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Your DayZ Team
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Everything posted by CapricornOne (DayZ)
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August Round-up: DevBlog, #DayZDaily, Gamescom
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
Anywho, back on topic Head trauma? Nausea,headache,dizziness, vomiting? Tinnitus? Sounds sweet! -
August Round-up: DevBlog, #DayZDaily, Gamescom
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
Or is he... -
August Round-up: DevBlog, #DayZDaily, Gamescom
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
Succinctly summed up :beans: -
August Round-up: DevBlog, #DayZDaily, Gamescom
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
I think you're under the impression that Rocket is blowing off development of core functionality in order to work on those frivolous features.. He's not. Rocket isn't working on the network bubble..nor was he working on the MMO architecture afaik. You do realise that there is more than one person working on the game right? He's simply working on features that he can while he Waits for that core functionality to be implemented. Or would you rather he do nothing at all? :huh: That's what I got from every single one of Rocket's updates where he's solely mentioned everything HE'S worked on thus far.. -
August Round-up: DevBlog, #DayZDaily, Gamescom
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
Again, I think people are over-analysing things. From my point of view, I took that "0%" claim as being a figure of speech and a gauge of how Rocket himself sees the zombies currently as opposed to in the future...Obviously we've all seen the pathfinding dev blog so work has been done but for Rocket to claim that they're nowhere near finished should be nothing but good news for everyone concerned.. I sincerely doubt anyone would be happy if zombies never progress beyond their current state, both in the pre-alpha and mod. You also have to take into account that his response was on reddit, answering ANOTHER question about zombies (to add to the other hundred he gets daily). I'm sure it's pretty demoralising putting in so much work and creating a dev blog to specifically showcase playable multiplayer, only for people to complete miss the point and grill him about other issues. As for why they haven't been the focus of any major development, Rocket has said over and over that the only thing holding back the alpha release is core functionality. Zombies aren't classed under that umbrella. Once the architecture and network bubble are completely solved, the alpha will be released and large scale testing will begin. For people to claim that radios and whatnot are either holding back release or preventing work being done on more pressing issues such as the zombies is ridiculous. There are a number of things that need to be in place before actual work can start, with the architecture being paramount. Did people miss the tweet the other day showing how player animations were fecked because of networking issues? The fact of the matter is that the zombies will be a work in progress, Rocket has always stated that. While he and others wait on the network bubble, etc. to be completed (as he's obviously not the main coder behind it) he's working on other things that, at this point in time, are available for him to work on. Again to think that radios (in which the only evidence we've seen that work is ongoing is a submission form), the ability to write on objects (which would take a couple of hours max to implement), etc. is preventing more important development is a ridiculous notion. He can't work on something that doesn't have stable code behind it, it'd be a waste of time.. -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
With Arma 3 releasing on Sept 13th, I'm guessing the DayZ dev team will begin to expand exponentially and things should hopefully progress rather quickly within the next couple of months. -
August Round-up: DevBlog, #DayZDaily, Gamescom
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
He was talking about Payday 2 :lol: -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
Yeah I'm hoping scenarios like you described will occur, along with a number of rages caused by mistaken identity :lol: Again though players deciding to give out their names is nowt to do with any game mechanic, it's simply the core of which the game (as a social experiment) was built on in player interaction. Usernames will become irrelevant anyway should kill/death messages be removed, which I'm sure they will be for immersion reasons. -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
Or maybe because god doesn't go around spouting out warnings and smiting people for killing others in real life, nevermind in a video game :rolleyes: -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
The one question I'd put to you having re-considered that suggestion is - how do you know exactly who the player is unless you've killed them and examined the body? :huh: I doubt there'll be a "hover over for username" mechanic considering how Rocket is dead set on removing as much of the GUI as possible. It'd be a complete immersion breaker. That's even assuming it'll identify the body once you examine the body like we have currently in the mod. -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
Haha I'm not talking about myself personally, I quite like your idea. Unfortunately I know how Dean and the rest of the team consider streamers and content creators to have played a big part in the popularity of the game thus far (in a way I sort of agree) and the implementation of such a system is just an invitation for stream snipers and the like, pretty much rendering streaming impossible. -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
Not a bad suggestion actually but I fear streamers would kick up a stink and for that reason it probably won't be considered. -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
Maybe he's actually Peter Molyneux :thumbsup: -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
What a ridiculously entitled thing to say :lol: -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
Baphomet? :huh: -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
Never going to happen. Everything you're suggesting goes against everything that made this mod popular in the first place.. The sense of freedom and "anything can happen". Removing player choice and forcing people to choose a path (a la a skill tree/system) is not what this game is, has ever been, or should ever be about. -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
:lol: You're on a wind up surely? -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
If you're hinting at a traditional "skill system" then I'd strongly disagree. You want skills and zombies go play WarZ. However a subtle implementation, far removed from a tiered system (for example), like Dean has been hinting at sounds like it may work. -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
Afaik there won't be any morality system or imposed repercussion for killing another player, except that of by engaging a player you are running the risk of ending up dead yourself due to the various reasons mentioned already. As Dean says -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
Shooting on sight is an incredible risk in itself though is it not? Especially with vastly reduced ammo and little chance of acquiring a high powered sniper rifle. What if you miss or run out of ammo? In many cases it's not worth the risk. Why would one bother wasting precious ammo on visibly unarmed players or fresh spawns as opposed to keeping it for occasions in which they may actually need to defend themselves? It's all about risk vs. reward. It's a step in the right direction imo. That said neither of us have any idea how it'll actually turn out. -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
Do these comments go anyway towards allaying fears about the KOS mentality currently in the mod? -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
Bit ironic considering you and many others seem to have DayZ written off already no? :huh: -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
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DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
Ivan with the rape whistle -
DayZ Developer Blog 3rd August 2013
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info