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Your DayZ Team
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Everything posted by Gravelsack
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I agree. Now we're actually Running from the Zombies! I mean, that's what zombies are for!
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Hotfix Build 1.7.1.1 Rolling Update
Gravelsack replied to rocket's topic in Mod Announcements & Info
lol... you said "nintendo-hard content". -
Hotfix Build 1.7.1.1 Rolling Update
Gravelsack replied to rocket's topic in Mod Announcements & Info
See my previous two posts where I'm all arrogant like "I dunno, seems the same to me so far" And then I start a new guy and all of a sudden I'm running all over the place from zombies. It was a pretty big difference. -
Hotfix Build 1.7.1.1 Rolling Update
Gravelsack replied to rocket's topic in Mod Announcements & Info
So, I was initially experiencing the new patch on a well equipped 2 day old character with gillie suit, an M16A2 M203 that I had fired a handful of times, 6 magazines of ammo, and a full survival kit. Things were pretty easy. I was sneaking all over like I usually did. So, I decided to push the boundaries and carelessly (and a bit on purpose) I let him die. I started a new guy, and I can say that it is way easier to sneak around zed with a gillie suit. I played for an hour, and only managed to get a shotgun which I quickly spent the ammo on. I was actually using my ammo up! I was playing more carefully, not just holding down the forward key till my hand was sore. It was awesome, and way more tense. I found myself actually hoping to run into someone...which I did, and he shot me, but that's not the point. It was awesome. I fully approve the change. Also, I suspect the zed are not spawning in the buildings, but are being kited there by players, and then getting stuck in the floor. -
Hotfix Build 1.7.1.1 Rolling Update
Gravelsack replied to rocket's topic in Mod Announcements & Info
So I just played for about 2 hours without aggroing a single zed. As far as I can tell there is no difference. -
Is hearing now decreased by losing blood? I started out hearing just fine, but now I'm down to 4000 and I can't hear anything except music (so I know sound is working). Also, the zombies are just as easy as ever to sneak around. I barely notice the difference.
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hearing linked to blood lvl?
Gravelsack replied to Gravelsack's topic in DayZ Mod General Discussion
Seriously? I never even noticed that...though now I switched servers, and it's back to normal -
When someone asks you if you are a God, you say YES!!!
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Derision & Scorn - Can We Make A Fresh Start?
Gravelsack replied to esaciar's topic in DayZ Mod General Discussion
I find your rational plea for mutual respect offensive! -
+1 on batteries, not only for nvg, but also for all flashlights, gps, and anything else that runs on electricity.
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* [NEW] Humanity GUI indicator removed But still keeping track? Rocket is like Santa Clause. He knows if you've been bad or good, so be good for goodness sake...
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Life/Death Calculator = intrinsic value/culture
Gravelsack replied to hoik's topic in DayZ Mod Suggestions
I support this idea. I would also like to suggest that the chance for a loot pile to drop empty cans should increase the more that loot pile is looted, thus encouraging exploration and making the various farming techniques for military gear less productive. -
And that question is: "If you were told that you may kill anyone and everyone you want with no immediate consequences, but that there may or may not be consequences for doing so in the future, would you do it?" or, to put it another way: "Is this going to be on the test?" I think by now we've all answered that question for ourselves.
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My g17 light had been working fine, then suddenly stopped. I tried rebooting and a couple different servers and it never worked again. I wonder if it's possible to break them?
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[DayZMod] The Dayz Statistics thread!
Gravelsack replied to Ander (DayZ)'s topic in Mod Announcements & Info
So I just did ((alive characters + survival attempts)-(bandits alive + bandits killed)) / (bandits alive + bandits killed) according to this 1 in 16 characters gets flagged as a bandit... Is that right? -
20 words or less: Super-Low Humanity Detection
Gravelsack replied to rocket's topic in DayZ Mod General Discussion
YES (try it out) I say give it a shot, but persistent identity would work better in the long run. -
Kronzky's SP "hack" removed (his words)
Gravelsack replied to rocket's topic in Mod Announcements & Info
Rocket, my question to you is this: Is there anything that users like myself can do to help in situations like this? There are many of us who desperately want to see this mod succeed and become what it can and should become, and who respect you for your vision, and for the honesty and integrity that you have displayed thus far. Seriously, if there was something I could do (aside from not participating in the mud slinging) I would do it in a heartbeat, and I'm fairly certain that most players agree with me. -
So, even though bandit skins have been removed from the game, are bandits still being tracked? Can a person still get 'bandit' status for killing other players, even though it's not displayed? If the answer is yes, then currently only 31,017 players out of 170,749 are bandits...that's only 1 in 5 players who are bandits. Is that right?
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A man's name is only as good as his word
Gravelsack replied to Gravelsack's topic in DayZ Mod Suggestions
Of course it's do-able in a game. Everyone gets one name. Done. If you would seriously buy a new copy of ArmaII just to escape a bad reputation then hopefully you'd at least weigh your decisions more carefully the second time through. Oh and for clarification: I don't mean to imply that there would be some 'reputation' stat or score based on your kills. I'm talking about real reputations earned through actions and decisions that you actually make while playing. -
20 words or less: Spawning without a weapon
Gravelsack replied to rocket's topic in DayZ Mod General Discussion
YES! I think this would be epic awesomesauce! -
I like to imagine that we, as a community, just "woke up on the beach." This is a different type of game, and not everyone who plays knows exactly what to do with it. So naturally, they go with what they know, which is to shoot people. I don't blame them. So far this sandbox has a box, but very little sand. As features get implemented their will be a greater variety of playstyles to explore. Until then, it's 'Bandits' vs. 'Survivors', and not everyone knows which side they belong to.
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A man's name is only as good as his word
Gravelsack replied to Gravelsack's topic in DayZ Mod Suggestions
I totally agree with this ^^ -
A man's name is only as good as his word
Gravelsack replied to Gravelsack's topic in DayZ Mod Suggestions
I like the idea of a discoverable "true idenity" as well. It would add a certain level of whodunnit to the game. -
A man's name is only as good as his word
Gravelsack replied to Gravelsack's topic in DayZ Mod Suggestions
Yes, but how do players in game recognize you? I don't think I'd want my unique ID number displayed. -
A man's name is only as good as his word
Gravelsack replied to Gravelsack's topic in DayZ Mod Suggestions
They seem to get around that in every other game that makes you select a name. Someone already has your name? Choose a different one.