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Private Evans

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Everything posted by Private Evans

  1. Private Evans

    DayZ 2/Arma Reforger rumours

    I have to admit that I am playing vanilla only never being a great fan of dayZ mods except new maps. I was only speculating generally, that if Arma 4 will feature next gen tech a DayZ mod could be probably be much better than the original game. About features...I can not see that much amazing features right now in the current game...I think survial mechanics, loot systems and crafting systems have been done a lot now since Arma 2...so no problem I guess, a medical system will be in anyway and a new basebuilding system could not not be more unimmersive than it is now, not to speak from vehicles....It all furter depends on what the final engine will provide... this is a very good point though !!
  2. Private Evans

    DayZ 2/Arma Reforger rumours

    Arma 4 or an Arma like title running on Enfision engine will require proper vehicle physics, ragdoll , enemy AI and of course a good and stable MP system. A new Arma title has also of course to overcome the many shortcomings of the Arma series that have been in the game since OFP and definetely bring new elements on the table. Let's assume BI will bring all the good stuff for Arma 4 only without updating current DayZ ...all kind of vehicles, overhauled AI, ragdoll and physics...melee, next gen lighting...improved weather...dynamic snow...underground structures.. etc etc etc... It would take only a short time before someone would create a DayZ/Zombie/Survival mod for Arma 4. Who the fuck would then still play DayZ except for console players ???? thoughts ?
  3. Private Evans

    Stable Update 1.10

    The body feeling of Arma 3 is also so much better...DayZ animations do not have any momentum or feeling of weight...I guess because of the missing ragdoll.
  4. Private Evans

    DayZ 2/Arma Reforger rumours

    They have to fix such things if they ever want to release a new Arma game.
  5. Private Evans

    DayZ 2/Arma Reforger rumours

    What a bullshit....the pictures shown are from the next coming Arma 3 Creator DLC which was postponed and will come out in 2021. The dlc is based on a cold war scenario and taken place in the former Czechoslovakia. Taking about the engine ...the announced work on physics and server optimization is clearly part of the ongoing work on the enfusion engine. BI can not develop any new game on this engine, especially not an Arma game without having proper vehicle gameplay. I don't have a clue if this means they are doing things from scratch or trying to implement Arma 3 tech into the Enfusion engine. However having these things fixed will be also a great thing for DayZ. Also DayZ dev team stated it again and again..that they are going to fix and polish this game and add missing content if possible but that we cannot expect new content. If we will see any then I expect to see some of the promised vehicles like helicopters and stuff. Would make sense since they have to test it anyway. This leaves us with the question what else will be in the new enfusion engine...new lighting system and shaders, new weather systems providing stuff like dynamic snow for example, destroyable buildings and terrain...new AI for allies and enemies....terrain features like proper rivers streams and waterfalls...plattform crossplay and how much of the new tech will be implemented in dayZ for testing xD One thing is sure though there will be no DayZ 2 for decades if ever xD
  6. Private Evans

    What would make a Dayz perfect game?

    I am sorry to say but this is a legacy of the responsible devs which took over project lead after Brian. The Crafting system that we allready had in the game was absolutely fine and not only that, I really loved the plans they had back then to implement workbenches for crafting, a system comparable to the one in Metro Exodus. Same goes for lootboxes..a system that you can find, I belive in every open world game..same thing... instead of implementing a system combined of open world loot placement and lootboxes...they went for placing objects directly in the gameworld only...which is boring and everything else than immersive. The medical system we had was amazing....we could write notes...paintspray our weapons... The only thing that brought me back was seeing Sumrak taking over..and I really hope that he will be able not only to overcome the technical issues but also to bring back the gameplay mechanics that we already had working and maybe also a few of those that were planned like workbenches, barricading and contaminated zones... PS: and please bring back the old crafting system....
  7. Private Evans

    Broken Nutrition/Hydration mechanics

    I don't think that it is such of a problem and difficult to get it right. In fact there are even just two things that have to be corrected to provide a proper, fair and more realistice hunger/thirst experience. 1. lowering the amount of hydration when eating fruits, mushrooms and canned food. 2. extending the time before a player finally dies of starvation and instead add some penalties for being low on calories
  8. Since the latest patches really have improved the game and brought back some badly missed content and mechanics, me and a few other old time fans of the mod would like to give the game a new chance and try again. BUT after a few days of testing and trying and searching for a good server we came to the conclusion that the Nutrition/Hydration (hunger/thirst) mechanics are completely broken. - The Nutrition level drops much faster than the hydration level which is absolutely nonsense and should be exactly the other way round. - Drinking is not really needed since eating fruits , mushrooms and stuff like tuna and sardines also restores yours hydration level which of course is ok but not up to a level that is above your nutrition level which then again sinks a lot faster - In fact drinking water is highly dangerous when having lets say the nutrition level on yellow, this instantly brings it down to red - puking in that scenario is a pure death sentence since it needs you to drink water to hydrate again which then instantly drops your nutrition level to a point where it is nearly impossible to recover as long you are not well equipped and geared. for new players especially on public servers this absolutely destroys the game....finding not much loot after spawning combined with these mechanics is a nightmare when trying to team up and dying of hunger again and again and again 😞 is there anything planned to fix/ballance this ?? PS: speaking of vanilla gameplay this is 🙂 no mods and 2x loot etc
  9. Private Evans

    DayZ 2020 Year in Review

    Hmmm on one side they would have to redo all the interiors for working with a next gen lighting system which of course is a serious amount of work but on the other side people will expect some better graphical quality when buying games for their new consoles I am not a console player but if I would by a console in 2020/2021 I would be pissed if my games would still look like being from 10 years ago. Also this would be maybe a good test for new tech coming with the Enfusion engine...one can dream xD
  10. Private Evans

    DayZ 2020 Year in Review

    Yeah and BI having plans to release DayZ on the new consoles will hopefully make them improve the game a lot more than maybe planned originally.
  11. Private Evans

    DayZ 2020 Year in Review

    BI is famous for supporting and improving its games for years and they would be fools if the would stopp it here for DayZ, since this game is not only really successful again, but even has a lot potential for more sales on the new consoles. Next gen consoles means next gen quality games, so BI has to improve this game if they want to launch it on the next generation PS and XBox. As much as this game has improved over the last two years and as much fun it is even now to play...this game is far away from being next gen standart. The most pressing issues, they talked about it in their op, are server performance/synchronization and proper physics. But there are also for example a lot of horrible outdated low rez textures left over, as well as a lot of old low detailed Arma 2 modells. Not to speak about the completely outdated lighting system, which I have to admit still can look amazing out in the open world but looks absolutely horrible inside of buildings compared to modern tech and games. We also should keep in mind that most of BI devs ( inluding the majority of the Arma team and for sure some of the former DayZ devs) are working on the enfusion engine right now. The engine change two years ago , only brought us a first and very basic version of BI's future engine, far away from being finished. With Arma 4 most likely not being around the next corner and looking at DayZ's current success and plans for the next gen consoles I really think that DayZ players will benefit big time from this situation and new tech being worked on for the enfusion engine. With maybe being released on 5 plattforms DayZ seems to be at least for now a temporary flagship for BI. Like it or not it is all about consoles again but as long as we benefit from new tech and improvments to the game it is all good xD
  12. Private Evans

    Broken Nutrition/Hydration mechanics

    Thx guys this is what I am talking about, a game mechanic can be broken or unballanced but the game still works by finding all kind of workarounds. But this is not the way ! Simply calling the broken mechanics unforgiving and being proud of finding workarounds and exploits is not what I consider good gameplay. For example the hypothermia mechanic is really nice, it really effects your character without simply killing you after half an hour of running in the rain. Nutrition should work the same way..the character should suffer for along time before dying of starvation.Reduced stamina, strength, health recovery etc. should then force you to take more risks. For example having a low energy level would make it impossible to carry a heavy backback or to outrun the infected. A grumbling stomach would make sneaking a lot more difficult etc. Of course finding not enough food should be deadly at some point then. Hydration is some other kind of beast and of course will even kill you after a relative short time, but this seems to be very well ballanced by the big amount of water sources which do not depend on loot lists. Which brings me to another mechanic that seems unballanced but also belongs in some way to the hunger/thirst gameplay. Puking...it really is a good mechanic to punish you for desperately drinking from unsafe water sources...but again it is completely overdone and not realistic. Puking instantly and bringing your hydration and nutrition level nearly to zero is nonsense and again bad gameplay...you should suffer consequences but again it should take some time and give you at least a small chance to reach a better water source. Maybe puking more often which makes you of couse defensless and hearable..combined with grumbling stomach and visual penalties.... Again,the hypothermia mechanic is a good example in which direction the hunger and thirst gameplay should be changed and tweaked.
  13. Private Evans

    Broken Nutrition/Hydration mechanics

    Don't get me wrong I do appriciate people joining the discussion and trying to help. But thing is I am not looking for help, talking about spawnrates or survival stratgies. I am not dying instantly on every run I do, but after testing the game after a long time now, I am under the impression that the Hydration/Nutriton system is broken or at least massive unballanced. This is not a game breaking thing of course but I find it very annoying and also everything else than realstic. Since I found most people not really understanding what I am talking about I made 3 test runs tonight that should cleary prove that dehydration and starvation completely works the wrong way and quiet the contrary to how it is in RL and how it should work ingame too. 1. test : vanilla server, usual starter gear, lying on the grass at the coast and not moving at all , no eating and no drinking nutrition icon (apple) went down to yellow, red and then flashing until I died of starvation after around 30 minutes while the hydration icon (bottle) remained white until the end 2. test: vanilla server, usual starter gear, constantly jogging with no break, no eating and no drinking hydration icon went to yellow first, shortly followed by the nutrition icon, then the nutrition icon went red, then flashing..till I died of starvation after around 25 minutes with the hydration icon still being yellow 3. test : vanilla server, usual starter gear, constantly pressing the sprint button ( sprinting and jogging) without a break, no eating, no drinking hydration icon went yellow first, then the nutrition icon went yellow also, then red and then began flashing, after it was empty flashing for a while the hydration icon went red also, seconds later I died of starvation after around 15 minutes with the hydration icon being red but not empty or flashing. This clearly shows that the nutrition level drops much too fast compared to the hydration level. It should be exactly the other way round. Having then fruits and vegetables etc give you such a big hydration boost (which is realistic) would then also make much more sense then now. As I said this is not game breaking but under bad conditions like high populated servers, a bad spawn point, a lot of hoarded food etc, it is no fun especially if you do not have that much time to play or if you are a new player. Last but not least, compared to how easy the endgame is once you are well fed and have found some decent gear it would be not a bad idea anyway to reduce the pace at the start and to add some more difficulty to the endgame beside PVP.... cheers 🙂
  14. Private Evans

    Broken Nutrition/Hydration mechanics

    So here is what I just did to give it a fair test no sprinting, no crouch sprinting, no fighting etc allowed just jogging to keep the temperature up no gear, no weapons, only swapped the shirt against a pristine jacket after a few minutes food/drinks : only a pear in my inventory and a green peeper I found on the way started jogging... after some time the hydration symbol went to yellow, shortly followed by the nutrition symbol I stopped to eat the pear waited abround 30 seconds and both symbols went back to white..... went on jogging again.... short after that the nutrition symbol went yellow again...but not follwed by the hydration symbol waited a few minutes , stopped and ate the green pepper both symbols showed arrows up but the nutrition symbol did not go back to white but stayed yellow kept on jogging... after a while the nutrition went red ....the hydration stayed white... kept on jogging.... finally when the nutrition symbol was empty and started flashing the hydration symbol went yellow but also stood yellow until I died of starvation exactly after 30 minutes...... is this intended ????
  15. Private Evans

    Broken Nutrition/Hydration mechanics

    Ok, if I understand correctly, with this patch, they tweaked the graphic presentation of the the hydration and nutrition so that it better matches the corresponding level of your character . Sounds good to me but they must have broken something along the way. As I said before, the nutrition level drops too fast compared to the hydration level. Drinking water is not needed at all as long as you eat fruits, vegetables and even canned stuff like sardines. Drinking water even makes the whole thing worse since it adds an overdone boost to the general nutrition loss. In all of my test runs. I died of starvation, not once of dehydration, in fact my hydration level never went down to red exept for one time when my char puked. Just to make it clear, I did about 30 test runs, playing as a freshspawn on different public, vanilla servers (Chernarus only) and it was the same for every run. Not to speak of my friends that experienced the same and stopped playing, completely annoyed after two evenings. I personally like the item spawn system as it is now, that canned food and stuff is more rare and that you have to find fruits , mushrooms or to hunt chickens ( if you are lucky enough to find matches to get a fire going), but as it is right now it stands for me that this system is either broken or needs a lot of tweaking. It might be ok on private servers, it might be ok for existing characters and it might be ok for clans and groups or people in general that have built camps etc. but for players like me that just want to have a nice evening of playing DayZ with some friends it is only annoying the way it is now...which really is a shame because the game really has improved a lot thx to Sumrak 🙂 however thx to Exxoduss and Fanboy...as it seems this is a known problem, so there is hope...thx to the rest too for telling me how awesome you all are in playing this game even if this was not the question in the first place ....
  16. Private Evans

    New Update

    this absolutely ....the new engine is and always has been far far away from being completed not to speak from being completed as a next gen engine. The main thing that the new engine brought on the table was making the game run on stable 60 FPS .Other stuff like the new sound system and more was simply imported from Arma 3 and would have also worked with the old engine. The current zombie spawn system is not much different to what we had in the mod and also would have worked with the old engine. The lighting system is still outdated as fuck and for exactly that reason the map does not look and feel dramatically better than before. I know without the new engine we never would have seen 60 FPS and smooth animations but on the other side we should all remember how much content and progress was lost...two years of hard work for the devs now after 1.0 release just to bring back most but still not all of the old content, knowing that we will never see a lot more that was not only promised but also already shown to us...also not to speak about vehicles that will not work properly before the finished the engine completely...when ever that will be.... So for me it really looks like the main reason for the engine change at a time the game was nearly there, was to make it run on consoles. I leave it to everyone's imagination how the game would/could look like today if the they had continued to work on the game for the last 4 years instead of starting all over again ... so yeah that much for consoles xD
  17. Private Evans

    DayZ in 2020

    Ok after reading Sumraks Namalsk devblog for January I think we finally will get a proper character status/health gameplay this year. This changes will, as far as I understand, be made by Sumrak himself so that he also will then be able to progress with Namalsk ( which is honestly the only thing that keeps me interested ). This is really good news...
  18. Private Evans

    DayZ in 2020

    one question though...about night time...which version will be vanilla...the horrible anti gamma cheating night including this aweful light around the player or the the proper night ?
  19. Private Evans

    DayZ in 2020

    Sandbox games are all about options...and helicopters, boats, trucks, party busses and bikes defenetely provide options that allow a lot of different playstyles and roleplay experiences...so they are of course needed..maybe not for everyone but yeah...I personally never used a helicopter but I also never will forget the moments when looting one of the airfields and then hearing the sound of an approaching heli ...still talking about the mod when me and a friend were hiding inside the tower of Balota Airfield (lying on the ground shitting ourselves) while a heli was hovering just a few meters away above the tarmac....means this will even bring you fun if you are living the hermit life otherwise xD Also expanded crafting and cooking has been on the community wishlist since ever..same with a proper bow...so how a dev team is able to constantly ignore this for years is completely beyond me :( I stopped playing after the 1.0 release completely disappointed and even changed my steam rating (after years) to negative because of this release but I also noticed that the team from there on tried to fix this broken game and was adding at least some of the missing content. As someone said before 2019 was not that bad and even make me think of giving it a try again this year, with maybe some of more cool and missing stuff beeing added....after reading the so called plans for 2020...no chance...especially with no plans to finally bring us proper working zeds :(
  20. Private Evans

    Proper MOONLIGHT is POSSIBLE! [VIDEO]

    Ah ok good to know...thx
  21. Private Evans

    Proper MOONLIGHT is POSSIBLE! [VIDEO]

    In this case one question about server side options is it possible to disable this horrible basebuilding mechanics ?? If ever I would be fine with tents, fireplaces and hidden caches and of course some sort of barricading... cheers
  22. Private Evans

    New map for DayZ is coming soon

    Well first of all the map is really awesome, with large, dark and scary woods and a lot of Stalker like locations. I would go even that far that it is in some regards even better than Chernarus+, since I really dislike what they did to the big coastal cities and the airfields. Making maps a bit different is also a good thing, you can't have everything on one map, Since Chernarus has become very urban , a predator like a bear fits a lot better on a map like Livonia. Contaminated zone would also go perfect with this map since the Arma 3 Contact Addon came with tons of CBRN items and stuff. Since the map is also a bit smaller and does not feature many huge cities it also should be possible to have a nice amount of zeds spawning. Combined with more polished survival mechanic this map could really bring the DayZ experience a lot of us were looking for. I wrote it before but in my eyes the devs made so many horrible and bad design decisions for Chernarus over the years that it has become completely boring to play...not even speaking of all the other stuff like bugs and missing content. Chernarus + is much to rural, the cities and locations are not only looking the same but there are no real hotspots which is very bad for gameplay and also there will be never enough zombies and players to fill this oversized cities . Driving the players away from the coast os also one of these horrible things. I also think locations on maps like Livonia could be made also a lot more detailed for that reason. Livonia and Namalsk are for me personally the last hope to bring me back if ever....
  23. Private Evans

    Stable Update 1.05

    Regarding the last posts....some or maybe better said many years ago we discussed the possibilty to travel between maps which because of the engine limitations would mean in fact changing to a new map by changing also to a new server the map is being played on. The uncool thing about this would be that with the current system one of course can change to a new server and to a different map but has to start with a new char at the coast again most likely far away from any team mates. How cool would it be, especially for rollplaying and storiy telling to instead keep your char, your gear and spawn together with yout team on a new island and continiue your story or maybe just do a few raids and then go back ....the possibilities are endless.
  24. Private Evans

    Experimental Update 1.05

    Holy fuck...this clearly shows what is wrong with this game....after failing to deliver the zombie survival game that people were hoping for and waited for about 6 years they changed plans and tailor the game now for such idiots like you...gun wielding wannabe soldiers playing battle royal...but well this is where the profit lies... and please don't tell me ( or other longtime followers) to stop playing the game and wait until its done....that's what I (we) did since 2012...I am not touching this game ever again but as an old Arma veteran being active on BI forums I still check these forums out of nostalgia....
  25. Regarding twatter...new day same shit...veterans will remember how pissed everybody was about Dean posting and answering on reddit only back in the days. Maybe the next devs in charge will prefer Instagram....who knows...same chance that we will see a Nintendo port instead of getting a propper working PC version xD
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