-
Content Count
2503 -
Joined
-
Last visited
Everything posted by lvg
-
Are you running the Arma 2 Beta patch? Also provide details on where you purchased
-
To fix it copy the addons from ARMA 2 to your Arma 2 Operation Arrowhead folder, should fix it
-
1.60.93825 required (among other issues)
lvg replied to ayaz2810's topic in DayZ Mod Troubleshooting
This tends to mean you're not starting the beta patch as combined ops, which version of the game do you have? -
[GUIDE - STEAM] To those spawning invisible / No Debug + Errors / Beta Update
lvg replied to lvg's topic in DayZ Mod Troubleshooting
Here you go. Attached! Would you mind me having a look on Teamviewer? Everyone gets the error but it's usually ignored, are you sure the server you're playing on isn't the problem? -
Bad version means the server you're playing on is running a beta patch, Please look at this for help with the patch http://dayzmod.com/forum/showthread.php?tid=18588
-
The Game is good, The mod is good. Bai
-
That's rofl, the guy should of invited him in not shot him, also you can get in tents?
-
There is a teleportation hack, shame you didn't get his details.
-
Playing Dayz on a Cracked ArmA:II
lvg replied to Someone2 (DayZ)'s topic in DayZ Mod General Discussion
This Forum doesn't endorse privacy, you will get no help here. Locked. -
I spoke to Ander about getting in, best using IRC to speak to one of the Staffs
-
The new format is: DayZ - Location ID (version/beta buildnr) [difficulty][timezone] dayzmod.com - hosted by Customtext With alternative long format (includes the city): DayZ - Location ID OptionalCity (version/beta buildnr) [difficulty][timezone] dayzmod.com - hosted by Customtext The Location SHOULD be the countrycode (international format) . US, DE, UK, SE and so forth. Version should be the current dayz version running. Beta is which build/version of ARMA2 you are running. Other special versions may be added after this (try to write in similar style to other servers). If you currently have a cityname in your server you can keep using it for a while, but we'll ask you to get a new countrycode ID and then name your server with the second format if you want to keep using citynames. As for difficulty, you should enter REGULAR, VETERAN, EXPERT or similar. If you got a custom setting you want to mention that differs from standard ,then use the following: 3DP:ON <-- thirdperson on 3DP:OFF <-- thirdperson off CH:ON <-- crosshair on CH:OFF <-- crosshair off RP <-- roleplay server Timezone should be valid international timezone. Customtext can be either your name or the url of your page. Example valid servernames could be (servernames below are entirely fictional.. sort of): DayZ - SE 1 (v1.7.0/Beta 12345) [VETERAN 3DP:OFF][GMT+2] dayzmod.com - hosted by DayZDevs DayZ - SE 5 (v1.7.0/Beta 12345) [REGULAR RP][GMT+2] dayzmod.com - hosted by DayZDevs DayZ - SE 1 STOCKHOLM (v1.7.0/Beta 12345) [VETERAN 3DP:OFF][GMT+2] dayzmod.com - hosted by DayZDevs
-
It will work fine.
-
Rocket, I'm paying for a dedicated server that sits idle waiting for server files.
lvg replied to hohlraum's topic in Mod Servers & Private Hives
-
Moved to gallery.
-
[GUIDE - STEAM] To those spawning invisible / No Debug + Errors / Beta Update
lvg replied to lvg's topic in DayZ Mod Troubleshooting
- ninja edit - File ver: 1.60.94.130 1.60.94.209 Prod ver: 1.60.0.94130 1.60.0.94209 same in OA and beta dir. Could you post your RPT file should be %userprofile%\AppData\Local\ArmA 2 OA -
''this server is running an incorrect version''
lvg replied to RaZor901's topic in DayZ Mod Troubleshooting
Are you joining the same server or is every single one doing it? If all try looking at this http://dayzmod.com/forum/showthread.php?tid=9124 -
Rocket, I'm paying for a dedicated server that sits idle waiting for server files.
lvg replied to hohlraum's topic in Mod Servers & Private Hives
Real men don't use instructions, if you provide me with your instance number in a PM I'll give you the server files. And there are thousands of requests for servers, for a small team. -
[GUIDE - STEAM] To those spawning invisible / No Debug + Errors / Beta Update
lvg replied to lvg's topic in DayZ Mod Troubleshooting
Made the thread on the 17th >.> -
[GUIDE - STEAM] To those spawning invisible / No Debug + Errors / Beta Update
lvg replied to lvg's topic in DayZ Mod Troubleshooting
Are you sure you've installed it correctly? when you go to steamapps > common > arma II operation arrowhead, right click arma2oa > properties > details, and where is says product version, write the number here -
Are you pressing G then right clicking the items on the right side of the screen?
-
Moved to trouble shooting Please look at this thread. http://dayzmod.com/forum/showthread.php?tid=18588
-
101 Servers violating slot requirement
lvg replied to Soapy (DayZ)'s topic in Mod Servers & Private Hives
Well said. -
Player Request: US91 Needs Dev or Experienced Admin Attention
lvg replied to Time Glitch's topic in Mod Servers & Private Hives
The chat thing, i'd love help with because no one seems to know. When logging in and out of servers if it's night, it does actually make it day again, on all servers I've played anyway, i've never played on our servers while it's dark mostly due to the fact they're US time where as i'm UK time and restarting the server seems to reset the current time. Loot is something rocket mentioned in the change log about it being a bit buggy I hate to say it but hackers on my home server which is 90, have been finding cars and driving them off the map somewhere, not sure if it's on 91 as well. hoping 1.7.2 will fix some of these problems. -
[GUIDE - STEAM] To those spawning invisible / No Debug + Errors / Beta Update
lvg replied to lvg's topic in DayZ Mod Troubleshooting
No problem you can send your moneys to 123 lvg street pl0x -
[GUIDE - STEAM] To those spawning invisible / No Debug + Errors / Beta Update
lvg replied to lvg's topic in DayZ Mod Troubleshooting
If you already have a beta installed you will need to completely delete the beta folder and the arma2oa.exe and install the newer version and copy and paste the arma2oa.exe from the new beta folder to the root directory again.