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Everything posted by Private Evans
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REVIVAL: Where would you like a DayZ SA map to be set?
Private Evans replied to King of kong's topic in DayZ Mod Suggestions
posted this somewhere else before but this thread seems to be the better place for it... some early pictures (during testing) of a large project I am working on : http://steamcommunity.com/profiles/76561198055404693/screenshots/?appid=0&sort=newestfirst&browsefilter=myfiles&view=grid -
REVIVAL: Where would you like a DayZ SA map to be set?
Private Evans replied to King of kong's topic in DayZ Mod Suggestions
Arma maps are looking that good because they are based on real life terrains... if you are looking for a possible map location you have to look for a square of max 40x40 km.... :) -
DayZ Developer Blog 7th September 2013
Private Evans replied to SmashT's topic in Mod Announcements & Info
An alpha is for testing not for entertainment....I would prefer to see an extended closed alpha, followed by a beta providing all basic features and the complete map ( maybe without basebuilding and vehicles).... but that's just me :P -
DayZ Developer Blog 7th September 2013
Private Evans replied to SmashT's topic in Mod Announcements & Info
because me and my Mosin will look incredible sexy ( even without ammo) -
Subtle/Small Additions to make DayZ SA/mod more Hardcore
Private Evans replied to DemonGroover's topic in DayZ Mod Suggestions
THIS ..and making it more risky to run backwards and sidewards -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Private Evans replied to SmashT's topic in Mod Announcements & Info
I am sure the alpha will out before Christmas (2013)...the question is ...will Chernarus + be completely implemented ?? -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Private Evans replied to SmashT's topic in Mod Announcements & Info
nearly every huge structure has been discussed here ...http://dayzmod.com/forum/index.php?/topic/122076-huge-structures-in-dayz-sa/ just sayin... :) -
Snow biomes and Snowmobiles.(If im to late to add suggestions maybe it can be in an update)
Private Evans replied to HaloGuy212's topic in DayZ Mod Suggestions
@Cormyr have a look at this tutorial :) http://tactical.nekromantix.com/wiki/doku.php?id=arma2:terrain:zgm_tutorial1 and also here for the basics of BI tools and map creating http://www.armaholic.com/page.php?id=15141 -
Snow biomes and Snowmobiles.(If im to late to add suggestions maybe it can be in an update)
Private Evans replied to HaloGuy212's topic in DayZ Mod Suggestions
the screens show the pure Satelite/texture map :) no objects have been placed yet... Map will be called "Komandorskaya", a fictive ( but based on real life geographic data) chain of islands located in the Bering Sea between Alaska and the russian region of Kamchatka like the Aleutian Islands. Two islands will be russian and one island will be U.S. territory. :) could look like this : -
Snow biomes and Snowmobiles.(If im to late to add suggestions maybe it can be in an update)
Private Evans replied to HaloGuy212's topic in DayZ Mod Suggestions
I am currently working on this map http://steamcommunity.com/profiles/76561198055404693/screenshots/ snowmobiles would be perfect :) -
For this I would prefer a system using idle animations, facial expressions and stuff like blood covered clothes and items, but this could go also hand in hand with this "message" mechanics. But for scouting an area or building it would be cool to get some input representing different special senses ...
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Why always doing something that already has been done before..Metro..Stalker...Fallout....why not trying to think of new scenarios...new locations...new ideas :) just my thoughts
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August Round-up: DevBlog, #DayZDaily, Gamescom
Private Evans replied to SmashT's topic in Mod Announcements & Info
regarding the weapons...any infos about which handguns we will see in the SA ( beside the Ruger) ?? -
I don't like this hero/bandit thing at al. It worked well for the mod but is too much black and white, simple and gamey. The idea of fortifying houses/structures or predefined areas has been discussed a lot and I really would like to see this getting more improved instead of doing underground base building.The message idea indeed sound s interesting, especially since the devs are using this method for small status reports (hunger, thirst etc) anyway. Maybe this could be extended further...for example messages saying something about the smell of a place and/or the temperature. (extinguished campfires, burnt wrecks). cheers
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August Round-up: DevBlog, #DayZDaily, Gamescom
Private Evans replied to SmashT's topic in Mod Announcements & Info
Where is the september round-up...? :P -
Modding a mod( as long as no permission is granted) is usually an absolutely NO go for modders in most of modding communities...same goes for using stuff made by others without permission or earning money using stuff made by others...mods that are not based on this fundamental rools of modding should be not supported on offical sites but instead banned and ignored !!!!
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:) I know I am playing Arma since OFP ...but exactly this is the problem. DayZ modding is not really present on the Arma or BI forums ( or DayZ forum) ..DayZ mods all have their own forums and rules ... PS: I begin to understand why Rocket does not want modding right from the start and if they will allow modding later on, only in close cooperation with the devs ( if I understand correctly)
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This is the DayZ mod forum not a modding forum, not even a mod forum including a proper modding section.
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problem is that DayZ has no propper own modding community no forums and no rules...strange for a game that started originally as a mod itself.... PS: I am not asking again for a modding section :P
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Paranormal shenanigans
Private Evans replied to thunderjaguar6's topic in DayZ Mod General Discussion
I hope they will not remove the haunted bus stop when redoing the forests...hmmm can it be removed anyway ?? -
obsolete
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Because it makes no sense to pack everything into one map..skyscrapers, huge highways and metro systems would be cool but not in good old Chernarus :).But as I posted somewhere else before I really like the idea of having large instanced "dungeons" to explore...
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you are the man :thumbsup: btw I would love to see these instanced worlds to be used more for creating "Dungeons" ( like the interiors in Stalker) than for base building...this way the gameworld could be expanded without enlarging the current map ....
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you have to lower the ground of the map and fill the empty space with a static object ( like real houses with basement are built)...Sumrak made it this way on Namalsk to build an underground base :). You can not dig caves or tunnels....
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That's how DayZ modding is working atm..simply taking the work of others, tweak it and release it as something new....really don't like this just my two cents