Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
211 -
Joined
-
Last visited
Everything posted by Gravelsack
-
Hotfix Build 1.7.2.3 Rolling Update
Gravelsack replied to rocket's topic in Mod Announcements & Info
I should have mentioned this before: I had a goat do the same thing. I ran all the way up to it and right when I got there it blinked out of existence. -
Zombies have really low aggro now
Gravelsack replied to [email protected]'s topic in DayZ Mod General Discussion
In my experience, the gillie suit makes stealthing around zed way easier. Try taking it off and see what happens. I had the same thing happen to me before. I do agree though, that the zed are still way too easy. -
1.7.2.3 zombie player detection is still to high
Gravelsack replied to [email protected]'s topic in DayZ Mod Suggestions
No it isn't. It's fine. -
Hotfix Build 1.7.2.3 Rolling Update
Gravelsack replied to rocket's topic in Mod Announcements & Info
Yes. I successfully got the meat, harvested wood, built a fireplace, lit it, cooked the meat, and ate it. All of these things worked flawlessly. -
Hotfix Build 1.7.2.3 Rolling Update
Gravelsack replied to rocket's topic in Mod Announcements & Info
Ok, played 1.7.2.3 for about an hour. Overall It felt good. Frame rates were good depending on server. I used sixupdater as usual. I got to play on one of the new 100 man servers and it ran great. zed aggro seemed appropriate, and dealing with them felt more fluid. I did get aggro'd a couple of times from some distance away, but it didn't feel 'unfair', just that I wasn't being careful enough. Also, animal behavior seemed to be working better. I saw a goat, a cow, and a sheep, and they were all being quite active and walking around. The cow appeared to try to run away when I shot it. I ran into some connectivity issues, mostly the 'no message received for x seconds', but one time I was 'kicked off game: battleye not responding'. I suspect that it was because every single server was filled to capacity. Good patch, runs smooth even with 100 players! -
Ok, just got to try 1.7.2, and I took a few notes while I was playing. I used Six updater to update and everything went smoothly as usual. I logged into Seattle 43, and it was 38/50 at that time. My ping was 13. (guess where I am!) I felt that the load times were a little bit longer than before, but not really all that long. Just long enough for me to go "...is it working?" All of my gear was present and accounted for with the exception of my camo suit. I am now wearing the civilian clothes. Oddly enough, I still have my old pair of civ clothes in my inventory. I spawned in the correct location I noticed a new field on the debug monitor that said "Visual: 4.5". It went down to 0 after the sun went down. The framerates were great. The only time I noticed a drop was when using my binoculars. As far as Zed behavior goes, I didn't particularly notice a difference. My visibility icon was at 0 the whole time though, because the sun was going down on the server. So, darkness is correctly affecting your characters visibility (was it before? I don't remember). I aggrod 1 zed and led him into a church. He stopped running at the doorway like usual, and I was able to dispatch him without alerting any more zeds with my 1911. Then I sprinted full up through the town and aggrod about 7 zed. They chased me across the field, and I was able to juke them without trouble in a long barn, just like before. So, overall I notice no meaningful change, which is disappointing, as I currently find them absurdly easy to deal with...hopefully they will be tougher when it is brighter out. Did I mention that I was getting excellent framerates? The game ran smooth as glass for me, and my rig is nowhere near top of the line. Great patch! I know others are having trouble, but I can only speak for myself. Nice work.
-
Silent fix reducing loot spawns after vehicles cleanup [2012-07-06]
Gravelsack replied to herd's topic in DayZ Mod General Discussion
I found a couple of backpacks earlier today, but they were the only things in an otherwise empty supermarket. Strangely, every deerstand I've checked in the past 3 days have been either empty or had a g17 in it. -
Life expectancy now 47 minutes? What's up?
Gravelsack replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
I know I'm doing my part to bring the average lifespan up. Haven't died for like 10+ hours on my current character. -
DayZ players attending Rezzed, Brighton
Gravelsack replied to strayshadow's topic in DayZ Mod General Discussion
Can anyone who attended Rezzed comment on the demo of 1.7.2? I'm dying of curiosity! -
Ok this guy cracks me up
Gravelsack replied to Strategos (DayZ)'s topic in DayZ Mod General Discussion
Frickin' Hilarious! -
Life expectancy now 47 minutes? What's up?
Gravelsack replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
Stats went down after the DDOS. My guess is that the current survival time is only based on data collected since then. Zombies Killed used to be at 75 million. Now it's down to 14 million. Also, we had hit 1 million murders before the DDOS, and now we are back down to 250,000 or so. -
If you rat somebody out, they can just create a new player profile in Arma2 and carry on as if nothing every happened. Naming them won't help you know who to trust until we have persistent character names.
-
Is it me or does this sound like a good idea
Gravelsack replied to Jhenryis1's topic in DayZ Mod Suggestions
Just another example of people hiding behind anonymity. The less anonymous we become, the harder it is to hack and exploit without consequences. -
a MAJOR game change without changing any current mechanics
Gravelsack replied to FinalJustice's topic in DayZ Mod Suggestions
I Like the idea of creating a new map that has a better layout, but I don't think that having 2 different maps is the way to go. Part of the fun is in the interaction between people of different playstyles. I play as a lone wolf, but it wouldn't be fun if I didn't think somebody was going to shoot me at any moment. It's this tension that makes the game for me. Otherwise it would just be a nature walk scavenger hunt. Lets say I played as a Lolsniper, the game wouldn't be as much fun without saps like me to pick off. We need each other, whether we like it or not. I do agree with you that resources should be highly localized. One gas station is a good start. What if NVG only spawned in one building? A compass can only be gotten from a certain town? Now you have to go to these places to get these things, and so does everyone else. I think this would be an improvement over being able to just hit random loot spawns until luck provides you with your kit. Also, greater player density would help things immensely, and I believe that servers of up to 200 players have already been hinted at. Time will tell. -
Anyone else feel like i do when they die?
Gravelsack replied to Death2u's topic in DayZ Mod General Discussion
Sweet! I'm at #4! That means I'm almost done. :D -
Boars for Bandits or how I think I've interpreted 'winning' at DayZ
Gravelsack replied to John_Raven's topic in DayZ Mod General Discussion
What I mean by 'challenging' is not so much that it become more difficult to stay alive, (as in by zed being tougher etc) but rather that there be a wider variety of things that have to be done to stay alive, such as resource allocation, and time management. As it is now, once you find the basic survival kit you're pretty much set. -
Time for the [RP] tag? (Prototype thread.)
Gravelsack replied to dajonkel's topic in DayZ Mod General Discussion
Then just pretend they are NPC's ;) -
Boars for Bandits or how I think I've interpreted 'winning' at DayZ
Gravelsack replied to John_Raven's topic in DayZ Mod General Discussion
This is pretty much how I play as well, although I tend to run around in cities just for shits and boggles. Keep in mind that not all of the content is in game yet, so this play style may become more challenging in the future. I for one certainly hope it does, and right now I'm just trying to keep my character alive until 1.7.2 is released. -
rocket & team: When you fix disconnect exploits, do NOT announce it
Gravelsack replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
/signed -
As the title of the thread states, I put the question to you: What should the purpose of the humanity stat be? We know that it is being tracked, and is based on our murders. Many people want to punish low humanity People with low humanity do not want to be punished, and I don't blame them. Right now we have the heartbeat system, but I think that it is imperfect, and really just a variation on the bandit skin system. Lets assume that we are not going to use humanity as a punishment/reward system, but that we are committed to keeping the stat in game. What then should be done with it? What is its purpose? I invite your input on this matter.
-
What Should Humanity Be For?
Gravelsack replied to Gravelsack's topic in DayZ Mod General Discussion
so do meme generators. -
I think it would be cool to look out over a field and suddenly see a guy running in the distance, only for him to disappear a second later. I think any hallucinations should affect players equally and not be dependent on humanity.
-
I've heard tales of an NPC sniper that pursues you relentlessly.
-
DayZ Mobile app for Android (v. 1.50)
Gravelsack replied to [email protected]'s topic in DayZ Mod General Discussion
-
DayZ Mobile app for Android (v. 1.50)
Gravelsack replied to [email protected]'s topic in DayZ Mod General Discussion
Thanks for making this. I already use it extensively. I like the feature that keeps the display from turning off, so I can use it effectively as a map while playing. [suggestion] Is it possible to make it so that it remembers the location of the map you were looking at, rather than resetting your view every time you rotate the phone from vertical to horizontal?