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Stay safe out there,
Your DayZ Team
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Everything posted by Private Evans
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DayZ Developer Blog 8th March
Private Evans replied to mattlightfoot's topic in Mod Announcements & Info
You Sir are a real dick !! I was just enjoying some nice chinese take away food....all the half-eaten spring rolls and noodles are spread all over my desk now....still giggling :D -
DayZ Developer Blog 8th March
Private Evans replied to mattlightfoot's topic in Mod Announcements & Info
functional helmets...cars with working doors....interiors for all this huge buildings...leaving trash,...dogs....jump animation...standing on cars....4000 zeds...etc etc etc...( so many exciting infos) and people whining about the blue sky, motion blur and video settings.... sorry but f.ck you !!- 1704 replies
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You would need too much stuff to build a large camp and even if you could manage to build one it would not be really safe. Also how would you manage the zombie and loot spawns in such places and how could you handle players building base and then going offline for a longer time...how could you implement a safe working gate ? I think your idea would only work for temporary camps but not for real safe bases....
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"Barbwire, sandbags, tank and bear traps could be used to fortify this places even more." But I would do this optional and not as a basic structure building mechanic. Keep things simple :) Only thing needed is a predefined area, a working gate and some scripts.
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I do not want to use fuctioning vehicles ...I want to add a push script (used in Iron front 44 which is based on ARMA2) so that these vehicles or gates can be pushed forwards and backwards...that's it but yeah you know what I mean :)
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[Standalone Suggestion] Bases
Private Evans replied to [email protected]'s topic in DayZ Mod Suggestions
An easy way to build bases using predefined structures has been also suggested here : http://dayzmod.com/forum/index.php?/topic/125990-an-easy-way-to-build-bases/ -
Nothing wrong..just help me to get this sofa into the van....
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I am calling Chernogorsk, can we have the results of the Chernarus vote ? Chernogorsk ?? Anyone in Cherno ??
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Also...don't forget to bring your night vision googles...
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What If the whole shit started only a few weeks or months ago...nobody would look like someone from " The Road". If DayZ really would take place years after the infection there would be no zeds left. This means the scenery should look like in The Walking Dead or 28 Days later.
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It is awesome !!! Edit : Noiw I am waiting for the DayZ Apha and the Arma 3 Beta :D
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free to play and alpha....probably I was too generous
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What is „The Infection“? a definition (-approach)
Private Evans replied to joe_mcentire's topic in DayZ Mod Suggestions
In 28 days later the infected attack only the uninfected. This means they are able to identify (somehow) who is infected or not. Does this mean the rage virus has a brain ? I don't thinks so.... -
I've donated 39.- € because I like the modding team
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it is mixed..they added ragdoll to the mocaped anims..
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currently downloading :) btw it is interesting to see how much of Arma 3 is used for DayZ...let's hope for the ragdoll and the vehicle physics
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What is „The Infection“? a definition (-approach)
Private Evans replied to joe_mcentire's topic in DayZ Mod Suggestions
What if our zeds still would feel hungry ( basic instinct) but of course have forgotten how to open a can (of muffins for example), how to use a microwave or how to harvest etc. In this scenario hunting, killing and eating the survivors would make sense. :P -
What is „The Infection“? a definition (-approach)
Private Evans replied to joe_mcentire's topic in DayZ Mod Suggestions
As for animals and z's, i dont really know. If the Z's were starting to attack animals, all the animals would have left tbh. They arent staying where they are hunted, thats basic prey instincts. For that to be believeble, we would need a complete mehcanic for animals, kinda like zombies now. So they need to check range and who is near them and what not, or else it would seem like the animals arent noticing they are being killed Which would be very bad hehe. One difference between 28 days later and DayZ is that our zeds seem to be cannibals ...and if they eat us... I guess they would eat animals too :D. I agree that animals would need better AI and animations, but I am sure this could lead to a lot of interesting scenarios. -
What is „The Infection“? a definition (-approach)
Private Evans replied to joe_mcentire's topic in DayZ Mod Suggestions
Zeds attacking animals is a must have for me ! -
cheers did not know that..very interesting :)
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really looking forward to play Arma 3 :) ...also really hope that I44 will be ported over (if possible)
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this was stated by Ivan last year (Gamestar interview)...maybe this has been changed, but I don't think they will release new modding tools for the alpha...
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arma 3 will not support modding right from the start ;)
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June :P
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Too much pvp not enough survival
Private Evans replied to roykingtree's topic in DayZ Mod Suggestions
Like in "The Walking Dead"... zombies are roaming around. A small place ( like Hershels farm) could be flooded and overun by them but a whole village could be relative safe.....not easy to simulate in a game though.