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Everything posted by Private Evans
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I think this (BR) is just one step more to finally revive a dead horse. I am absolutely sure that they exactly knew for a long time ( 2017) that the engine change would not allow them to include all the promised features and that even a lot of the existing features would most likely not make it. At his time DayZ was more or less a dead game with a very low playercount played by only the hardcore fanboys. They knew that this would end as a complete disaster after so many years of development. They knew that even a lot of the hardcore veteran players would leave and that it would be impossible to reach new players with such a cut down version. So they completely changed direction...allthough developed on the existing PC plattform the main main focus clearly shifted to the console releases...remember gamescon last year was all about Xbox not even a single word about PC features etc. Consoles also benefit the most from the new engine changes. Modding tools and server files were released at a very early stage which is also not common and the game in general became a lot more casual and easy. So adding a BR mode is just another logical step and measure of BI to reach and establish a new , maybe even younger player base, to get as much out of their product as they could after the original concept/idea of this game ended as a complete major fuck up ! From a companies perspective they are doing everything right atm and this of course includes a BR mode which will for sure bring a lot of new twitch and yt content and also new players! If you take their other console game Vigor into account, their strategy even becomes more obvious.
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here something for the new Dayz community that thinks stuff like books and bows and writing notes etc is unimportant I also met a guy once who was just These are the things that made DayZ outstanding, these little special things that made people rollplay and do crazy unusual, unexpected stuff.....fuck battle royal and 60 frames and people sticking their heads in devs arses for posting the first time in 6 months here on the forums !
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It is only performance and player movement which is exactly what was needed for console releases...it defenetely looks not as good as Arma 3 ( which is an old game). Weather, Lighting and especially far distant view is looking horrible outdated and it seems to be the price for a better perfomance. Again I personally would give a fuck about 60 FPS if I just could get all the good gameplay features that were in or promised but were then cut out....
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Point is BI drew a line finally of this never ending story since they knew for a long time that it would take another 2 or 3 years to get all the promised and missing feature and content in. A from a publishers point of view wasted time for an meanwhile old and outdated game with its still in many regards outdated tech. So they released it on consoles...made it a lot more casual and so succesfully reached a completely new base of players. Adding a battle royal mode in will bring a lot of new youtube and twitch content and selling dlc's some nice extra profit. They did everything right to get out as much as possible.....
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This would be advanced cooking which clearly falls under flavor features...so yeah...sorry but maybe someone will make a mod. Good thing though if someone makes a mod thx to the brand new next gen engine you will be able to enjoy your hoagie with fluid animations and 60 FPS xD
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So at least thank you for posting here on the forums being honest as far as possible and getting things finally clear... Focusing on modding support and server tech is the best thing you can do since it is now written in stone that only modding can save this game or to be better said make it finally the game we were hoping for for so many years. Somehow funny that it all started as a mod and will somehow end as one again in one way or another. I can clearly say that this/your final product for me personally is the biggest disappointment in my whole life as a gamer and BI supporter and if it would not be for the great Arma series I would never ever touch a BI product again.
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^ this so much !! leave that childish lego western fort base building shit for epoch & co and let us build small camps with tents and fireplaces etc that can be raided like during the good old days and give us barricading maybe even the possibility to fortify and barricade predefined industrial buildings and compounds.
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Yeah one of the horrible bad design decisions made by the devs in charge after Dean left was to completely cut out any background lore or even worse to make it very basic ,simple and half assed as so many other things. here is the original lore written by Dean hall and his brother On 12 March 2013, a prion disease and spreads among the worlds population triggering a global pandemic The disease causes proteins in the brain to be replaced with prions ceasing regular function Most people progress to dementia and then death as the brain is replaced with ineffective sludge 86% of the worlds population die some survive with the disease in a chronic state. Lacking regular brain function, they are scarely human. They are unable to communicate, driven by insatiable desire for violence, and attracted to the scent of those uninfected Society crumbles as the pandemic spreads rapidly You are one of the 2% who are not infected yet they even had a name for that thing ... and this is why I hate so much what this game has become...so many bad design decisions beside the missing lore...no more writing notes, no world containers, no contaminated zones..not becoming infected and no finding a cure...horrible map design (looks nice though) ..no crafting benches...no finding letters and clues about the virus and the outbreak...no advanced cooking...no drugs and alcohol...a horrible unimmersive base building system...anyone remember the original concepts of underground hideouts ?? even simply barricading would have been more immersive than these childish wild west style forts 😞 Making the coast and its iconic cities boring and oversized and forcing the players to go north just to create somekind of endgame is also pure nonsense...same goes for the airfields..there are no real hotspots crawling with zombies and deadly snipers lurking in the shadows...just more or less empty places all the real cool stuff is missing or was cut out and I am not speaking about a few fucking guns and vehicles..or fishing or a bow...fuck that ! I am speaking about cool and immersive gameplay mechnices instead of 0815 battle royal shit... honestly for me this game has nothing to do with its original idea any more...but as it seems it is doing well with a more or less newer player base that I guess does not even know what this game was planned to be years ago... one more rant over 🙂
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Nespesney just quit DayZ...
Private Evans replied to Weyland Yutani (DayZ)'s topic in General Discussion
Honestly when looking at the patch notes of the last two patches I personally think it was probably the right move to continue work without Peter Nespensy. Allthough his intentions always were to make the game more hardcore ( which is of course a good thing) he often confused a hard game with hard mechanics and controls and we ended up with a so called hardcore survival game that had no hardcore survival elements but horrible hardcore gun, reload, movement, inventory and crafting mechanics.Same goes for the basebuilding...a system that does not make any sense. A lot of time was spent for all this stuff...time that I think would have been better inversted in real gameplay mechanics and quality of life improvments. Seeing the return of stuff like autowalk and the classic press R reload mechanic seem to be good indicators...I really hope they will implement barricading ( for small and large buildings) at some point and bring back the proper night lighting at least as an server option. Not only implementing new/old stuff but also a change regarding a lot of game design aspects would maybe bring me back to play this game...and I guess not only me. -
Licensed Data Packages Now Available For DayZ Modders
Private Evans replied to Tom_48_97's topic in News & Announcements
Yeah also a very happy day for the Arma community 🙂 thx a lot !!!!!!!!!!!!!!!!!!!!!!! One question though...will this make it possible to use Arma 3 maps for Dayz and vice versa ?? -
Nespesney just quit DayZ...
Private Evans replied to Weyland Yutani (DayZ)'s topic in General Discussion
What makes you think that there will be someone new.....it is all about getting the game fixed and bring back some features.... I am sure they will continiue with the team as it is for the rest of the year. Enfusion engine is now being worked on mainly by the Arma team anyway .... -
Yeah this is why BI stated that a large part of the Arma team is now working on the Enfusion engine. Only the core parts of the new engine are done but it still uses many legacy components and still is outdated in many regards, lacking next gen tech features. I also have to agree with TheGordon in some way....I am so disappointed with this game here that I would be happy with just sharing them map assets with Arma 3 or even releasing Chernarus+ for Arma 3 in the future. This has nothing to do with the tech, I am sure they will improve and build a real good engine over time, but with the general direction as well as a lot of bad game design decisions...not to forget a communication that ranges between amateurish and arrogant.... I am of still excited for Namalsk though...
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Honestly WTF is wrong with you...it is hard to believe Dayz team even is connected to BI anyhow...just head over to the Arma3 forums and have a look for example at the new Livonia feedback threads...they are buzzing...devs are commenting , reacting to and hell even liking posts made by the community. Devs after 5 years still are active on the dev branch threads and we've got a bunch of Sitreps and Spotreps ( beside Community Radar) this year for a game that is not even fully supported anymore....not to forget we've got a Roadmap for Arma3 at least at some point every fucking year.... so again WTF ???? I tell you something...I believe this is your childish way to punish your Community for not being happy about your Version 1,0 release and the state of the game...strange enough radio went silent after the 1.0 shitstorm....can't be coincidence 😞
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If you have a specific question or want to report something quickly, the best channels to use are our Twitter account @DayZ or in in other words...fuck you forums 😕
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Oh I don't mean just discussing the bad things like low rez textures and stuff but also discussing all the exciting possibilities that DayZ sharing assets with Arma 3 could potentially bring especially regarding the new Arma dlc.
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Honestly....don't get me wrong but I feel it very strange this is not disussed here a lot more ( does say a lot about the forums here though) 😞
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This map not only uses a lot of Chernarus+ buildings but also vegetation, but it is completely irritating how much better it looks in Arma 3 compared to DayZ. Not only that, it also became clear very quickly how poorly optimized the DayZ buildings are performance wise compared to Arma 3 stuff. Even without furnitures and even with still a lot of horrible low rez textures on them. There is also a Shotgun which I think is taken from dayz as well (not sure since I am not playing this game anymore). However I am very happy to see both games sharing now more and more assets which will be very helpful for both modding communities 🙂 and I am also sure the Tractor and some of the CBRN stuff will make it into one of the next DayZ patches... cheers
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Peter Nespesny (Lead Designer) is asking the community about Armor Protection and Damage on Twitter
Private Evans replied to aux7's topic in General Discussion
I think it would be best to shut down the official forums .... -
...instead of less to none content, 2 cars with shitty physic and a few less hackers..bravo
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Just imagine they would have used the last two or three years to improve what we had thus far instead of wasting the time to remake everything from the scratch on an unfinished and buggy new engine...
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Why is it so difficult to drive?
Private Evans replied to Kent Gissing's topic in General Discussion
As stated in Arma3 devblogs and interviews a large part of the Arma team is now working on the enfusion engine ( the rest seems to work and support Vigor instead of DayZ). They further said that we will not see a new Arma title in the new future because of the new tech that will be used in all BI future games ( Enfusion) does not meet their standarts by now !! This engine is simply far away from being finished and even more far away from being next gen in this current state. This goes for vehicles, interior lighting, view distance, weather systems, ragdoll even map creating ... it will still take years not months to get everything on par with the current used next gen engines used in other games....and DayZ being the proving ground -
Following the release today, we will continue in post-launch development of DayZ with free platform updates scheduled to drop throughout 2019. These updates will further expand the content available in DayZ (adding new weapons and vehicles) and go more in-depth with some of the existing gameplay concepts. taken from their x box dev blog but was stated numerous times since 1.0 announcement...
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So true... it was a huge mistake to continue development of this game without a proper creative director, a lead being able to give direction and combine horror (zombie), shooter and survival elements, blend them into the eastern europe environment for some Stalker/Metro vibes and also more important providing a good ballance between realism, hardcore but also game fun and nice visuals. Lighting in most games, but especially in horror themed games is such a existentially and important feature. It is beyond me how the devs in charge worsen their own game by making it look like shit and making it no fun to play during night time just to prevent a few kids from abusing gamma and brightness. A solution would have been to keep nights completely dark but spawn more and all kind of different light sources during dusk ( also spawning in with a flashlight like in the mod for fucks sake), making crafting receipes that allows players to attach a flashlight to their gun with duct tape...place some oil filled barrels around the cities ( like in the mod) maybe some burning already, make some streetlamps flicker, place some burning candles in churches or a few glowing chemlights lying on the foors in industrial and military locations ...this would add so much to the horror vibes, would look amazing and would make night times fun and immersive but also counter gamma abuse. Placing a light sphere around the player is simply an embarrassing solution for a dev team !! And yes I know such stuff like burning candles or chemlights lying around in some places would not be player driven blablabla...I don't give a fuck as long it is not overdone but looking good and adds to the gameplay and immersion. Same goes for so many bad design dicicions...controls are horrible...pressing 4 buttons while crouchwalking with my gun raised and the head on the swiffel is horrible and game breaking for me in a survival game. Also having no autorun is a game that is known to be a walking simulator for most of the time is another thing...again we lost a feature just because of a very few idiots that maybe leave the game with their toon sprinting against a wall or tree ( which I have never seeen by the way). As far as it goes for gunplay...a lot has been said about this by long time community members which are known to be experts like Gews...but the current men in charge have stubbornly decided to change things that were working fine before. Reloading guns and mags would be another one....why again changing a feature that was absolutely fine and is working the same way in a jillion of other games as well as in gun porns as Escape from Tarkov and may other even military games...drag and drop your ammo onto your mag in your inventory, place the mag in your Rig or in your pockets and press R to reload your gun ( no reload from the backpack)...and fight . Not only that many things now are overcomplicated and at least for me personally no fun...it takes and took a lot of time and resources to redo all this features that were in and working allready...time that could have been used to do really important things...there is still no working medical system...no good tempereature system...no good damage system...no good crafing system...no good zombies...no good working vehicles....not speaking about jumping and throwing items 😞 I want to fight zombies, the environment and other players...not the controls and the inventory and yes I know they are working on it.. until the end of 2019 for free ( which they can not state enough...so what will come then ??) For me it looks like the current leads are ruining the game, with Dean and Brian out of the way, by doing things now they always wanted it to be. It is the same reason btw why we never got loot containers allthough the community was asking for it for years...to give one last example What makes it worse is that it seems that whatever we say, we end up with the same 3 answers: yes we hear your suggestions and complaints clear and loud....but we nevertheless doing it the way we want to be yes you do have the right to make your point...but you don't have a clue about how game development really works yes we understand that you want to get more infos....but we provide info when we feel we are ready for it or as soon as we release something...else fuck off and use twitter
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This is because they are not sure yet if they will be able to get the helicopter working for Gamescom....
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and then add milkpowder, rice.....and sugar xD