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Your DayZ Team
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Everything posted by Private Evans
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one question though...about night time...which version will be vanilla...the horrible anti gamma cheating night including this aweful light around the player or the the proper night ?
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Sandbox games are all about options...and helicopters, boats, trucks, party busses and bikes defenetely provide options that allow a lot of different playstyles and roleplay experiences...so they are of course needed..maybe not for everyone but yeah...I personally never used a helicopter but I also never will forget the moments when looting one of the airfields and then hearing the sound of an approaching heli ...still talking about the mod when me and a friend were hiding inside the tower of Balota Airfield (lying on the ground shitting ourselves) while a heli was hovering just a few meters away above the tarmac....means this will even bring you fun if you are living the hermit life otherwise xD Also expanded crafting and cooking has been on the community wishlist since ever..same with a proper bow...so how a dev team is able to constantly ignore this for years is completely beyond me :( I stopped playing after the 1.0 release completely disappointed and even changed my steam rating (after years) to negative because of this release but I also noticed that the team from there on tried to fix this broken game and was adding at least some of the missing content. As someone said before 2019 was not that bad and even make me think of giving it a try again this year, with maybe some of more cool and missing stuff beeing added....after reading the so called plans for 2020...no chance...especially with no plans to finally bring us proper working zeds :(
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Proper MOONLIGHT is POSSIBLE! [VIDEO]
Private Evans replied to 0.64 Freerider's topic in General Discussion
Ah ok good to know...thx -
Proper MOONLIGHT is POSSIBLE! [VIDEO]
Private Evans replied to 0.64 Freerider's topic in General Discussion
In this case one question about server side options is it possible to disable this horrible basebuilding mechanics ?? If ever I would be fine with tents, fireplaces and hidden caches and of course some sort of barricading... cheers -
Well first of all the map is really awesome, with large, dark and scary woods and a lot of Stalker like locations. I would go even that far that it is in some regards even better than Chernarus+, since I really dislike what they did to the big coastal cities and the airfields. Making maps a bit different is also a good thing, you can't have everything on one map, Since Chernarus has become very urban , a predator like a bear fits a lot better on a map like Livonia. Contaminated zone would also go perfect with this map since the Arma 3 Contact Addon came with tons of CBRN items and stuff. Since the map is also a bit smaller and does not feature many huge cities it also should be possible to have a nice amount of zeds spawning. Combined with more polished survival mechanic this map could really bring the DayZ experience a lot of us were looking for. I wrote it before but in my eyes the devs made so many horrible and bad design decisions for Chernarus over the years that it has become completely boring to play...not even speaking of all the other stuff like bugs and missing content. Chernarus + is much to rural, the cities and locations are not only looking the same but there are no real hotspots which is very bad for gameplay and also there will be never enough zombies and players to fill this oversized cities . Driving the players away from the coast os also one of these horrible things. I also think locations on maps like Livonia could be made also a lot more detailed for that reason. Livonia and Namalsk are for me personally the last hope to bring me back if ever....
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Honest question, will we ever get proper inventory management?
Private Evans replied to rickyriot's topic in General Discussion
Regarding twatter...new day same shit...veterans will remember how pissed everybody was about Dean posting and answering on reddit only back in the days. Maybe the next devs in charge will prefer Instagram....who knows...same chance that we will see a Nintendo port instead of getting a propper working PC version xD -
I think this (BR) is just one step more to finally revive a dead horse. I am absolutely sure that they exactly knew for a long time ( 2017) that the engine change would not allow them to include all the promised features and that even a lot of the existing features would most likely not make it. At his time DayZ was more or less a dead game with a very low playercount played by only the hardcore fanboys. They knew that this would end as a complete disaster after so many years of development. They knew that even a lot of the hardcore veteran players would leave and that it would be impossible to reach new players with such a cut down version. So they completely changed direction...allthough developed on the existing PC plattform the main main focus clearly shifted to the console releases...remember gamescon last year was all about Xbox not even a single word about PC features etc. Consoles also benefit the most from the new engine changes. Modding tools and server files were released at a very early stage which is also not common and the game in general became a lot more casual and easy. So adding a BR mode is just another logical step and measure of BI to reach and establish a new , maybe even younger player base, to get as much out of their product as they could after the original concept/idea of this game ended as a complete major fuck up ! From a companies perspective they are doing everything right atm and this of course includes a BR mode which will for sure bring a lot of new twitch and yt content and also new players! If you take their other console game Vigor into account, their strategy even becomes more obvious.
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It is only performance and player movement which is exactly what was needed for console releases...it defenetely looks not as good as Arma 3 ( which is an old game). Weather, Lighting and especially far distant view is looking horrible outdated and it seems to be the price for a better perfomance. Again I personally would give a fuck about 60 FPS if I just could get all the good gameplay features that were in or promised but were then cut out....
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Point is BI drew a line finally of this never ending story since they knew for a long time that it would take another 2 or 3 years to get all the promised and missing feature and content in. A from a publishers point of view wasted time for an meanwhile old and outdated game with its still in many regards outdated tech. So they released it on consoles...made it a lot more casual and so succesfully reached a completely new base of players. Adding a battle royal mode in will bring a lot of new youtube and twitch content and selling dlc's some nice extra profit. They did everything right to get out as much as possible.....
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This would be advanced cooking which clearly falls under flavor features...so yeah...sorry but maybe someone will make a mod. Good thing though if someone makes a mod thx to the brand new next gen engine you will be able to enjoy your hoagie with fluid animations and 60 FPS xD
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So at least thank you for posting here on the forums being honest as far as possible and getting things finally clear... Focusing on modding support and server tech is the best thing you can do since it is now written in stone that only modding can save this game or to be better said make it finally the game we were hoping for for so many years. Somehow funny that it all started as a mod and will somehow end as one again in one way or another. I can clearly say that this/your final product for me personally is the biggest disappointment in my whole life as a gamer and BI supporter and if it would not be for the great Arma series I would never ever touch a BI product again.
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Nespesney just quit DayZ...
Private Evans replied to Weyland Yutani (DayZ)'s topic in General Discussion
Honestly when looking at the patch notes of the last two patches I personally think it was probably the right move to continue work without Peter Nespensy. Allthough his intentions always were to make the game more hardcore ( which is of course a good thing) he often confused a hard game with hard mechanics and controls and we ended up with a so called hardcore survival game that had no hardcore survival elements but horrible hardcore gun, reload, movement, inventory and crafting mechanics.Same goes for the basebuilding...a system that does not make any sense. A lot of time was spent for all this stuff...time that I think would have been better inversted in real gameplay mechanics and quality of life improvments. Seeing the return of stuff like autowalk and the classic press R reload mechanic seem to be good indicators...I really hope they will implement barricading ( for small and large buildings) at some point and bring back the proper night lighting at least as an server option. Not only implementing new/old stuff but also a change regarding a lot of game design aspects would maybe bring me back to play this game...and I guess not only me. -
Licensed Data Packages Now Available For DayZ Modders
Private Evans replied to Tom_48_97's topic in News & Announcements
Yeah also a very happy day for the Arma community 🙂 thx a lot !!!!!!!!!!!!!!!!!!!!!!! One question though...will this make it possible to use Arma 3 maps for Dayz and vice versa ?? -
Nespesney just quit DayZ...
Private Evans replied to Weyland Yutani (DayZ)'s topic in General Discussion
What makes you think that there will be someone new.....it is all about getting the game fixed and bring back some features.... I am sure they will continiue with the team as it is for the rest of the year. Enfusion engine is now being worked on mainly by the Arma team anyway .... -
Yeah this is why BI stated that a large part of the Arma team is now working on the Enfusion engine. Only the core parts of the new engine are done but it still uses many legacy components and still is outdated in many regards, lacking next gen tech features. I also have to agree with TheGordon in some way....I am so disappointed with this game here that I would be happy with just sharing them map assets with Arma 3 or even releasing Chernarus+ for Arma 3 in the future. This has nothing to do with the tech, I am sure they will improve and build a real good engine over time, but with the general direction as well as a lot of bad game design decisions...not to forget a communication that ranges between amateurish and arrogant.... I am of still excited for Namalsk though...
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Honestly WTF is wrong with you...it is hard to believe Dayz team even is connected to BI anyhow...just head over to the Arma3 forums and have a look for example at the new Livonia feedback threads...they are buzzing...devs are commenting , reacting to and hell even liking posts made by the community. Devs after 5 years still are active on the dev branch threads and we've got a bunch of Sitreps and Spotreps ( beside Community Radar) this year for a game that is not even fully supported anymore....not to forget we've got a Roadmap for Arma3 at least at some point every fucking year.... so again WTF ???? I tell you something...I believe this is your childish way to punish your Community for not being happy about your Version 1,0 release and the state of the game...strange enough radio went silent after the 1.0 shitstorm....can't be coincidence 😞
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If you have a specific question or want to report something quickly, the best channels to use are our Twitter account @DayZ or in in other words...fuck you forums 😕
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Oh I don't mean just discussing the bad things like low rez textures and stuff but also discussing all the exciting possibilities that DayZ sharing assets with Arma 3 could potentially bring especially regarding the new Arma dlc.
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Honestly....don't get me wrong but I feel it very strange this is not disussed here a lot more ( does say a lot about the forums here though) 😞
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This map not only uses a lot of Chernarus+ buildings but also vegetation, but it is completely irritating how much better it looks in Arma 3 compared to DayZ. Not only that, it also became clear very quickly how poorly optimized the DayZ buildings are performance wise compared to Arma 3 stuff. Even without furnitures and even with still a lot of horrible low rez textures on them. There is also a Shotgun which I think is taken from dayz as well (not sure since I am not playing this game anymore). However I am very happy to see both games sharing now more and more assets which will be very helpful for both modding communities 🙂 and I am also sure the Tractor and some of the CBRN stuff will make it into one of the next DayZ patches... cheers
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Peter Nespesny (Lead Designer) is asking the community about Armor Protection and Damage on Twitter
Private Evans replied to aux7's topic in General Discussion
I think it would be best to shut down the official forums .... -
...instead of less to none content, 2 cars with shitty physic and a few less hackers..bravo
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Just imagine they would have used the last two or three years to improve what we had thus far instead of wasting the time to remake everything from the scratch on an unfinished and buggy new engine...
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Why is it so difficult to drive?
Private Evans replied to Kent Gissing's topic in General Discussion
As stated in Arma3 devblogs and interviews a large part of the Arma team is now working on the enfusion engine ( the rest seems to work and support Vigor instead of DayZ). They further said that we will not see a new Arma title in the new future because of the new tech that will be used in all BI future games ( Enfusion) does not meet their standarts by now !! This engine is simply far away from being finished and even more far away from being next gen in this current state. This goes for vehicles, interior lighting, view distance, weather systems, ragdoll even map creating ... it will still take years not months to get everything on par with the current used next gen engines used in other games....and DayZ being the proving ground -
This is because they are not sure yet if they will be able to get the helicopter working for Gamescom....