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Private Evans

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Everything posted by Private Evans

  1. Private Evans

    DayZ Double Developer Blog 14th May 2013

    In this case... will it be possible in the Sa to change the server during combat and to respawn inside buildings ? Any info ? PS: both should be impossible
  2. Private Evans

    Disagreement between a friend

    Arma 2 still is a good and realistic looking game (playing it on very high settings), Arma 3 looks amazing (for me better than battlefield or crisis which do look nice also but not really realistic).
  3. Private Evans

    DayZ Double Developer Blog 14th May 2013

    hmmm...simply spawn players which change server at the coast...problem solved...
  4. Private Evans

    Further expansion of Chernarus

    In this case.I can see also a lot of amazing community made maps for Arma 3 and DayZ SA like a mediterranean DayZ map using Arma 3 resources and also cool Chernarus maps for Arma 3 using the new DayZ stuff ( especially all the interiors for cool close combat sceanrios)
  5. Private Evans

    Clothing That Has Purpose/Utility

    this is brilliant ....
  6. Private Evans

    DayZ Double Developer Blog 14th May 2013

    would love to find letters, notes and newspapers...
  7. Private Evans

    Clothing That Has Purpose/Utility

    yap items should always have (if possible) positive and negative effects...
  8. Private Evans

    DayZ Double Developer Blog 14th May 2013

    got it... "groaaaaahhhrrr" means "Two Pints of Lager and a Packet of Crisps"....pissheads...not infected
  9. Private Evans

    DayZ Double Developer Blog 14th May 2013

    I w I would like to play it :P
  10. Private Evans

    Further expansion of Chernarus

    This is why Utes has been placed that near to the coast. It has been integrated into the existing map. However I think it would be cool to have the possibility to link different maps later on.
  11. Private Evans

    Further expansion of Chernarus

    From a technical point of view... Chernarus is a 2048 x2048 map using a scale of 7,5. This gives us a playable map of 15360 x 15360 meters (225 km²). Everything that can be seen beyond this map ingame is so called outside terrain and is generated automatically by the game engine. This outside terrain can not be edited!!! To extend the map you would have to enlarge the original heightmap, sat map and texture map. The next possible (highest possible) seize would be a 3072 x3072 map using of course the same scale of 7,5. The result would be a 23040 x23040 meters map (529 km²). BI editing software (visitor) allows also to generate 4096 x4096 maps but even they avoid this size because it tends to be unstable (beside other problems). The better (only) and more realistic solution to expand Chernarus (green sea region) would be to combine different maps via travelling(teleport) scripts. Green sea expansion http://forums.bistud...-Project-(GSEP) thats how it could look like cheers Edit : 3 areas are avaible so far and can be downloaded here : http://www.armaholic...itle&w=asc&d=30 .
  12. Private Evans

    DayZ Double Developer Blog 14th May 2013

    ...sorry but this looks like the mod..no really improvment.
  13. Private Evans

    Pay a development company to make DAYZ

    come on guys..this is pretty refreshing and new...not the usual dayZ should use the Arma 3 engine or sound quality of devblogs is poor whining... :thumbsup: from me for a completely new weak minded idea
  14. Private Evans

    DayZ Double Developer Blog 14th May 2013

    ...would be cool if it would require an antenna and a powergenerator
  15. Private Evans

    Houses, inspired by the origins mod.

    For me taking over buildings or large structures and barricade them is the only realistic solution for endgame scenarios. We have discussed tis a lot here on the forums and I think it could be done without cluttering the server too much.... PS: I also don't like the underground bases idea since building undergound structures is even more difficult to do than building a hut or small house..I don't think anyone would do this in RL...except using and expanding existing basements, tunnels or bunkers...
  16. Private Evans

    DayZ Double Developer Blog 14th May 2013

    some interesting news...but the the skies are still too blue, the devblogs too unprofessional and they missed the dec release date...so sorry I will not play this (I am feeling dirty now...Gummy paid me for this)
  17. Private Evans

    DayZ Double Developer Blog 14th May 2013

    :facepalm:
  18. Private Evans

    Houses, inspired by the origins mod.

    If Day Z (the original) would be like Origins I defenetely would not play it ! Beside the fact the Origin team has "borrowed" so many concepts, ideas and models from other modders, it provides nearly any crappy idea that should not find its way into the SA. This of course includes those sweet Hobbit safe houses. Probably I am simply too old but I find DayZ Origins simply immature and embarrissing.. Did anyone noticed this wooden western fort with the draw bridge in their latest teaser...come on this is stuff for 12 years old kids. We defenetely will have to discuss endgame content later on, but I am sure the devs and the community will provide better and more realistc concepts than this.... just my two cents PS: But maybe I am completely wrong and we will even see the survivors building cosy huts in "The Walking Dead" season 4...
  19. Private Evans

    Houses, inspired by the origins mod.

    i think it should be more like this :
  20. Private Evans

    Houses, inspired by the origins mod.

    Living in a small sweet hobbit house surrounded by a nice small garden fence, including a mailbox for my daily newspaper and having a nice chat with the neighbours In the evening after a hard day of looting...yes..that's my dream of living in a zombie apocalypse...honestly...I can see myself decorating my home ( love machine or wastland style) and going out for a pint on a friday night to the nearest trading point.....
  21. That's why modding would be so important for DayZ...adding all this little nice extras and details, not turning the original game in something horrible as Origins ! We still need a Modding Section !!!!!
  22. Private Evans

    DayZ Double Developer Blog 14th May 2013

    could not resist :P
  23. Private Evans

    Squad Member Waypoints

    Yap... GPS requires 4 satelites to work properly and around 24 satelites in orbit to work world wide...
  24. Private Evans

    DayZ Double Developer Blog 14th May 2013

    COD uses the same engine, resources, codes and game mechanics since part 2 (released in 2005).So it is not really difficult to pump out a new game every year just in time....same goes for games like Fifa etc...
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