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Perplexelerator

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About Perplexelerator

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  1. Perplexelerator

    Get an Alpha out!!

    I'd like to look this "problem" of SA not being released yet from a different perspective. The problem is that some people find it very hard to wait for something they really want badly, and especially games with their long development time. The problem is not that it takes time to make a good game. The problem is that a lot of gamers CAN'T WAITTM for a good game to be made. When people moan and groan about waiting for a game, I sometimes get the impression that waiting is some kind of extremely taxing form of activity that they are forced by the game devs to engage in. I imagine they experience waiting as some kind of hellish ritual concocted and conducted by evil game developers that refuse to release their games just because they want to torture gamers. This is all in these gamers' heads. The "waiting pains" will mess with their heads, and they might start to get all kinds of weird worries and start to fabricate all sorts of conspiratorial ideas and theories about why the game is late. The more you wait for something, i.e. the more you agonize over not having the thing you are waiting for, the longer it takes for you to get it. This form of "active waiting" simply slows down perceived time. By waiting in this way, you are merely punishing yourself for not having something you can't have right now. Does this make sense to you? The best way to wait for something is to not wait for it. In practical terms this means distracting your thoughts from thinking about the thing you are waiting for. Don't start or enter threads with questions or conspiracy theories about why SA isn't out yet. The point is to not think about SA. Play the mod or other games, and spend less time in the forums. Imagine if you could completely forget about SA until it was released. All of a sudden it would simply be there, like magic. So, waiting for something by NOT waiting for it, is a bit like a magic trick. Things seem to simply appear out of nowhere. If in this situation the game was riddled with bugs at release, you would probably THEN say that they should have waited with the release. If all else fails, put yourself in a coma until the game is released. Consult your local certified brain injury specialist to find out how this may be achieved. Good luck. Or, rather, do as this cat – sit down and watch Star Wars:
  2. Perplexelerator

    Anti-Banditry

    I don't think this kind of suggestion is in the spirit of DayZ. Any kind of simulation of any kind of psychological "trauma" should be avoided in DayZ. I like to differentiate between "hard" counters and "soft" counters against killers or KOS. Basically any sort of "hard" counter, like psychological problems of your character, should be avoided. An example of a "soft" counter against hill top snipers would be something like morning fog rolling in over Cherno and Electro, so the snipers (at least for a while) won't be able see anyone moving about down there. This is a counter I would consider "legit" in DayZ.
  3. Perplexelerator

    I keep missing with the hatchet - any tips?

    Nice tips, herr doktor Duff. Just read about the new machete, so I will definitely try to find that. I play 1st person only, so I will experiment using my trusted "try and die" method. I actually managed to find one vanilla 1st person only server with night time. A rare thing these days it seems. Not a lot of players on it, though.
  4. Perplexelerator

    I keep missing with the hatchet - any tips?

    OK, thank you, Boneboys. :)
  5. Having been away from the mod for about a year now, I just recently loaded it up again to check out the many changes, and it's looking rather interesting. Cooked myself som bacon yesterday, mmm. Looking forward to some fishing. I would also like to say that I appreciate the work that the mod devs are doing, continually experimenting with new stuff and even releasing hotfixes. :) Anyway, as the title says, this post is really about the hatchet. I used to play DayZ stealthily, always crawling between the zeds when looting and using my trusty old hatchet to deal with those I aggroed. I wouldn't always hit them, and sometimes I would get Mike Tysoned and die (which was fine, BTW), but I would definitely hit them more than I missed them. Now it seems I miss them far more than I hit them, so something seems to have changed with regard to this while I was away. It seems particularly difficult to hit them after they start pounding on me, but it's also been difficult to hit them before they see me, even though I was definitely close enough to hit them, and that little puff of smoke from the strike seems to be right at them. So I was wondering, is there some specific place you need to hit them now? Or do you need to be at a certain distance? Any tips? Thank you.
  6. Thanks for the heads up. :) Registered and voted.
  7. Perplexelerator

    Dayz koS would be rife irl if there was an apocalypse

    - Making predictions about how human beings would behave in a situation that has never occurred before is really mere guesswork. And my guess is that since human beings are social animals, they would organize in groups of various sizes. This is only a guess, though. Also remember that in reality human beings can do a billion different things, not just run around looking for loot, fix cars and fly helicopters. I would guess that in the beginning there would be scientists working towards finding a cure. Now, real smart people could obviously kill these scientists on sight for, er, being alive and trying to do something useful, and blah, blah, blah, <and more pure speculation on my part...> But let's say you happen to be correct, wouldn't we have the following scenario: This infection makes human beings an endangered species, and what do we do? In our infinite stupidity, as suggested by Einstein, we proceed to kill each other, because that makes sense in a situation like this. So, on a species level we are committing suicide because of fear and paranoia. (Great... but there is a better way to do it, I think. Just follow the example of VHEMT (google it), and let's die out peacefully as a species without all that noisy gunfire. It's not a bad idea. Sometimes it's just embarrassing to exist as a human being. (I vote for the ability to turn into a goat.)) - You're playing a game that has guns, and you just want to shoot your gun. Is that too much to ask? I hear you say. [i'm hallucinating.] No, of course not, I reply, but think about it. If we all start to KoS, what we have is a Deathmatch game. Do you really want DayZ to be a deathmatch game? Yes, I hear you say. Nonsense! I roar. How dare you!??! You can't just barge into my hallucination with such a stinking opinion! Huh, I seem to have lost the plot somwhere. Now, where did I put it... Anyway, in short: All KoS = Deathmatch game -> Dream of open world player generated content in a unique game is dead. Condolences to us all.
  8. Perplexelerator

    Why I quit (yes another one of those threads)

    I think it's OK that you let off some steam before you leave. I'm thinking you'll be back for more non-buggy and non-glitchy punishment once SA has matured a bit. Anyway, good luck with your next game. :) Should't there be a rant subforum here? If there is any game in need of a rant subforum, this would be it, I think. It could be called simply "Aaaarrrrgggghhh!", "£@!!2%#!&", "Tears of rage", "The great venting cabin in the woods", or "Instead of punching your screen" or something. Then there could be a subsubforum called "The goodbye rant" or "The farewell rage party" or something.
  9. Perplexelerator

    Debug Monitor Gone?

    I think of the non-existence of stats as part of "anti" in anti-game. Even though I used the debug monitor to check my blood level, I'm glad it's gone. This game has broadened my mind as to what a multiplayer game can be, and I want it to be different. Stats are in every other game, but think about it, what does all those stats really have to do with the game? I think it has more to do with the players than the game. Can't games be about more than stroking your e-peen and popcorn flick "fun"? Also, rather than an I-win button or a boost-my-ego button or a total-badass button, this game should have a die-horribly-in-total-despair button.
  10. I would like the option to holster all weapons so I can have my hands free. This might help a little if you say "friendly" when approaching someone who only shoots you because they are particularly paranoid. I'm sure approaching someone when you hold a raised hatchet doesn't exactly fill the other guy with confidence about your benevolent intentions. The word "friendly" doesn't exactly fit the picture in this case. Here is how holstering could work: I have a hatchet, a primary, and a secondary. If I hold the hatchet, the mouse wheel menu says: Add Hatchet to tool belt <Primary> <Secondary> If I have my hands free, it says: <Primary> <Secondary> Hatchet If I hold the primary: Holster <Primary> (or Shoulder <Primary>?) <Secondary> Hatchet If I then select <Secondary>, there should be an animation where the character first shoulders his primary weapon, and then unholsters the secondary. This should take a little time, so that there is a small advantage to not holding a weapon. Switching from hands free to primary could for instance be twice as fast as switching from secondary to primary. I'm not going for realism here, so I think unholstering a secondary weapon should take a little longer than in reality. I'm going for extra tension. :) Also, I would like it if you could see the holstered weapon and the hatchet in the tool belt on the character. Oh, and of course, with holstering one can have duels. Draw!
  11. Perplexelerator

    Heat and sickness

    I think it was only a couple of weeks ago that my heat icon started flashing. I started shaking a bit, but I did not cough. I used a heat pack, so the shaking stopped and the icon stopped flashing. Never experienced it before or since.
  12. Perplexelerator

    [FIXED] - Stuck on debug plain - reset requests

    I got stuck on "Setup completed, please wait..." on all the 6-7 different servers I tried today, but no luck on any of them. Then I found this thread and simply logged on to #CZ02. Problem solved! Thanks! :)
  13. Tutorial: How to puke and shit at the same time.
  14. Even though I constantly give my W key the middle finger, it never quits on me!?
  15. Perplexelerator

    Tranq guns for standalone

    I support this idea completely. I had a similar idea a couple of days ago, knocking people out with a club. Then someone suggested a stun gun, which might have more of the desired effect, but a tranq gun could work too. Anyway, here is my idea of how it could work and some examples of what it could be used for: http://dayzmod.com/forum/index.php?/topic/95566-stunned-knocking-someone-out-with-a-club/
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