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Your DayZ Team
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Everything posted by klesh
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Show me the bark you n00b. Any man knows that.
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Always. B)
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To clarify my previous statement, I am an oldskool fan of the idea of one giant hive, like the mod. Ghosting and whatnot aside, I wanted DayZ to have all players together as much as possible. KoS'ers and PvE'ers and lunatics and hermits, everyone all playing together. Now, if you don't want to be bothered, you play offline instead of adding to the nonviolent population online. Private hives already slit the online community enough as it is. I also don't think modding is a good idea for this game.
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The more people playing single player, the less there are to populate the world. I don't think its a good idea to split the players anymore than public and private hives and 50 man servers do.
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I knew a woman who slipped and fell in the bathtub. Alive one day and dead the next.
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DayZ Rust-like signs you can make and draw on to show your base/markings/flags/warnings/etc
klesh replied to skullduggery86's topic in Suggestions
http://www.urbandictionary.com/define.php?term=TTP -
Go post this in the Audio Developer's subforum where he doesn't post.
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Did you have to even use your AK?
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Please can you help me understand a few things
klesh replied to Druringtons's topic in New Player Discussion
Such a nice man with all your answers Steaks & Potata. :thumbsup: :beans: -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
klesh replied to SmashT's topic in General Discussion
Are we supposed to take you seriously? -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
klesh replied to SmashT's topic in General Discussion
There are more, but not in mod numbers. They are dangerous. They have several new attacks that have been added, and you cannot circle around them with ease like before, though you can outrun them. Their AI is improving. You can sneak past them, and even when running you wont agro them from 200m anymore. Shooting a gun in a town is like ringing the dinnerbell again. Not sure about spawning. I know you can clear a town out and be safe for a time. They are not insta-replacement-spawning like they did for a time. They are still a work in progress, but they are considerably better than a year ago. New animations are coming as well, such as a crawling zombarino. hoard AI has been shown as well. Looked cool, but rough around the edges. -
What clothing set/weapons would you add if you could?
klesh replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
The neverending military stuff you guys keep posting all looks the same, and frankly looks no different than 90% of people you meet in full camo already. The other 9% are newspaws on their way to the barracks to get that camo, and the remaining 1% thats left walk around looking like regular people. -
Any of you guys wonder what time period dayz is in.
klesh replied to Azzerrrr's topic in General Discussion
I will admit i certainly have not... yet I see rl dayz videos made by kids running around in places that look exactly the same, and these videos are being made present day. So I presume, that there are still post soviet looking areas of the world in 2015 that look exactly like what we see ingame. -
Any of you guys wonder what time period dayz is in.
klesh replied to Azzerrrr's topic in General Discussion
Here is the thread I was reffering to: http://forums.dayzgame.com/index.php?/topic/213782-any-of-you-guys-wonder-what-time-period-dayz-is-in/ Some highlights are Chris Torchia said DayZ follows right after Arma 2 in a timeline. FNX.45 wasnt made until 2012. http://forums.dayzgame.com/index.php?/topic/213782-any-of-you-guys-wonder-what-time-period-dayz-is-in/page-2#entry2085262 And a further link to yet another thread discussing this, which is now dead because it mustve been merged. http://forums.dayzgame.com/index.php?/topic/213782-any-of-you-guys-wonder-what-time-period-dayz-is-in/page-3#entry2146153 -
Any of you guys wonder what time period dayz is in.
klesh replied to Azzerrrr's topic in General Discussion
We've had this thread over and over. I cant look now, but in the past threads I have posted that the epi-pen in game has an expiration date printed on it. You can go back from this date, because epi pens have a given shelf life to which the exp date wouldve been calculated. This gives you a date when the epipen was created ingame. IIRC, i deduced the game was taking place in at least 2014. -
why doesn't the bipod fit on the mosion?!
klesh replied to GhostSlayer (DayZ)'s topic in General Discussion
http://www.accu-shot.com/Atlas_Bipods.php They all need a rail. Anthony, don't come out with an aggressive tone, especially when you are wrong. It's just poor form. -
Look at the DayZ logo. What do you see in it: Look at the dayzmod.com website. What is the first picture you see:
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I can get on board with this, its super annoying when combined with the dukes-up slow-walk. There are indeed a few instances where you put away an item from your hands and leave your dukes up, when it makes quite a bit more sense to have them auto-go-down.
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I'm not interested in the protection and certainly not capacity.
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The audio guy you hired is silence personified. I like the developer interaction a lot with this game. He hasn't even logged into the forum in months after posting a thread to "discuss audio". It leaves the impression that audio, or at least player discussion about audio is not important. Its non-existent. Its very disappointing.
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Any vest besides police or anti-stab.
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Seems you answered the thread's question in your opening sentence. Well done.
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Survivor Gamez VI Discussion Thread [SPOILERS]
klesh replied to tux (DayZ)'s topic in General Discussion
Seems silly to have publicized games events for an alpha game. -
Sound guy could learn a thing or two from Mr. Hicks.