and tube should be found the rest should be drawn from players maybe by force or by a willing donor. Self bloodbag is a pretty shit system and i think should be changed to maybe a single saline sort of drip players can create but regenerates the blood much slower rather then an instant impact that bloodbags will have. Bloodbags/saline should not be something you use during a combat routine they should be something that takes time to do during a rest period. Example. Bloodbags = Instant impact on blood but requires the patient to be resting/not moving. (gives 300 blood every 15 seconds) (15 X 4 = 60 Seconds to regenerate 1200 blood) (Donated/Forced) Saline = Regenerates blood at much faster rate then normal regen. (Generates an extra 10 blood every 3 seconds upto a maximum of 10% of the users current blood level) (Created) Player Health = 777. SaLineRegen Amount = ((777 / 100) * 10) = 77.7 Blood given back to the player over 21 secs. (does not stack) Must be resting Normal Regen happens ll the time long as your healthy. (not sick and aboue 50% stats) Reseting regen happens while resting at tents. just thinking.
  3. Thinking about scraping the bloodbag system i really dont like it at all. whats your thoughts about this?
  4. r4z0r49

    Rolling Changelog 1.8.5

    [New] - Some items can now be dismantled by players each object requires different tools to dismantle each object has a chance to break tools used. Simple system to allow items placed to be gathered by others to use later. Sandbags = Shovel Headhog = ItemSledgeHammer & ItemCrowbar [New] - Maintenance mode for built items has been started. (can be Enabled/Disabled by the admin, Times can be changed by the server admins). This can be disabled and enabled by server admins it will be disabled by default and requires a new proc to be added into your mysql DB. [updated] - Only owners can dismantle built items at no chance of broken items. Place-able items can be built by anyone but only the owner can remove without any chance of tools being lost. [Fixed] - Restored old low blood level effects. Added the old low blood effects players request.
  5. Ok low blood effects restored.
  6. its just a missing string we dont use them boxes anymore we only used for a short time.
  7. So your log shows the item is being created. 1:24:22 "DEBUG: Checking if Object: 2aa64100# 1077995: fence1_frame.p3d REMOTE is allowed, published by Server" 1:24:22 "DEBUG: Object: 2aa64100# 1077995: fence1_frame.p3d REMOTE published by Server is allowed by DZ_buildables" 1:24:22 ["PUBLISH: Created ","WoodenFence_1_frame","ObjectUID","940061438161947","characterID","2352"," with variables/inventory:",[["ownerArray",["76561198046230420"]]]]# But your Start up log is saying no items are being spawned. 1:39:55 "SERVER: Fetching buildings..." 1:39:55 "SERVER: Spawned 0 buildings!" So you need to check if your database is creating the object when it says it is. So place a fence check your log it should say its published then check your db for the object. If your object is in fact being created within the db you need to look over the monitor system to see why its not spawning. As its not a stock system i don't have any idea whats going on your will need to speak with the creators of the cc program and debug from that side. everything about the saving and spawning is controlled from the server side.
  8. ill take a look at re-adding those effects. No idea probably be best to stop using the fence system untill its worked on a bit more if your worried however even when the damage system is removed they can still breakin. Nothing will ever be 100% safe.
  9. r4z0r49

    Loot in Deer Stands

    {"ItemMap","weapon",0.06},{"ItemFlashlight","generic",0.06},{"ItemKnife","generic",0.07},{"ItemMatchbox","generic",0.07},{"ItemCompass","weapon",0.02},{"Crossbow_DZ","weapon",0.02},{"Crossbow_Stock","weapon",0.03},{"MeleeMachete","weapon",0.04},{"huntingrifle","weapon",0.05},{"MR43","weapon",0.08}, {"Winchester1866","weapon",0.06}, {"Mosin_Nagant","weapon",0.01},{"Mosin_Nagant_broken","weapon",0.03}, {"WeaponHolder_ItemDomeTent","object",0.02},{"ItemSandbag","magazine",0.04},{"equip_rope","magazine",0.03},{"TrapBear","magazine",0.01},{"ItemBandage","magazine",0.5},{"ItemHeatPack","magazine",0.02},{"5x_22_LR_17_HMR","magazine",0.03},{"15Rnd_W1866_Slug","magazine",0.06},{"10x_303","magazine",0.03},{"8Rnd_B_Beneli_74Slug","magazine",0.06},{"2Rnd_shotgun_74Pellets","magazine",0.08},{"WoodenArrow","magazine",0.10},{"ItemWaterbottleUnfilled","magazine",0.02},{"FoodCanRusUnlabeled","magazine",0.05},{"FoodCanRusStew","magazine",0.02},{"FoodCanRusPork","magazine",0.02},{"equip_duct_tape","magazine",0.03},{"FoodNutmix","magazine",0.03},{"DZ_British_ACU","object",0.02}, // 18{"equip_string","magazine",0.04},{"Crossbow_EX_Bolt","magazine",0.02},{"","Trash",0.20},<< Adds 20 items from the Trash table{"","ammo",0.10},<< Adds 10 items from the Ammo table{"","attachments",0.03}, << Adds 3 items from the Attachments table{"","generic",0.30} << Adds 30 items from the Generic tableYea if we add any more you may as well give every building a chance to spawn everything :-(
  10. yea i need to see whats happening during restart. stop server remove log start server join server add log file to pastebin.org and give us the link
  11. Are you running anything that's not stock dayz like infistar or another server package. check your server log files and see whats going on.
  12. Not atm im back on dayz this week with the Easter weekend coming up so hopefully its soon. that's pretty extreme but you guys should be able to do something about this. _this addEventHandler ["GetOut", { _this call vehicle_getOut }]; in server_monitor line 173 vehicle_getOut = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\vehicle_getOut.sqf"; in server_functions. Then create a new file in dayz_server\compile called vehicle_getOut.sqf and add //[vehicle, position, unit]//Quick fix for now.private ["_vehicle","_position","_unit","_buildables"];_vehicle = _this select 0;_position = _this select 1;_unit = _this select 2;_buildables = count ((getposATL _vehicle) nearObjects ["DZ_buildables", 2]);if (_buildables > 0) then {switch _position do {case ("driver"): { _unit action ["getInDriver", _vehicle]; };case ("cargo"): { _unit action ["getInCargo", _vehicle]; };case ("commander"): { _unit action ["getInCommmander", _vehicle]; };case ("gunner"): { _unit action ["getInGunner", _vehicle]; };case ("pilot"): { _unit action ["getInPilot", _vehicle]; };case ("turret"): { _unit action ["getInTurret", _vehicle]; };};};diag_log format["%1 - %2 - %3",_vehicle,_position,_unit];Something along these lines. Ps i have no idea without looking if that event-handler is global you guys will have to test it out or if the action is global.
  13. r4z0r49

    Rolling Changelog 1.8.5

    [New] - Added Global attack range value. This will allow admins to edit the attack range of zeds. [New] - 7 New attachments added. (old system, waiting on some new models) These were already done they just needed adding to loot tables. [updated] - fences have been updated so they no longer take damage. Fences will no longer be able to take damage. Breakin system will be added soon to destroy fenchs [updated] - Loot tables updated to remove weapons with attachments you can add. Weapons like the m4a1_aim will no longer spawn they have been replaced with stock versions of them selfs this is to force players to use attachments. [updated] - Splints and Sepsis bandages can now be given to other players. Allow players to heal/fix other players. [Fixed] - Fence owners are no longer added to when other players upgrade built items. On creation of all new base items we attach an array with the owner info. in previous versions this array was updated when other players(not the owner) upgrade a fence this leads to other problems ingame. [Fixed] - Dome tents have been added to cleanup system. Empty dome tents will now be removed as part of the normal cleanup.
  14. Yea let me add that on github so i can fix it. Looks like i've already fixed this issue. owners are added when the first object is placed then for each upgrade the owner array is no longer updated and only the original owner can dismantle the fence.
  15. So hot topic then :-) Maintenance Layout. Each fence section is checked if it hasn't been updated within 7 days the fence is then tagged for Maintenance. For each 3 days after the fence has been tagged the fence will start to downgrade foreach 3 consecutive days its left in maintenance mode. Once the fence has been downgraded to foundation level 3 days after the object will be removed.So a level 7 fence once upgrade would take 7 days to become active in maintenance mode. For each 3 days after this it will be downgraded. for each 3 days leading upto 36 days the fence will continue to be downgraded until the fence is no more. Level7 Fence (Fully upgraded) 7 days to become added to Maintenance Mode. + 33 days for downgrade of each section. + 3 days to be removed from db. = 43 days total if neglected to be fully removed. Admins should be able to tweek times to suit what they need. Thoughts.
  16. For now base walls are not meant to take damage i have some plans for the way they get destoryed later on but for now getting the core fence's in and working is the main goal.
  17. r4z0r49

    incorrect version of dayz

    Dayz Launcher has been reported to be the newest launcher type client however we recommend you stick with steam.
  18. r4z0r49

    What is this for?

    Pwnoz0r's server package is an all in one system im not sure if it being kept upto date with dayz mod anymore.
  19. they shouldn't have any damage handlers attached to them at all. So they should not be getting damaged just now let me check soon as i get 5 to check
  20. Is this happening all the time? and does anyone else have this issue?
  21. r4z0r49

    Arma 2 going insane?

    Sounds like you have some kind of antivirus?? system blocking access to the dlls. Take a look at all your active scanning protection systems(if you have any) and see if you can find out whats blocking those dlls running.
  22. No idea i have to wait for the weekend to do the build and then its a wait for bis to release on stable. I'm on night shift atm don't have time to do much by the time i get home.
  23. r4z0r49

    DayZ Mod Hotfix 1.8.4.1

    1.8.4.1 is stable. 1.8.3 is an old version
  24. Also if you can get a few players check breakin for gates. Make sure the owner has no option to break in but others do.
  25. Yea just update your be fillters.
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