Just my 2 cents. 1. Zombie parade. Just finished watching the final episode of The Walking Dead Season #2, and I came up with this idea which I think would be pretty awesome to implement. If there are any fans of the series here, then you must recall the scene where the chopper attracts this big horde of zombies out the city. In the final episode the horde reaches the 'safe' barn, which is located in the middle of nowhere. Wouldn't it be nice to have horde's of zombies spawn separately all through the map, which you can actually run into while walking in the woods? This horde would require new movement mechanics which determine the direction of movement when no player is around. Like for example, you could have them moving linear towards cities and villages in big groups while always vigilant for sounds and player-movement. 2. 'We are all infected'. Nobody really knows what triggered the zombie-apocalypse in the first place. So let's say we live in a world in which we are all infected with this virus and once dead we become zombies ourselfs. Now the virus has a side-effect which kills you after a big amount of time, and it can only be stopped temporarily by drinking an 'elixer'. This rare item spawns only in one of the 4 improvised command center's,which are set up strategically across the map, right before the outbreak. The fact that you have to actually go and get some of this medicine regularly in order to survive, will cause players never to run out of an objective. It also brings a new element in the game when playing in teams. What do you do when your running out of time while your mate has one elixer in his backpack? Can you still trust eachother? 3. Vehicle vs. zombie interaction. You remember the scene on the highway with all the broken cars? As if now, vehicles can't be damaged by zombie-attacks and are a safe haven for payers while under attack. Wouldn't it be more realistic if zombies we're able to damage a car and the player in it? On the other hand, I would like to add that vehicle should be stronger then they are at the moment. Sometimes running over a stopsign causes the car to explode. Some idea's; 3.1 Spikes; Players could set traps for cars by throwing spikes on the road.These will cause the wheels to get damaged bad enough that it forces a car to stop. 3.2 Wheeltype's; There should be 2 type of wheels in-game, offroad and regular. Offroad have +50% speed on offroad terrain, and visa verca. The car only works if 4 sets of wheels match. 3.3 Toolbox; A toolbox should be required for every single repair. 3.4 Carkeys; Each type of vehicle requires a set of keys which can be found in residential spawnpoints. This way vehicles can't be stolen from campsites without having the right type of key at hand. 4. Zombie characteristics. If you are a fan of The Walking Dead, you proparbly noticed the huge effort that were made by the stylists of the show. You tryna tell me children cant be zombies to? I would like to see different type of zombies, each with their own characteristics. Kid zombies; They can outrun you but are easy to kill. Female zombies; They can sense you earlier then other zombies and scream louder, causing an uproar when they spot you. Male zombies; The regular Day-Z zombies. Military zombies; While chasing you they have a longer field of range. Most of the time, the only way to get rid off them, is to kill them. 5. Proximity sensors. New rare military item which consists out of a remote device and sensor parts. Once the sensors are set up and a player gets to close (50m-100m range) the remote device will start bleeping and a that particular location gets higlighted on your map. 6.Military convoi. You remember the scene in the hospital hallways where military personel starts shooting the people during the outbreak? We should have extremely rare military convoi's which shoot at any player and are very hard to beat on your own. The convoi's loot should consist out of 'elixer's', heavy weaponry and vehicles. Beating them could be an team-objective. The meaning of their presence is unknown. See you in Cherno, Gooogle.