Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by klesh
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It would be.
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If you ever knew a woman who has been raped, you would've chosen better words for your thread title.
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At least you posted those ones in the right forum section.
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What stops people taking SA features over to the mod?
klesh replied to scaramoosh's topic in DayZ Mod General Discussion
Well, you're wrong there. -
I know that my entire company shuts down and no one gets anything done when the boss goes on vacation.
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Yeah, they probably have been just goofing off.
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They should make a Private Hives section of the forum where "all things related to Private Hive servers" can go... Oh, wait.
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I was one of those who couldn't play it as well, and I wasn't on a hype train. Its a videogame ffs. :P Excited, sure, hypetrain server stalker, no.
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I just call it "stupid".
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The answer to that is right in your OP:
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The latter.
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Incorrect!
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They have artists, modelers, map makers etc on the team that have nothing to do with the things they're trying to fix before release.
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Yeah man. :thumbsup:
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Vid wont explain it as its solely for Skyrim (which uses a similar system for AI pathfinding). It really depends, since the zombies' geomentry is being checked for running into walls, the probably arent checked for running into doors. It would then depend on whether these roadway planes can be made vertical (over a door) and then be made to move (to match a door being opened). That is an unknown at present.
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These are the new ones.
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Beans for the Colonel Flagg signature!
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Precisely. As rocket points out, preventing them from hitting walls using the wall geometry and their body geometry is too resource intensive. So this way is an optimized technique to achieving the desired effect (no zombo clipping) while saving server resources for other awsomeness.
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Its kind of like the "Navmesh" for the Bethesda game Skyrim. You need to make an area that dictates where the AI (in DayZ's case, the zombies) are allowed to travel. Check out this video to see that system in action:
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*pew pew* https://twitter.com/Hicks_206
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Right, which is why I said server fps. You can have 120 fps on your machine while the server is at 15.
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Stability and performance are 2 different things. The build is stable, they are focusing on improving performance of it.
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