Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by CapricornOne (DayZ)
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Rezzed - June 2013 - Developer Session
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
What I gathered from that is that it'll just pop up on steam one day... No announcement, nothing. Steam sales are coming up aren't they? :| -
Rezzed - June 2013 - Developer Session
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
That would actually be quite cool... Imagine if you needed to store your valuables in a condom whilst navigating a swamp or swimming out to the shipwreck :o -
Rezzed - June 2013 - Developer Session
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
I meant in terms of blood transfusions and re-using equipment -
Rezzed - June 2013 - Developer Session
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
Dean has hinted many times in the past at a tiered system of movement, depending on how long the infected has been "infected". Crawling, shuffling and running were different animations that were mentioned. Noone has really put forward the question recently though. -
Rezzed - June 2013 - Developer Session
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
HIV? :huh: -
Rezzed - June 2013 - Developer Session
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
How can anyone claim it's the same game after that? Some of the opportunities/possibilities seem endless.. -
Rezzed - June 2013 - Developer Session
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
It's eh..the *Main Event* -
E3 Expo - June 2013 - Interviews and Gameplay
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
How concerned should we be about lag seeing as how everything is now server-side? Will input lag not be a big issue? -
E3 Expo - June 2013 - Interviews and Gameplay
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
:huh: -
E3 Expo - June 2013 - Interviews and Gameplay
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
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E3 Expo - June 2013 - Interviews and Gameplay
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
Attacked? :lol: -
E3 Expo - June 2013 - Interviews and Gameplay
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
I still think the Prison Architect trailer was perhaps one of the best ways to advertise an alpha release. Their approach and that of Dean's is a far cry from those companies that rush out a game for the wrong reasons.. -
E3 Expo - June 2013 - Interviews and Gameplay
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
months :( -
E3 Expo - June 2013 - Interviews and Gameplay
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
To those bitching about the lack of vehicles [cough]Gummy[/cough] You do realize that the whole point of the alpha is to address the more important and basic issues that are quite apparent from the recent videos. Rushing a half-baked vehicle system or even including the old one for release would be completely counter-productive in this regard.. There's a reason they've only included limited weapons/areas of the map open for the internal testing so far :| -
No DevBlog this week but here is some screens
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
In fairness he wasn't really taking the piss... I'm sure they've enough problems trying to keep leak information and details off the forums. Constantly bringing it up doesn't help :-\ -
No DevBlog this week but here is some screens
CapricornOne (DayZ) replied to rocket's topic in Mod Announcements & Info
Like some crappy minigame? No thanks -
DayZ Double Developer Blog 14th May 2013
CapricornOne (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Anyone record it? -
DayZ Double Developer Blog 14th May 2013
CapricornOne (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
:rolleyes: -
DayZ Double Developer Blog 14th May 2013
CapricornOne (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
SoulHunter from the WarZ forums? :huh: -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
CapricornOne (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
What exactly is there left to know? :huh: There's been more information released about the game/plans for the game than that of GTA5... Even after the big media blowout the other day... You don't have people clamouring to Rockstar as to why it was pushed back a few months.. If it benefits the final product, that's all that should goddamn matter.. <_< -
DayZ Developer Blog 15th April Highest one ever
CapricornOne (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
And he's preparing the next devblog? -
DayZ Developer Blog 15th April Highest one ever
CapricornOne (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Excuse my ignorance but who is that? :huh: -
DayZ Developer Blog 8th March
CapricornOne (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Love the avatar -
DayZ Developer Blog 8th March
CapricornOne (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
- Fetch 10 zombie brains - Fetch 10 rabbit furs - Fetch 10 cow hides.. Fuck that tbh.- 1704 replies
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PAX East - March 2013 - Presenation/Q&A/Interviews/Articles
CapricornOne (DayZ) replied to SmashT's topic in Mod Announcements & Info
Going off the way it was phrased, with emphasis on this quote in particular - It seems like they'll be redoing the vehicle physics rather than just adding crafting. That would be reason itself to accept a delay no?