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Everything posted by klesh
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Since you can't get a refund, are you gonna try the game when its finished? I mean, you're just gonna give yourself high blood pressure sweating a problem you can fix. Go play something you like, and in a year's time when its out of Beta, give it a whirl. Don't know what else to tell ya. At least you got a laugh out of the pictures.
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About 2 years ago is when they paused for the cause and decided to create a new engine for the game. Tons of backend stuff has been going on that the player is only starting to see now. I think you're vastly overestimating one man's affect on any given project. The game is being developed by a team of serious game makers who have the same idea of what the game is to be. It hasn't been sold to EA and no one is pissing all over the original idea. Apples and oranges. There might be some validity to you're points, sure. I am willing to let them finish the game and then I will make a judgement as to its quality or worth. Its like walking into a kitchen and complaining that the medium rare filet mignon you ordered is cooked wrong when it hasn't been placed on the grille yet.
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You bought a game that isn't finished, and are complaining that its not finished. Try waiting till it is finished and play it then. All of your complaints are very common and are frankly uninformed. Who cares if the original lead dev left; there are others filling that role. You make it sounds as if development stopped 2 years ago.
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Stuck under the floor of the green elevated house
klesh replied to Puchi's topic in General Discussion
The one with the barn/garage, 2 greenhouses and a pond nearby? -
How to make DayZ great again (by LIRIK and Shortyyguy)
klesh replied to -Gews-'s topic in General Discussion
Vehicule? lol -
Risk is all part of the equation, man.
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Here is wideo from (yes, actual) Czech countryside. Vat I hear? Birds singing!
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If you're playing on experimental and have a question about something there, post in the experimental forum. It could always be something with the latest build. Posting in General is going to find you discussing with people not playing the same version as you.
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There is indeed a fix for this! Let me know if the admin needs it.
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Easy explanation! Unreal team does not have the same agreement with Automobili Lamborghini that Bohemia does.
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Not sure where you're looting, but there is oodles of clothing out there. I refuse to carry anything but pristine rags as a result. ;)
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Until you sneak up and axe him in the back of the head because he is too focused on camping military tents. ;)
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1PP has alot less jerks in it.
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I recall initially them initially (waaaay back) wanting instanced versions of underground bases. Load into them like an interior cell in a Bethesda game. Guess that isn't going to happen.
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Lightning in a bottle has certainly come and gone. However, I have friends who wont play Kerbal Space Program because it doesn't look modern enough. People will always make poor and uninformed decisions. As long as you know whats up, don't feel you need to defend anything. Their loss, ya heard?
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I like the public hive. I think it should be run by Bohemia, if it can be run properly with decent support etc. Its the original vision of the game, and should not be abandoned. We're all on the same Chernarus+. Same goes with persistent zombies, keep trying, don't resort to ranged spawning. I'd rather see the game try to take care of people hopping servers and spawning on top of you. If you try to spawn in within 500m of a player, it wont let you, pick another sever (or it auto pics one for you with the closest time of day, ping etc).
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I feel like the Gews of Herb, lol. Hey, baby!
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I still want them weed bags. Last time I was in Cherno, at like 3am, there was this baby out on the street corner... it his diaper. I was like "Yo, baby, what are you doing out here in the middle of the night?" He turned to me and said "Leave me alone, I'm selling weed!" Thats when I knew the apocalypse had really begun. These look like premature sativa/haze buds. Someone pulled them too early. If you tried to sell me buds with that much stem attached (bottom two), then I'm going to need a bag thats overweight. Man, someone needs lessons in proper pruning to encourage flowering. Just leaving your plant like this is no good. Between that and harvesting too soon, no wonder those buds above look like amateur hour. Thankfully, these are non-feminized so we'll be able to continue the lineage. Just remember to yank those males out the garden unless you're doing a seed run. Actual Death Star strain info: If you wanted to actually be pedantic about this, the buds shown above are not really representative of a Death Star kind of grow. I'd also love to see some moldy buds, for those times where other types of plants have a problem and you find those bugs on them. You can't pull mold off buds like bugs off a tomato plant, so this would be evidence of a failed crop, and time to start over.
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Having to resort to "dynamic spawning" of zeds is supremely disappointing.
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They wont carry on after death. Lest we forget, the soft skills are intended to give value to your character's life, such that people will value their +25 wood gathering skill accumulation to the point that they will second guess their desire to kill on sight, should they be killed and lose that skill accumulation. Their whole presence in the game is to add value to your currently alive character. This puts the soft skills in a very tough place, balancewise. They have to be reasonably trivial enough to not be OP (getting +11% more meat per gutting isn't going to break gameplay) but at the same time be valuable enough to snap people out of their call of duty playstyle thats essentially ruining the gameplay for many players. "I could shoot at this guy, but that would be too risky as I don't want to lose my super-mechanic skills." I'm not sure that would be enough for the adrenaline junkie type kos player to change their playstyle. Those people value their waterproof camo clothing, their super army gun with all the sexy attachments etc far more than their character's life. Those players might not even participate in the activities that give you soft skill increases; just a quick run to the gear up spots, and then pvp. Beards wont do it either, because you aren't seeing them behind gasmasks, bandanas and balaclavas, the standard outfits of the kos people. Perhaps the above in concert with super rarity of guns and ammunition... maybe there is some kind of combination that will be powerful enough to dissuade people from killing everything they see.
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I guess you didn't see the video where Hicks went over the above roadmap and discussed it point by point, where they are, and why?
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This is the antithesis of "don't get attached to your gear."
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I have some screenshots of the pyramid head from pre-alpha. Are we allowed to share them now?