Jump to content

Widget (DayZ)

Members
  • Content Count

    40
  • Joined

  • Last visited

Community Reputation

18 Neutral

1 Follower

About Widget (DayZ)

  • Rank
    Woodland Warrior

Contact Methods

  • Website URL
    http://www.czerno.pl

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

1005 profile views
  1. Widget (DayZ)

    Dynamic zombie values

    How about making zombie boost made by nearby players? For example, 10% to damage to us and damage reduction on zombie for each player within range (i.e. 500 meters). This value might be capped to 5-6, for me, uncapped might be also look great. I also thought about all players boosting one random statistic of a zombie. One player would boost zombies durability, other one damage, other speed. So there would be different mix all the time, like for example sometimes same hard zombies but twice fast. This would be real game changer, especially in big cities where players love to deathmatch using axes. 10 Players nearby? Twice hard and twice more threat zombies everywhere. Also, idea would scale difficulty for larger groups which have numbers advantage. If not in vanilla, it would be great if we have such opportunity while modding, to boost some zombie parameters. There might be some mechanisms to play with if there is an option to boost zombies somehow. I'm affraid just one thing, that this might hit server performance.
  2. Widget (DayZ)

    A few thoughts on.. (Difficulty, Modding, etc)

    We had our servers online about 3-4 years ago. We've tried to make our fork of vanilla DayZ at dayzinfo.pl and we had a private server closed for Polish community. Our ideas were to create DayZ same style as you have it right now in SA. We were working on hunger system similiar to current only (we also had stomack and life was generated when you were full), unfortunatelly our main coder had real life problems and had to stop. But part of it was already working on test server. We've also tried to reduce damage output by removing some weapons and dropping spawnrate of better ones. Like for example we had one sniper M40 which was not so powerfull as DMR. Result of such tries was that there were 3-4 pieces of M40 on server. All in hands of 2 top groups on server. That made real advantage because they had sniper rifle, opponents had AKMs and M4 with iron sights. Even if there would be loot controled by economy, even if there would just 1 piece of each type of top tier weapon, all those weapons would be in hands of top teams which would make then even better. That is the end game on server where are good teams and bad teams. I am hardcore player, I want game hard. In DayZ, 7 days to die, only first 1-2 days are hard. In DayZ MOD, getting rifle, high capacity backpack and 2-3 cans of food ends nightmare. End of challenge, only players are "difficulty" then, rest was just too easy. Balance is not a solution here because you do balance at some level. There will always be situation where your gameplay is hard below balance level and easy over it. You can set that level high but finally game would be easy and gets easier as you reach endgame. It think that difficulty shouldn't be linear. That just don't work.
  3. Widget (DayZ)

    A few thoughts on.. (Difficulty, Modding, etc)

    Difficulty itself isn't a problem. As server owner of DayZ MOD I saw that most problems comes with snowball effect. It is the difference between freshspawns and full geared players. Skill, good gear, lot of loot gives hell alot of advantage. We've tried to make our server harder in DayZ MOD, removed one shot-one kill guns, made top tier loot harder to find. Result was that most skilled teams that never died, owned the server because all worse players died with AKMs with ironsights in their hands or other crap weapons. So I think that difficulty should rise with our lifetime. Each day should be harder somehow then previous one. In this way, poor players won't have their game too hard. Old hardcore players that never die would have their life more challenging. Wouldn't that be something that would work for everyone? I have no idea right now how to fight snowball effect. If DayZ gonna be real hardcore style, worse players would be screwed. Why not make a game that would give a challenge for all type of players? Even without modding.
  4. Widget (DayZ)

    CZERNO.PL #1 [50 slots], PVP, AUTO WHITELIST, 1PP only

    We are back in buisiness. Server IP changed so if you have server bookmarked you have to update it in favourites.
  5. Widget (DayZ)

    CZERNO.PL #1 [50 slots], PVP, AUTO WHITELIST, 1PP only

    Changes to the server! BUUUMP!
  6. Widget (DayZ)

    Loosing character

    Thanks for reply. I know and I warn everybody not to join too early. I am not saying about this case. Lot of guys lost their character when server was running for at least 10-20 minutes. In fact we have lot of aware players, they know procedures how not to loose their char but they do...few times now. That's why I am asking you if you have same. We have persistence OFF because ON is still unplayable for most of people.
  7. Widget (DayZ)

    Loosing character

    Hi guys-administrators. Today I am comming to you asking you about the statistics.Everyday I hear complains about loosing character data. Literally everyday. People are pissed, they also say that this situation take place only on our server but not on others private shards or even public servers. What's your statistics about it? Do you have same situation? Also post your provider, mine is FragNet.
  8. Widget (DayZ)

    Server suggestion - please reduce spam

    There is a problem with messages when player tries to join the server and: is not on whitelistslotlimit is set Join tries spam chat so hard, people don't see server messages set in BEC. Please remove those messages from other players chat.
  9. Widget (DayZ)

    CZERNO.PL #1 [50 slots], PVP, AUTO WHITELIST, 1PP only

    Translated names + conflict process. This is how looks taking over terrain: http://widget.gato.in/konflikt/conflict1.jpg http://widget.gato.in/konflikt/conflict2.jpg http://widget.gato.in/konflikt/conflict3.jpg Names for 2 sides of conflict: - Scavengers - Order of Unfading Flare
  10. CZERNO.PL COMMUNITY SERVER SPECIFICATION server location - (EU) Frankfurt, Germanyprime time at 19:00-20:00 [GMT +1]server restarts: 19:00, 23:00, 3:00, 7:00, 11:00, 15:00 (GMT+1 time)messages 1h and 5 minutes before server restartpersistence: OFF (till it is fixed by devs)view mode: 1st person perspective onour people use to play in the middle of the map (no Electro deathmatch 24/7 sorry :( ) ABOUT US Hello! We are Polish community trying to do something extraordinary about DayZ. We are looking for alone players and teams. Our players mostly play in the middle of map territory (Sobors, Veresnik, NWAF), instead of Electro deathmatch. MORE ABOUT US (our private shard contest entry) HOW TO SIGN UP -> WHITELIST (in 1 simple step) 1. Go to http://guid.czerno.pl/and sign through STEAM. You are whitelisted!
  11. Widget (DayZ)

    GUIDs to copy in game menu

    Do you realise how much work it is? Right now I add about 10-15 GUIDs every hour. Checking everything by my own would take whole hour to add GUIDs. We had same problem in mod, now we have a problem in DAYZ SA. People are just stupid, that's why I ask devs to create such option.
  12. Widget (DayZ)

    Lock server on start for 1-2 minutes

    Yes, you are right. I talked to hosting support, he said same thing. I also thought about puting one virtual player at start so it will load mission (as a temporary walkaround).
  13. Widget (DayZ)

    GUIDs to copy in game menu

    I know this tool because it is written by my community member :P. People use it and still 30% of them got problems. They keep posting me wrong hashes somehow.
  14. Widget (DayZ)

    GUIDs to copy in game menu

    That's not a solution for me :/
  15. Widget (DayZ)

    GUIDs to copy in game menu

    Please let people to copypaste GUID from game panel, I have wasted a lot of time time to correct peoples GUIDs and look for correct ones inside logs. This was a problem in MOD, now it is again.
×