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Everything posted by Private Evans
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Reddit - Jan 2013 - Q&A with Rocket
Private Evans replied to SmashT's topic in Mod Announcements & Info
still would like to know if Chernarus will get borders ( even invisible border regions would do it for me) to stop people hiding their vehicles at the arse of the world far beyond the playable map.... -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
if DayZ is ported for console kids we will maybe get autohealth and unlimited ammo...wohooooo :P -
Reddit - Jan 2013 - Q&A with Rocket
Private Evans replied to SmashT's topic in Mod Announcements & Info
sure modding was very helpful to get dayZ mod going during hard times...but it is and was the possibility to mod arma/dayz which allowed hacking in the first place...beside this Rocket has confirmed that modding will be in later on when the game is running as stable as intended.... -
Feedback on status of infectious diseases in DayZ
Private Evans replied to rocket's topic in DayZ Mod Suggestions
will blankets, glasses or gloves provide any protection when entering contaminated places or checking dead bodies...? -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
everything in the SA is going to be more hard and challenging...I don't think flying helicopters will be an exception.... -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
getting seperated without using skype or teamspeak....could be epic -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
even if we would get only one or a few radio chanels you could create a code system for your squad...and if you get seperated without a radio or die you could head for arranged rendevous and evac points of your team...people should be more creative since we have enough of this casual EA and Ubisoft shit.... -
Reddit - Jan 2013 - Q&A with Rocket
Private Evans replied to SmashT's topic in Mod Announcements & Info
I guess 150 is the max what is playable without running into a player every two seconds...guess most servers will be between 50 and 100 like now -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
who really is interested in being tortured ? :D -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
@NonovUrbizniz I think the discussions in this thread atm are actually not about game mechanics and details but about a conflict between different kind of playstyles. and preferences.... -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
absolutely agreed....this is a very basic thing that should be fixed/improved for the SA as soon as possible, if not even for the first release..what we have now is that most or at least a lot of the busy servers are day only which really sucks..just adding a tiny bit more of moon and starlight would do it I guess -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
we could use the direct chat as a whisper chat working only in a very very short range....the group chanel would be what the direct chat is right now.....the vehicle chat could work as a cb radio allowing communication between vehicles..the side chat would be only for contacting the admins... just an idea.... -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
ok since it seems a bit difficult to understand my sarcasm... in my eyes there are some ingame mechanics that makes things too easy for clans which leads to a more battlefield stylish gameplay ...as I said before, clans are very often hiding their vehicles outside the map and they mostly can pick up their killed members directly when they respawn at the beach with their vehicles ( sometimes helis)...this way they are able to save their gear or to get it back from their own dead bodies very easy.... so death is not a real penalty for them.....of course the game should reward teamplay but it should be fair and ballanced... -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
...isn't it ironic...don't you think... OF COURSE it should not be possible to spawn near a squadleader...in fact we have to find ways to make it even more difficult for clans...for example we need borders around Chernorus to stop them hiding vehicles in the middle of nowhere outside of the regular map -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
I agree we should make it even more easier for clans ...let them spawn all together at the beach , maybe give them some nice clan starter gear ( some sniper riffles and stuff)....dying is not a problem anyway ..call your heli via team speak to pick you up at the beach and bring you back into action...oh stop ..maybe it should be possible to spawn near the squadleader.... -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
that is the world of DayZ ..probably you and your diary will just rot somewhere in the northern woods...but hey you don't have to write one...that's the point...finding the diary of a survivor would be probably a pretty rare but epic event...you could also write some sick stuff about your underwear and your cholera...whatever...it would be perfect if you could attach notes to a wall or post..maybe warnings for other players...the possibilities are endless...but of course as always... just my 2 cents -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
as far as I remember this feature has been discussed before ( was even promised for the game that shall not be named)....It would simply add a lot more space for creativity...would be epic to find a diary on a dead body and then to read his or her story....or imagine at the end of your DayZ day you could sit at the campfire and write everything down what has happened.... or what's about doing your own radio ( like radio wasteland in Fallout 3).... -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
if anyone gets the chance to ask...will we able to write notes ingame ...this is possible even in minecraft and would add so much to the game...you would be able to find maybe diaries...or treasure maps...or you could leave notes for your team mates...or any other kind of sick shit :) -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
yap...that's why I played it early december...for an alpha version not that bad I have to say :P -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
don't know what you guys drink over there...but you've had defenetely too much of it....SA for free.......don't drink and post ... :P -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
...people paying 59 € for crappy games like Call of Duty...18 € is really not that much.... -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
other open world games like The Elder Scrolls or Fallout use so called woldspaces ...every big landmass or area has its own worldspace and you can travel between them using teleporting scripts...such new worldspaces can be added by addons or mods...not a real problem..but can the arma engine handle such stuff and would the servers be able to handle it..I mean connecting maybe 3 maps would perhaps mean 150 players instaed of 50 playing on one server.... -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
it could go like this....a mod like Namalsk ( for example) could place some broken sailingboats in Chernorus along the coast...this boats would spawn randomly like other vehicles but would not be functional in their usual way...if the player can manage to repair one of them he will be able to enter this boat and decide to leave Chernorus...for example when activating the boat he would be asked "would you like to sail to Namalsk?" if agreed the player would be logged out and the game would be saved, but instead of the players current position in Chernorus the script would save a spawnpoint location on Namalsk...now the player could join a Namalsk server and would spawn on Namalsk with his current char including all gear and stuff he had back in Chernorus....going back to Chernorus would work the same way.... of course the mod server has to be conncted to the main hive.... -
Devblog update: Where is the Standalone?
Private Evans replied to rocket's topic in Mod Announcements & Info
my dream of an "endgame" ist to explore new maps on my way to find a safe place ...means the maps should be connected via travel scripts... -
even the probably best zombie survival story out there "Day by Day Armageddon" uses some alien stuff...just wanted to say...