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Stay safe out there,
Your DayZ Team
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Everything posted by klesh
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Quarters are pretty standard. I highly doubt they would refer to them in those terms if they meant something different. Thats like saying we don't know their definition of "day"... it's pretty well universal.
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Necrobumping here because some time has gone by. I had a look at the developer's 2015 roadmap that was posted on DayZTV. FYI, we're 2 weeks away from the middle of Q3 (consisting of July, August and September). It would seem that development has fallen well behind the projections of the roadmap. Will this result in roadmap features being dropped, or further extension of development time?
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I thought you weren't allowed to kick people from any server for not following your pretend rules?
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Am I the only one who thinks the mod had better atmosphere?
klesh replied to Sperglord's topic in General Discussion
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Am I the only one who thinks the mod had better atmosphere?
klesh replied to Sperglord's topic in General Discussion
I encourage you all to go over to the Developer's Audio subforum where you can have a truly engaging conversation with Andrej on the finer points of audio within DayZ Standalone. http://forums.dayzgame.com/index.php?/forum/146-audio/ -
Don't you dare tell me to deal with it pal, I'm voicing my opinion.
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Nope. You'll just split and fracture the community into little niche servers that wont ever have healthy populations because everyone is playing their own version of DayZ. Exactly what happened to the mod.
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TIL that DayZ runs much smoother on Windows 10.
klesh replied to Grimey Rick's topic in General Discussion
Sweet! I just had a look at it. It looks terrible. :( Got alot of that shitty windows 8 look to it. Edit: omg -
Modding things like new maps will be the death of the Standalone game. Words, to be marked. This isn't Skyrim.
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TIL that DayZ runs much smoother on Windows 10.
klesh replied to Grimey Rick's topic in General Discussion
Really? Ive got legit win7ultimate 64, so I get a free upgrade to 10 as well? -
If you get it now, it should be to participate in the testing and development process. This is what you have to click on every single time you "play" DayZ during it's development. If that doesnt sound appealing, don't buy it. Wait for it to be released.
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Ooh, that is pretty lame. When I heard it was being made enterable, I naturally figured you'd be able to get up top. I guess it's just a tiny little shed then eh?
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Walk up to a picture hanging on a wall in a house. Note height. View in other camera, notice it is the same. Profit.
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It got moved a few patches back. Its right at the eyes now.
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Weird, they're out of Thailand.
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I am almost certain a simple scroll of the mousewheel reveals the menu on the left where you can turn on your headlamp or flashlight.
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end product - how will new players know howto xxx?
klesh replied to nl's topic in General Discussion
I would expect a nice, proper .pdf user manual when the game goes to 1.0. Easy enough to add to, should changes be made. Its not like you're printing them like the old days, as rad as that was. -
Indeed. Kerbal Space Program went from Alpha at 0.24 to Beta 0.90 in one patch.
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Mini 14 is a great gun, step-grandpa had the Rach Rifle version. We would plink with it up in NH. Lots of fun, would be great to have in the game. More civilian, less military in general would be good.
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Do you tell her that the My Little Pony barn is just over the next hill or something? How are you managing player retention? :)
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Running: 1) As in character moving forward without any input? 2) As in, whenever you press W, you character is sprinting instead of jogging?
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Yeah, optimization is late beta, no?
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I think they added rolling rounds. Silent roll is Arma. Crawling on your belly while toggling walk instead of run is iirc the quietest approach method.
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Alcohol tincture + gasoline = improvised solvent? http://www.artsparx.com/undmatsolv.html