Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by Private Evans
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you will never be a jedi...young lad :P
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wondering if there will be a subforum for DayZ SA on the official BI forums...if not this here will be of course the official forum ...and Reddit will just be the forum where to find the latest news....
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playing..Outlast, GTA V, Betrayer and of course Arma 3...no need to hurry devs
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something completely different.... what when infected would become zombies after being killed...means infected would be like in 28 day later.( could run, climb ladders open doors etc but also could be killed like any other human being) but after being killed they would return as zombies ( slow, but nearly unstoppable ...you would have to destroy their brain etc etc) thoughts ? idea taken from the book "Years of the Dead" written by Z.A. Recht
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Yap for example the Creation engine Bethsoft is using for Skyrim is basically based on the Gambryo engine they used for Morrowind back in 2003. An improved version of this engine was used for Oblivion and the Fallout series.... For the DayZ engine...it would be even possible to add DX11 support , Ragdoll and Physics ( All new Arma3 engine features) but this would take too much time now..maybe we see some of this added later on...
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NO...only if some other plausible background scenario would be provided !!!!
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I agree DayZ would work well or maybe even better in a "The Road" like scenario, where the last survivors were trying to survive in a post apocalyptic world,fighting for the last resources.blablabla.. BUT this would require a complete different game world including new threats and challenges which would take probably years to create. Stalker, Suvarium, Metro, Fallout, Mad Max, Stakeland, Book of Eli; The Road etc etc etc every single scenario would work with DayZ mechanics.... BUT since our apocalyptic scenario is based on a zombie virus outbreak, this has to be a vital part of the game and has to be implemented and tested from the very beginning !!!!!
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this :
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I personally do not need any more infos about the map or game mechanics like the item and loot system etc but I really would like to know more about the "Zombies". There is no info about how many different zombie skins we can expect ( I want clowns) and also nothing has been said about zombie sounds ( very important aspect I think)....how will los work?...how will they react to noise?..will they be able to smell blood? ...will they maybe try to avoid sunlight like in 28 days later? = more zeds inside buildings ( darker places) during the day and more zeds outdoor during the night....how dangerous will single zeds be ? ( I know married zeds are horrible :P ) maybe they could try to bite if close enough ( more damage and higher risk of getting an infection for example)...will there be additional randomly spawned herds roaming the map ? Will zeds have different stats ( randomly) ? Should zeds be able to sprint or should they be slower ( would require a player stamina system)...etc etc
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also getting some extra hype by watching season 4 of The Walking Dead...
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Not sure about treasure island ...could be just outside terrain created by the game engine ...
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Just imagine ...all the old places like Stary, Polana, Vybor etc overhauled....the complete remade north...Utes...all the new spots like the prison, new military bases, swamps, Cherno suburbans, the stranded cargo ship.... and all enterable :) and without zombies :P ( sorry couldn't resist)
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Private Evans replied to SmashT's topic in Mod Announcements & Info
this will not happen anyway... :) -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Private Evans replied to SmashT's topic in Mod Announcements & Info
DayZ would work with any scenario taking place after a complete collapse of human society.... just sayin -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Private Evans replied to SmashT's topic in Mod Announcements & Info
DayZ SA was not planned to be completely made from the scratch but at the end only the heightmap and parts of the core engine remained ( more or less...not talking about a handfull of game assets here) -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Private Evans replied to SmashT's topic in Mod Announcements & Info
yap...making a complete new game of this seize and quality from the scratch, with such a small team in ONLY two years seems like a good output to me :) Edit: I personally will not play the game before Chernarus + is completely implemented anyway...but that's just me cheers -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Private Evans replied to SmashT's topic in Mod Announcements & Info
my guess...alpha release in december (this year) ...beta release march/april and final version august (2014 of course :P )... ... -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Private Evans replied to SmashT's topic in Mod Announcements & Info
guess it is time to stay away from the forums for a while :facepalm: -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Private Evans replied to SmashT's topic in Mod Announcements & Info
Ok ....let's focus on the font again :P -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Private Evans replied to SmashT's topic in Mod Announcements & Info
Yap ..slower ( and if possible more) zeds in combination with a player stamina system would be much better...maybe spiced up with some more dead end streets inside towns and villages...would also play nicely with the new injured player animations ( the walking dead season 2 with Shane and Otis) -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Private Evans replied to SmashT's topic in Mod Announcements & Info
From watching the devblogs and of course playing the mod I would say the problem is not the AI but the animation system. Basic Zombie Ai is quiet simple ...idle..alert and combat depending on sound/noise, line of sight and maybe even smell.This works even basically well in the mod and since the devs ripped out the soldier AI from A2 (zigzagging and stuff) and improved pathinding (especially inside of buildings) and collision models things should be a lot better now. But what still looks bad and stupid is the way zombies attack or better said the way they always finish the complete attack animation first before recalculating the conditions. For example if a jump attack fails the infected should immediately start searching and hunting the player again and NOT finish the attack animation ( beating nothing else than air and ground).Same goes for all attack animations.The questions is if the engine can handle the needed smooth transitions ??? -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Private Evans replied to SmashT's topic in Mod Announcements & Info
...it is called narcism... -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Private Evans replied to SmashT's topic in Mod Announcements & Info
Yap but it's not not really entertaining these days. Maybe we should ask Rhino Whino to return...good old days where we were called "fan girls" at least :P -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Private Evans replied to SmashT's topic in Mod Announcements & Info
again...I would prefer to see an extended closed alpha followed by a proper open beta including most of new content ( especially the completeChernarus+ map !!),.. -
clowns..we need clowns