Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

CapricornOne (DayZ)

Members
  • Content Count

    440
  • Joined

  • Last visited

Everything posted by CapricornOne (DayZ)

  1. CapricornOne (DayZ)

    Gamescom - August 2013 - Interviews/Gameplay

    You're right... I think I saw the network bubble actually popping in the above video @4.23 Not good enough..
  2. CapricornOne (DayZ)

    Gamescom - August 2013 - Interviews/Gameplay

    Yes, amassing almost 2 million unique players with zero advertising, and from word of mouth alone, clearly shows that Rocket sucks at what he's doing :rolleyes: Either you're blatantly trolling or you just repeatedly ignore information, but it's been stated multiple times that the features that "you don't need right now" are being done while the important things are. Would you rather Rocket sit on his arse all day? :huh:
  3. CapricornOne (DayZ)

    Gamescom - August 2013 - Interviews/Gameplay

    I have a feeling we won't be seeing much zombie footage due to this new AI proposal that they might be implementing. It will just cause another shitstorm because people don't seem to understand that they're not done yet, and work can't begin until the network bubble is complete.
  4. CapricornOne (DayZ)

    August Round-up: DevBlog, #DayZDaily, Gamescom

    It's up to the Gamescom staff I think, Dean mentioned it somewhere
  5. CapricornOne (DayZ)

    August Round-up: DevBlog, #DayZDaily, Gamescom

    https://twitter.com/rocket2guns/status/369818052856008704/photo/1 Feet aren't dirty enough FFS...priorities :rolleyes:
  6. CapricornOne (DayZ)

    DayZ Developer Blog 3rd August 2013

    Hey it's not all that bad. I've a dual-boot hackintosh. Windows for gaming and programming and OSX for audio stuff and it didn't cost me a cent extra.. The CPU and 16gigs of ram really help for big sessions
  7. CapricornOne (DayZ)

    August Round-up: DevBlog, #DayZDaily, Gamescom

    He's done that before and look what happened..
  8. CapricornOne (DayZ)

    August Round-up: DevBlog, #DayZDaily, Gamescom

    It has absolutely nothing to do with prioritising, and all to do with the fact that they can't work on it until all the back-end stuff is complete.. It's the equivalent of designing and strategically placing seats in a "car" that doesn't yet have a frame..Yes they're quite important in the scheme of things, but you'd essentially just be putting the seats on the ground :|
  9. CapricornOne (DayZ)

    Survivor Gamez 4 - 17th August 2013 - 1.30pm PST/8.30pm GMT

    Summit1g? Is that that WarZ guy? :huh:
  10. CapricornOne (DayZ)

    August Round-up: DevBlog, #DayZDaily, Gamescom

    Ooo fancy... https://twitter.com/rocket2guns/status/368013101121036288/photo/1 https://twitter.com/rocket2guns/status/368012492967927808/photo/1 Also ^^ Pretty much confirmation of what people having been saying
  11. CapricornOne (DayZ)

    DayZ Developer Blog 3rd August 2013

    Try Jack http://jackaudio.org/jack_on_windows
  12. CapricornOne (DayZ)

    DayZ Developer Blog 3rd August 2013

    http://dayzmod.com/forum/index.php?/topic/144748-august-round-up-dayzdaily/ :P
  13. CapricornOne (DayZ)

    DayZ Mod 1.7.7.1 Hotfix

    Not a fan of the spawn selection at all. Regardless of the reasoning behind it, DayZ was never meant to be accommodating, be it to "friends" or squads.
  14. CapricornOne (DayZ)

    August Round-up: DevBlog, #DayZDaily, Gamescom

    Well this was posted 4 days ago, so hopefully you're in luck!
  15. CapricornOne (DayZ)

    August Round-up: DevBlog, #DayZDaily, Gamescom

    :rolleyes: Damned if you do, damned if you don't
  16. CapricornOne (DayZ)

    DayZ Developer Blog 3rd August 2013

    Yeah, I agree with this. The removal of the ability to loot your own body would hopefully cause people to treat a new life as just that, as opposed to a minor inconvenience and a continuation (of course that's permitting someone doesn't loot your body before you get back). However, I feel there'd be an easy workaround with squad mates doing the looting for you, essentially negating the whole solution.
  17. CapricornOne (DayZ)

    August Round-up: DevBlog, #DayZDaily, Gamescom

    *biten And why exactly? It's only been a year and 2 days since it's been announced..What other games can you name that have had shorter development cycles? Well I can name a few but the resultant product is not much to shout about.
  18. CapricornOne (DayZ)

    DayZ Developer Blog 3rd August 2013

    That's what Wasteland is for!
  19. CapricornOne (DayZ)

    DayZ Developer Blog 3rd August 2013

    Nah. The "zombies" in this game are infected, not traditional re-animated corpses.. Once you're dead you're dead.
  20. CapricornOne (DayZ)

    August Round-up: DevBlog, #DayZDaily, Gamescom

    Makes you wonder if things like cleaning his apartment, and many other things I could mention, actually prevent more important aspects of the game being worked on.. :rolleyes:
  21. CapricornOne (DayZ)

    August Round-up: DevBlog, #DayZDaily, Gamescom

    Are you being intentionally dense? :huh: You did... Else why bring it up in the first place? :|
  22. CapricornOne (DayZ)

    August Round-up: DevBlog, #DayZDaily, Gamescom

    :huh: Wut? Am I missing something here? And what assumptions?
  23. CapricornOne (DayZ)

    August Round-up: DevBlog, #DayZDaily, Gamescom

    It's sample data...Jesus wept :P
×