Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by CapricornOne (DayZ)
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DayZ Developer Blog 7th September 2013
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
I'm sorry what? :huh: The bug I referred to in the first quoted comment was that of every single item becoming damaged upon being shot. It had nothing to do with location whatsoever. -
DayZ Developer Blog 7th September 2013
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
Graphic design ≠ core programmers -
DayZ Developer Blog 7th September 2013
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
From what I gather it's a conscious design decision rather than a technical limitation; with the chances of being shot in the pockets are quite low, thus negating the implementation of the mechanic as a deterrent to shoot on sight. In some situations, compromises have to be made with game design taking precedence over realism. -
DayZ Developer Blog 7th September 2013
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
Dean has clarified that this was a bug post dev blog, and made sure to stress during the dev blog that the damage values were far from final. -
DayZ Developer Blog 7th September 2013
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
The restraint system is simply another gameplay option, of which we can never have enough of imo. With the ability to struggle out of said restraints, how is it any different to "a clan of 12 year olds" holding a gun to your head at the moment, or knocking you out and detaining you in the dragging animation? It's an extra dynamic when you consider things such as forced blood transfusions and the like...perhaps some buggery (if you're into that sort of thing). -
DayZ Developer Blog 7th September 2013
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
In all fairness, if you get shot in real life or attacked by a disease human, I'd assume you'd come out of the encounter looking pretty rough. I'm glad they're not going the route of - >get shot >hide in cover until your health regenerates -
DayZ Developer Blog 7th September 2013
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
I'm confused :huh: You're talking about weapon degradation when the dev blog didn't showcase that at all, nor did I mention it. Did you meant to quote me? -
DayZ Developer Blog 7th September 2013
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
Well a bandit surely wouldn't be getting all his "goodies" from shooting bambis with the new system that's for sure ;) -
DayZ Developer Blog 7th September 2013
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
The whole idea of it is as a deterrent to those that just shoot on sight... From your post I gather that you fall into that bracket. There are other ways to "get people's things", hence the hope that an economy will form and bartering will become a thing. As a "last resort", there's always the new restraint system. This isn't a shooter. -
DayZ Developer Blog 7th September 2013
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
Hmm.. May be possible with the server/client bubble actually yeah, you're right. Would like to see it addressed. -
DayZ Developer Blog 7th September 2013
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
http://www.reddit.com/r/dayz/comments/1lvxt1/dayz_devblog_7th_september_2013/cc3j2tw?context=3 Touched upon here ^^ -
DayZ Developer Blog 7th September 2013
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
Would love this too but I know it adds exponentially to computational cost, thus may not be entirely feasible. Especially with 100+ player servers. -
DayZ Developer Blog 7th September 2013
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
Sweet :) -
DayZ Developer Blog 7th September 2013
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
There's also tons more info here in case anyone missed it http://www.reddit.com/user/rocket2guns -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
:lol: The sole point I was making is that even the in the mod the zombies are completely borked, yet it's received widespread recognition and acclaim. So your sarcasm about releasing the alpha as is, with the zombie redevelopment is unwarranted. Also, you were wrong btw, claiming that both zombies and network bubble were holding back the alpha release. Thought you'd be more humble after you got all up on Fraggle's arse for being "wrong" earlier -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
Meh, I'd be perfectly content if it was just a "survival game", no zombies, nothing. Doesn't really bother me either way. It was the player interaction that drew me to the game in the first place and none of my best experiences in the game have involved zombies. If I wanted a zombie shooter I'd boot up Dead Rising or L4D. The zombies in the mod are barely working and yet the game has amassed quite the following... Says a lot really. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
Zombies aren't delaying the alpha. He's said that countless times. He did say however, that should zombie performance not be optimised by the network bubble, then they're going to have to try something else. The zombies (animations/pathfinding) are not the reason. -
August Round-up: DevBlog, #DayZDaily, Gamescom
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
And you'd be upset at that why exactly? :| It's quite apparent that you, your buddy Leon and a lot of other kids would complain about the state of the zombies if the alpha was released right now anyway. Pretty much a lose-lose situation for Dean. -
My detailed DayZ standalone report from Gamescom 2013
CapricornOne (DayZ) replied to purepassion's topic in Mod Announcements & Info
The mod is so popular because of the premise; an open world with no rules and a focus on player interaction. The could replace the zombies with monkeys on unicycles for all I care, it wouldn't change squat. I fail to see how adding tools to the sandbox will have an adverse effect? The majority of complaints about the mod is that there's nothing to do.. -
Wired: How a near-death experience inspired a blockbuster zombie game
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
Never noticed the blurb about zombies smashing down doors @24:00 the first time I watched that. Sounds quite cool -
Wired: How a near-death experience inspired a blockbuster zombie game
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
I thought you'd misspelled weird :lol: -
August Round-up: DevBlog, #DayZDaily, Gamescom
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
The best ones are the ones that confuse WarZ with DayZ :lol: -
August Round-up: DevBlog, #DayZDaily, Gamescom
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
DayZ wins people's choice award at Gamescom. But hey, nobody cares anymore right? http://ie.ign.com/articles/2013/08/27/the-winner-of-igns-peoples-choice-award-of-gamescom-2013-is -
Gamescom - August 2013 - Interviews/Gameplay
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
They're place holders until suitable sound fx and such are added. Dean mentioned it recently. -
My detailed DayZ standalone report from Gamescom 2013
CapricornOne (DayZ) replied to purepassion's topic in Mod Announcements & Info
You test it with the testing kits that have been mentioned numerous times.