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r4z0r49

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Everything posted by r4z0r49

  1. ok so the armor also depends on the level of upgrade Small stash = 5 > 25 Medium = 50 > 150 Tent = 20 > 60 Dome = 50 > 100 (i dont think this works atm) So it depends on the upgrade.
  2. Ok so to fix base items being removed from the hive when destroyed. Server_Monitor.sqf line 185 update to if (_object iskindof "DZ_buildables") then {//_object allowDamage false;_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];}; server_publishObject.sqfaround line 26 addif (_object iskindof "DZ_buildables") then {_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];}; Should fix the death of items.
  3. So the new fence system what problems are ppl experiencing with it?
  4. We are also working on getting the female model updated not sure on the results yet but fingers crossed. http://i.imgur.com/CoYG1zC.png with weapons i have a good list of weapons ill need to go over before i can push them to github but we might have a good number of weapons for the new attachments system to replace the old legacy weapons. The hard bit is still to convert everyone from the old weapons to the new ones :-( With releases for the next few weeks im on 16 hour shifts at work so im not getting much time to do anything else.
  5. I don't think any of they should be destroyed in that way. Tents (tents should have interaction to destroy them) Setting fire to them = ok Pulling them down = ok Running over them = ok Melee = not ok. (no sort of weapon fire should be able to destroy a tent) Stash (are burred underground, should only be destroyed once empty) Setting fire to them = not ok Pulling them down = not ok Running over them = not ok Melee = not ok. Soon as i get time ill update to the following the above.
  6. r4z0r49

    Cars spawning 100% damaged/broken.

    Oh ok yea you dont need me to do that its just mysql info you guys can do that and share it :-). I think i've started the mysql layout to make vehicles spawn with hitpoints set take a look in the object_spawns.sql.
  7. r4z0r49

    Cars spawning 100% damaged/broken.

    Theirs no models to justify us even looking at doing this for now. It wont be at all real for us to be able to build an suv or a bike from the current game modes. Look at all the moaning when we said we was going to be able to build attachments. If i get models then we should be able to do something.
  8. r4z0r49

    Rolling Changelog 1.8.5

    [New] - Players now respawn with a Makarov and 2 mags. (false sense of security it provides) Scrapped due to requests from community
  9. If we get the models yea sure.
  10. We might have some new weapons inbound to replace some of the old arma ones. They should hold a better upgrade path
  11. The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Full Download: Client Files: http://se1.dayz.nu/latest/1.8.4.1/@Client-1.8.4.1-Full.rar Server Files: http://se1.dayz.nu/latest/1.8.4.1/@Server-1.8.4.1-Full.rar Mission File: http://se1.dayz.nu/latest/1.8.4.1/dayz_1337.chernarus.pbo DB SQL: http://se1.dayz.nu/latest/1.8.4.1/SQL-1.8.4.rar Prerequisites: * [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters) * [Prerequisites] - Updated to the newest beta using Steam. Notes * [server-Admins] - Make sure to remove the temporary mission file we don't wont the old temp system overriding the new one. Changes: - [New] - Added new global variable to be used within the mission to disable all player temperature changes, Also shows on journal. This is for admins who do not wont to use the temperature system for the time being. dayz_temperature_override = false; // Set to true to disable all temperature changes. - [Fixed] - Fixed zed spawning issue all types of zed should now spawn. - [Fixed] - Player Temperature has been fixed/updated. - [Fixed] - Refill of jerrycans at fuel tanks has been moved back to all inventory cans. - [Fixed] - Scrap Electronics string tables have been fixed. - [Fixed] - Zed Spawning issue with radius. Contributing ------------ Want to contribute? Or have we missed your name? Please contact R4Z0R49 on http://dayzmod.com/forums/ Quick Install Info: Full Download Full Client Files.Navigate to your arma 2 operation arrowhead directoryExtract the @Client-1.8.4.1-Full into your arma 2 operation arrowhead directory.To start DayZ use a command line string like the belowExpansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Steam Right click Arma2: DayZ Mod, select properties.When the window pops up go to the "BETAS" tabNow Select 1.8.4.1 in the drop down box.The files should now should now updateLaunch as normal
  12. I think its an issue with the model ill need to get one of the model guys to look it over at some point.
  13. Started the remove attachment. Should be very simple needs some text cleanup. The aim is to have it lightweight and simple to use in game hopefully i've managed to achieve this.
  14. No sign from my contacts to push an update to the dev branch :-( sorry guys.
  15. r4z0r49

    Rolling Changelog 1.8.5

    Added New crafting Recipe Nails,(equip_metal_sheet X 1 = equip_nails X 10, Toolbox Needed, MetalSheet spawns Construction,Industrial). With the new base system the need for nails is much higher allowing us to create nails from an old metal sheet. Added Players now respawn with a Makarov and 2 mags. this gives a false sense of security if used unwisely with so little ammo, but you can instantly defend yourselves from somebody with gear you happen to bump into. Updated Loot weights for loot groups. Updated Group arrays lowing some of the big group items. Updated WoodenSplint Recipe (PartWoodPile X 2,equip_string X 1). Updated we feel this should be used alot more and the old requirements where a little mad. Updated Lowered Melee range. by 0.01 from 0.05 to 0.04. Melee range is still a little too high so we are going to lower by 0.01 the bullet life until we get a good range. Updated You can now turn rope into String. Make use of an item we use as part of the trash system Updated Zed Animations have been moved back to a smooth animation transition from an instant move. We use an instant switch to move zeds into an attack stance this looks pretty bad all round and i feel it should be lowed we still have the zed counts so if players do make a mistake they can still get into trouble. Unfortunately this will make the attacks slower again. Removed From loot Tables(ItemMetalSheet(Not the one used in recipes),ItemConcreteBlock,ItemRSJ,ItemScrews). These are used for the metal fence system witch is not finished and will be removed for the time being.
  16. r4z0r49

    Rolling Changelog 1.8.5

    [Fixed] - Identified an out of scope variable causing an issue within the gearHandler. This would sometimes cause an issue with images on the gearmenu
  17. r4z0r49

    Hunting Knife - DayZ Mod

    Main reason is the way arma handles melee. Your melee weapon fires a bullet trying to do a stabbing effect with a short blade is going to look rough as hell.
  18. Send me your server info in pm, ps i know some of you have been running servers awhile but im unable to find your community post. http://forums.dayzgame.com/index.php?/topic/223589-dayzmod-vanilla-servers/#entry2246922
  19. Nails. As for humanity i really dont know what we can do with it. We have tons of ideas but they follow a meta style game not something regarding state of mind which humanity is.
  20. Some new changes not yet in the development branch on steam but live on github Added New crafting Recipe Nails,(equip_metal_sheet X 1 = equip_nails X 10, Toolbox Needed, MetalSheet spawns Construction,Industrial).Added Players now respawn with a Makarov and 2 mags. Updated Loot weights for loot groups.Updated WoodenSplint Recipe (PartWoodPile X 2,equip_string X 1).Updated Lowered Melee range. by 0.01 from 0.05 to 0.04.Updated loot chance of carepackages to 0.6 from 0.2Updated You can now turn rope into String.Updated Zed Animations have been moved back to a smooth animation transition from an instant move. Removed From loot Tables(ItemMetalSheet(Not the one used in recipes),ItemConcreteBlock,ItemRSJ,ItemScrews). Thoughts?
  21. Adding any kind of bonus to humanity is against the terms of what we can do. I'll check with the contacts and see if we are still bound by the original limits
  22. I do agree with pistols i haven't had much use in them for along time. I'll look into it as well as cleaning up alot of the junk we dont use yet
  23. r4z0r49

    DayZ Mod Hotfix 1.8.4.1

    From what i keep being told it hasn't been updated from arma move from gamespy
  24. r4z0r49

    DayZ Mod Hotfix 1.8.4.1

    You need to use steam or another launcher.
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