Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
2148 -
Joined
-
Last visited
Everything posted by klesh
-
I'm enjoying it too.
-
Whats your ideal server population?
klesh replied to Karmaterror's topic in DayZ Mod General Discussion
Is the number the standalone is shooting for still 150 per server? IIRC, thats where it was the last time I heard anything on the subject. -
Except you mean beach instead of work, right? ;)
-
;)
-
Standalone's gonna be great!
-
I can only hope you will never ever be able to earn gold and buy guns and lockable anything in the standalone.
- 82 replies
-
- 25
-
-
Why would you presume he was global banned for talking on sidechat?
-
DayZ Early Access on SteamDB.info?
klesh replied to crazykid1297's topic in DayZ Mod General Discussion
So, this is what the icon will look like: -
What's your Favorite MOD for this MOD
klesh replied to xalienax's topic in DayZ Mod General Discussion
*sheds a tear for Iron Front* -
About the only thing decent in the current crafting batch of recipes is the baseball bat variations. 1 Baseball Bat + 2 nails gives you a nailed baseball bat. Seems reasonable enough. 1 Bat, 1 nails and 1 barbed wire gives you the barbed wire baseball bat. Thing is, neither seem any better (in fact they seem worse) than the trusty hatchet, so going through all the hoops of crafting the bats seems pointless. I have made both a few times, and I always just drop them for the better-functioning hatchet.
-
Name Tag Stickers and Viewing People's Journals
klesh replied to bloodiedsimper's topic in DayZ Mod Suggestions
Idiots would run around with it saying various profanities, or nonsense such as Hello my name is "Slim Shady'. I prefer a wallet with a Chernarus Driver's License in it. Collect them all! -
Seeing overheating would be cool too. Perhaps passing out because you ran too far and overheated, cooling off with a drink or inactivity to fix and get back to normal. Full red on the thermometer always struck me as something that should be reserved for overexertion with a nice green being optimum body temperature (75% full thermometer with the color green). Red - overexertion, passing out, blinking, heatstroke ->(bloodloss?). drink, swim, inactivity to lower. Orange - overworking, heavy breathing, need to cool it down. Green - optimum temperature. Blue - cool, swimming too much, rainy nights, inactivity at night. Purple - freezing, blinking, hypothermia, catching a cough, infection, bloodloss.
-
Not when one group is charging a fee to use the map, and getting lawyers involved if you don't pay up.
-
I think I have found one pair in the barracks as well. Rangefinders a couple times, and more GPS than I can shake a stick at.
-
TheDevildogGamer is in my server come and join :D
klesh replied to wiredsniper's topic in DayZ Mod General Discussion
Never heard of him. -
Help please banned trying to play game again
klesh replied to nanotech (DayZ)'s topic in New Player Discussion
Don't hack and learn to use punctuation. -
I would love to help, but I don't know anything about coding in Arma. Sorry bro.
-
A makeshift timed splint would be great. works for 10 minutes giving you time to try and find some morphine. :thumbsup:
-
Best settings for spotting people
klesh replied to Ragstorm88's topic in DayZ Mod General Discussion
What a bullshit thread. Max your graphics to what your rig can handle. Don't be a dick. :emptycan: -
Congrats! One thing I can think of that is positive for limiting the fire rate of the DMR that recoil wouldn't help, would be someone running in a CQBing with it. With the nerf in place, it limits the amount of blasting away someone can do in a 3rd person situation (where recoil changes designed for scoped use wouldn't have an effect). I was using one yesterday and had a zombie bumrush me. I could probably click 3-4 times rapidly for every shot the DMR would spit out. So, going into a grocery and performing a spray and pray cant be done as well anymore... which I think has the proper effect if its supposed to be used as a sniper rifle.
-
IMHO those are good changes, high level end game military stuff should only be in military installations like barracks and chopper crashes. I wouldn't think common people living in residential apartments would have a military grade ghillie suit in the closet.
-
Sure but we have automatic guns all over the game, who cares about their availability in the civilian market, especially if the gun is only found in military locations. Isn't the point of this thread to be if the gun does xyz irl, it should do it in game too?
-
I know, I'm just saying that the guns don't always have their rl performances in here. It is a game after all. If you're going to point out the DMR nerf, you might as well bring up the M14AIM's lack of rl features as well. :)
-
Doesn't the M14 have fully automatic fire irl too? Where is that in the mod?
-
Razor, we've run into a situation repeatedly where when someone is injured and has low blood, they are not able to be bloodbagged. When you perform the bloodbagging, you get the same instant "Transfusion successful" feedback that you get when you attempt to bloodbag someone that is at 12,000 blood. If you wait a few minutes, you are then able to bloodbag that person. If that person immediately logs out, and back in, you are able to bloodbag them. I am not sure if this intentional or not, but thought I would report it.