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Everything posted by Private Evans
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For us very few that started with the mod back in the days, for sure DayZ has never become the DayZ close to Dean Halls original vision and never the game we were hoping for and dreaming/discussing about. But to be honest...the playerbase and community also has changed. Most of the current players started with version 1.0 or later, a lot of them on consoles. So for them this is a good and fun game with about 3 years full of updates and patches and new content. At the end, I am sure, they will even get working vehicles.... For BI the route they went also seems to be a huge success. DayZ is selling well and player count is higher than ever. They also learned a lot for the future tech and projects... so yeah I am not playing DayZ anymore and I am not happy with the game as it is now...but I am happy for BI and the devs and their success in the long run ! There is no other game out there like DayZ, that still let me think and talk again and again about my adventures and stories after so many years....even I have to admit, they are nearly all from the mod xD Sometimes you have to let go...but I really wish Engan would have released episode 8 :))
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The point is ..that this game has been developed over so many years not only by different teams and dev leads but also without any real vision and without people/devs/writers responsible for the background lore. I remember Brian Hicks as well as Peter Nespeny saying that they do not want to add strict lore but instead want the game to be as much sandbox as possible. Now after all this years it is simply too late...I personally still find this decision horrible since a good background lore is what ties everything together but yeah 😕 The question is..how should or could you rollplay a scenario with 50 different ideas of lore backgroundon a server ????
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I wrote this somewhere else before...If we go for a 28 days/weeks later scenario than the outbreak would be possible regional and still existing governments and military would try to stop the virus from spreading further. Since the infected are still human it would be not a bad idea to clear the big cities etc with gas...should be clear that nobody would give a fuck about a few survivors.... We also can find recently crashed helicopters...so yeah ..there must be someone out there. As Riddick said...this only makes sense if the infected also die in contaminates areas 🙂 Edit. Such mechanics could even help twith the horrible map borders...if you try to cross the borders ..you are gunned down...or shot down by AA missiles etc.etc..
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Experimental Update 1.14 (Changelog)
Private Evans replied to Kyiara's topic in PC Experimental Updates
In 28 weeks later US military forces are trying to retake London. When everything went shit they used gas followed by flame thrower troops to stop the new outbreak. So for me it makes sense that probably remaing military forces ( in our scenario maybe russian) would try to decimate the hordes of infected inside the big cities with gas ! The point is, DayZ never got a fully fleshed out lore which I always found very sad. When discussing this with the devs on the forums, we were told that they want DayZ to be as much sandbox as possible. Everybody should be able to have its own...lore. We all know the discussions about it beingZombies or Infected or about the timeline of the outbreak...days...weeks...years...etc.. For some players its infected and they are maybe just days or weeks in the apocalypse...human society still trying to fight the outbreak....for other players the entire world is overun by zombies since years and there is no civilisation left. so yeah.... Edit : we also have heli crashes ...so there must be some military out there -
When the team did the very first mocap sessions for infected animations they watched 28 Days Later for references. This was shown in a dev diary :). It was very clear that Dean was exactly wanted the infected to be the 28 days Later style.... Sadly the infected got no more love over all the following years and now it seems to me really nearly impossible to improve them with all the different manifested playstyles and preferences and lore interpretations.
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Experimental Update 1.13 (Changelog)
Private Evans replied to lynn.zaw's topic in PC Experimental Updates
Fucking China does 🙃 -
Experimental Update 1.13 (Changelog)
Private Evans replied to lynn.zaw's topic in PC Experimental Updates
Arma 4 is still years away.... with all the speculations about an possible Cold War based MP only game called Reforger running on Enfusion, it seems though that they are working on the vehicle front xD...but as I said...speculations -
Haha I remember the absolutely shitty crossbow from the mod xd It was completely useless but looked sexy as fuck...as I wrote before The walking Dead was big thing at that time 🙂
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You probably missunderstood my post :)...it's still hard to play with words on the internet sometimes...I am all for bows and crossbows since they are simply belong to any survival game and genre. cheers
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A ranged weapon that is deadly, absolutely silent shooting ammo that can be recovered would be always a perfect choice in this kind of scenario. But since The Walking Dead is not such a great thing anymore as it was when DayZ started....no more need for Daryl Dixons xD
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Hahaha yes same here, I of course know myself, that posting and discussing these things is absolutely pointless. I still would love to see a 0.62 version modded and improved by the community xD
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Yeah I am not saying anything different...but still people having a blast playing for example the new and current creator dlc....it shows all the Arma 3 shortcomings but on the other hand offers the most immersive and best combat experience I have ever seen in a computer game....people loving it and having a blast playing it in Coop or MP even with having maybe a max of 45 FPS...
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You are not getting the difference...0.62 came out in 2017, two years later BI released 1.0 and now meanwhile 4 years later in 2021. they are still are fixing and ballancing and adding cut out content....All I am saying is that if the Devteam would have worked these 4 years on improving 0.62 instead of doing an half arsed engine swap, we would have a far better game by now...maybe a bit outdated in some regards and still a bit clunky but for sure not that boring, casual and unballanced game that DayZ is right now...
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0.62 ran for sure better than 18 frames in most places except for some of the anyway oversized cities. Not to forget that we are speaking about a version that was not polished and final, I am pretty sure that they could have been improved it over time like they did with Arma 3. Arma 3 Altis was nearly unplayable on day one for a lot of people including me ( I remember that I had to downgrade view distance and quality to even get it loaded) and now it runs on my system with far above 100 frames. But even today after a lot of polishing, maps like Tanoa or Livonia with a lot going on,like npcs and explosions and gunfights and vehicles, do not provide more than 30 -45 frames for most players even on high end PC's...The Contact SP Campaign did not even touch 60 frames, but bringing framerates going down to 15-10 at some heavy scripted parts, but was epic as fuck and great fun...and should I tell you what..Arma 3 in gerneral is nevertheless absolutely successful. People give a fuck since OPF because Arma with all its shortcomings is offering something absolutely unique...so you are clearly talking nonsense there! People also loved the mod with all its wonkieness because it was ...special. If a game has soul, if it is immersive, if the gameplay is good and if it is unique and special...people will always give a fuck about fps and wonkieness....Play a heavy modded fallout or Skyrim same thing...and there are endless more examples. Honestly..and I mean this by no way personal or offensive...its also people like you that helped making this game here such an disappointment..at least for all of us that were here from the very beginning. Graphics, gunplay, vehicles, medical gameplay, nutrition, hypothermia, stamina...there is nearly one thing that really works well...but praise the lord we've at least can play it with 60 fps .....
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Well Parazight, if you prefer having 60 FPS but at the same time having a cartoonish look including horrible lighting, horrible draw distance, horrible clouds and weather and an even more horrible night time , it is a question of personal preferences and taste...I really hoped to get best of both worlds with Enfusion but if I had to choose my choice would be different. Looking on the Arma 3 community....it seems that a good game is not all about FPS ...not speaking about fast paced shooters of course...
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Of course 0.62 was unpolished in many regards but just imagine how much time has gone by since then...enough time to polish and improve things while still having all the awesomenes of all the cut out features. Not to forget...all the stuff they had planned or already working ingame from helicopters to boats and bikes...stuff that worked in Arma 2 and perfectly works in Arma 3...client side of course but who gives a fuck about that. The one and only thing that really has improved is the new animation system but honestly...I would trade that any time for a DayZ finished by the old dev team ( Brian Hicks) based on 0.62....
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0.62 was a hundred times better regarding gameplay and mechanics, it looked better and was a lot more immersive because of all these sweet little so called flavour things...night time looked awesome, weather looked awesome...medical gameplay was awesome....and there were so many things to come. If they had spent the two years for finishing the game on the existing tech we would have get the games of our dreams...fuck some more FPS ....fuck some better animations and fuck consoles.....we nearly were there...
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This would be quiet simple...they would have just to extend the time of "dying from starvation or dehydration" .You would suffer all the things like colour loss, low stamina and passing out but would have at least a longer time to maybe survive. This has been suggested over and over again like so many other things...but since the devs do not show up here anymore for years, there is no real disussion about what the community and the playerbase really do want.
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Such a fix would have been normally made by a complete noob trying to fix his first mod....for a proper devteam this is an absolutely shame !
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A map like Altis would not make any sense without proper vehicle gameplay...with its dry and barren setting its highways and many airspots it would be absolutely perfect for some kind of Mad Max experience. Fighting for water and gasoline, roaming the wide and dry open lands, having zeds packed in cities and mililtary bases...random earth quakes as a result of the Arma 3 events...yeah 🙂
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One thing that has been suggested back in the day was to use pre established places for larger bases, to make sure they work and look good and immersive being also more realistic and believable. In combination with barricading at least for a couple of buildings that would have been the better solution....but as with so many other things they give a fuck ......
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I do not like how we are more and more forced to play in specific ways the devs wanted us to play...you have to leave the coast, you have to go north for military weapons, you have to spend hours to get a vehicle working, you have to consume insane amounts of food ...you have to wear best insulation....you have to choose between first person shitty fake light nights or full moon etc etc etc All the fun stuff with other players simply does not happen any more...I really loved the slow paced parts of the mod and the EA where you could just walk, talking with your friends and enjoy the scenery...the chance to find a M4 or a working vehicle even as a fresh spawn...there was so much more diversity of playstyles...just watch the older YT videos...if you were looking for some action...just visit one of the hotspots ..if you had a death wish...visit Elekto... This is also why I still miss vehicles like helicopters, boats, bikes etc....not because they are absolutely necessary for surviving but the possibility of different playstyles, rollplaying and diverse encounters is endless....I personally do not want to fly an helicopter...but looting an airport when suddenly hearing a heli approach is immersive as fuck....or having a biker gang....finding a mountain bike...being able to visit the islands by boat...I miss the Cherno snipers and the burning oil barrels and flares at night all over the place...because nobody could see shit but stayed on the servers at night.... I miss dudes in underwear and rubber boots playing saxophone solos on a fire extinguisher.....I also miss my copy of Moby Dick in my backpack.....
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Experimental Update 1.12 (Changelog)
Private Evans replied to Kyiara's topic in PC Experimental Updates
It should be the other way round...make nightplay more rewarding and immersive (fun) 🙂 Simply reduce zeds visual sensors when its dark and make them ignore torchlights ( like in the mod). Add some immersion by adding flamable oil barrels and some working and flickering streetlamps here and there (also like in the mod).... -
The reason is, devs in charge stopped even thinking about gameplay loops back in 2016. Since then all went into the implementation of the new engine, the release of console versions and after that bringing back most of the missing content. Since Adam took over we thankfully saw big improvments to the existing and basic mechanics which I have to admit brought me back in the first place. But nevertheless we had 5 years of completely stillstand when it comes to gameplay..except basebuilding, which I completely dislike and ignore when I play the game. I personally had prefered to see barricading instead but well.... The last patch clearly showed that with a few design changes the gameplay could feel completely different and new...so same could be done with night time gameplay....
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Now imagine....you could get infected by the zeds during melee ( like in 28 days later) resulting not in turning into one of them but just getting a very bad infection...a cure for such an infection could be then placed in crash sites and air drops instead of more pew pew guns ...making such a vaccine working for 48 hours only could stop hoarders... again every mechanic for such an idea is already there... we bitterly need more diverse gameplay loops to keep the game fresh , vehicles and basebuilding alone do not work for endgame mechanics...everything else is grinding and exploiting, going north and killing players on sight which is what most of new players do these days.