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Everything posted by Private Evans
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if you will check this forums regulary you will find ALL current news bundled and posted by the "SmashT" ... welcome to the forums :-)
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so zeds will always try to run in a straight line ( shortest way) to reach a player but if obstacles are recognized they will use generated paths which are dynamically generated...sounds cool :-)..
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Quick update for 19 November 2013
Private Evans replied to rocket's topic in Mod Announcements & Info
"Zombies now use gestures instead of complete animations for attacking" :) yes yes yes... this could mean an absolute breakthrough...zombies will no longer stop and then finish a complete attack animation before moving again but instead trying to hit you while moving...awesome especially in combination with the new pathfinding :thumbsup: -
Will some map areas be locked for the alpha ?...I would prefer it that way :)
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is it me or did they really slow the zombies down to work with some early kind of fatigue system :) ( would love that)
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obsolete...sorry
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Yap I am quite unsure if I should play the SA before they have added all of the new areas (especially the north). At least the basic layout should be visible not speaking about every little detail. Maybe it would be the best to lock those parts of the map for the alpha...but that's just me
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From my technical understanding they have to fix that for every single enterable building and the reason for this bug has been discovered just a few days ago...It does not hold up the alpha release but I think it should be fixed before.. just my two cents
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i hate cowardly incompetent fools
Private Evans replied to LeeHarveyEnfield's topic in DayZ Mod General Discussion
calling somebody a noob and coward but using 3.person to sneak upon him makes you a real pro.. . :facepalm:- 42 replies
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I would be fine with removing 3. person view for vehicles completely, implementing Physics and use ToH flight model... Beside that everybody is free to use TrackIR, joysticks, pedals and steering wheels :) which I think is the only way to get as close as possible to the real thing
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I will straight head for the Cargo Ship and open Private Evans Stalker Bar....
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now I am scared...always knew that something is wrong with our southern neighbours :P
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Since we've got ( as it seems) the Arma 3 godrays already, I guess we will see the Arma 3 fog and the new Arma 3 rain implemented as well
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On release day every time when I will see someone running around hysterically screaming like a schoolgirl, half naked, carrying all kind of useless items..I am pretty sure it will be one of you guys :P
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they enyoy torturing us so much....
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latest rumours...Beans Kings(only) will get the first bunch of keys in a few days... :P
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sounds like great fun...surviving a zombie apocalypse should not be easy...
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There are around 50 cities, towns and villages on the map to cover which does not include the new locations, Utes, and single farm house etc. I think 3000 zeds will probably be enough to cover these areas but we can't expect a lot of spawns in the wilds beside the occasional wood workers . Random spwaning herds could compensate that :-)
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By radio I mainly think of radio stations (cross server) like Radio Wasteland (from Fallout 3) bringing the latest news and playing some cool music (should be of course lore based) and people listening to it where ever and however it is possible. Most people here are imagening more somekind of Walkie Talkie when they hear "radio". I think it would be the best if the devs could create two different items...radios ( common) which can simply be used to listen to the radio stations and CB radios / Walkie talkies ( rare) for comunicating with other players.
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exactly....
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Since official cross server radio stations will be implemented I can not imagine radios to be that rare (headsets for communiction might be rare though). beside that people could spread word...
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...no more trading threads on the official forums but Instead player (server) organized market days anounced via radio stations...
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Since economy ( loot spawn) will be regulated by special main servers ( as far as I understand), global trading will be an important feature of the SA. Not forget to mention that the official featured radio stations will also not be tied to just one server , I think making all players feeling part of the same world even if they are playing on different servers should be a main aspect of the game. Question is how to handle this without allowing server hopping, combat logging and meta gaming and forcing players to use ingame mechanics instead.
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Check out the new lighting thats being implimented.
Private Evans replied to NagsterTheGangster's topic in DayZ Mod General Discussion
now bring us the Arma 3 fog :) -
I guess this is a question about the technical meaning and not about the release date it means that in arma2 the client had access to information about the blue area ( complete map) while now the client has only access to info about an area like the red circle....should be obvious what this means