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Everything posted by ImageCtrl
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In my opinion, the current compass is an example of over-design.
ImageCtrl replied to ZedsDeadBaby's topic in General Discussion
Was editing it out, because I thought the same... sorry for that... >:( I feel bad now. Your FOV is reduced to the lowest position. -
In my opinion, the current compass is an example of over-design.
ImageCtrl replied to ZedsDeadBaby's topic in General Discussion
Oh, sorry. Thought the video speaks for himself. IT IS THE FOV. -
In my opinion, the current compass is an example of over-design.
ImageCtrl replied to ZedsDeadBaby's topic in General Discussion
https://www.youtube.com/watch?v=SoKTlEp3qmM :beans: :beans: :beans: -
Rolling Update Rev. 0.30.113925
ImageCtrl replied to Hicks_206 (DayZ)'s topic in News & Announcements
:thumbsup: :beans: :beans: :beans: :beans: :beans: :beans: -
In my opinion, the current compass is an example of over-design.
ImageCtrl replied to ZedsDeadBaby's topic in General Discussion
The animations are placeholders. They are not final. I like the idea "no HUD". I hope that things like holding a pistol and a flashlight, looking at compass armed etc work in the final animations. -
In my opinion, the current compass is an example of over-design.
ImageCtrl replied to ZedsDeadBaby's topic in General Discussion
This maybe happen one time. In the rest of your dayz time you know the directions from this airfield if you are not totally brainless. BTW in this early alpha you need 4 sec checking the compass in jog mode. All included, you are back with your weapon after 4 sec. -
In my opinion, the current compass is an example of over-design.
ImageCtrl replied to ZedsDeadBaby's topic in General Discussion
I like this idea. -
In my opinion, the current compass is an example of over-design.
ImageCtrl replied to ZedsDeadBaby's topic in General Discussion
Complex? Which part? I remember 2 messages. The first is below 25% hunger/thirst. The secend is 100%. All other is between this. You call this complex? No over design here with the compass. You should be able to read the compass when you jog. You can do this. -
Nice aiming. My reaction at the last kill was the same as your. :P I told you that I hate you?
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The stupidest / funniest thing you did ?
ImageCtrl replied to [email protected]'s topic in General Discussion
Testing fall damage. I jumped from black mountain castle. Fall damage works fine. :P Bonus, you get a quick ride to the beach. -
How will flying work? Simulator or Arcade?
ImageCtrl replied to DayzForumer's topic in General Discussion
I guess it works like inTOH. They use an improved version of the TOH engine. It is wanted from a big part of the community. See nothing illogical here. -
How will flying work? Simulator or Arcade?
ImageCtrl replied to DayzForumer's topic in General Discussion
How to... :P dayz map -
Balistic Helmet is in the backpack. My theory is not proven, thats right. :P
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Wearing military clothes is like holding a sign "PLEASE KOS ME". :P
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No limits. All weapons I can imagine should be in game.
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How many item slots it has?
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I don´t know why he is not aiming in meele. I do it in first person this way + aiming.
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face him, strafe left or right when he attacks you, attack him, he gets down. he goes not down, repeat...
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What should the rarest item in standalone be?
ImageCtrl replied to Twixxer's topic in General Discussion
lol, you have no fantasy... -
What should the rarest item in standalone be?
ImageCtrl replied to Twixxer's topic in General Discussion
atomic bomb -
You are worried about destroying a door?
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Since this is supposed to be so realistic
ImageCtrl replied to Meedle's topic in DayZ Mod Suggestions
Play the game 10h more and thats the last thing you are worried about. -
Comparing a open world game with a corridor game. Funny. :P Static... You never blow up houses in dayz, right? You can. You never drive a ural through the woods, right? All trees get can get down. In HL2 two types of wooden objects can destroyed. Wooden boxes and baricaded windows. You can remove in dayz player set barricades. If wooden boxes get implemented (I hate games with wooden boxes, they are 90´) than I bet you open them like in RL. (like the cars etc...)
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I think the second quote is important and true. All 24h (ingame) one skill point. You can set this skill point on a skill you have used in the last 24h. Why the high numbers (Bandaging 50 times etc)? You "must or can" exploid them to gain faster than others.