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mr_chabowski@live.co.uk

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Everything posted by mr_chabowski@live.co.uk

  1. mr_chabowski@live.co.uk

    Melee Weapons Ideas (Megathread) Post your ideas

    But we SHOULD want to see a chainsaw in game, precisely because of how loud, heavy and useless it would be. It would make an effective tool, for felling trees. But you'll know a nub is near when you hear them rev-rev-revving through Cherno, moving at a snail's pace.
  2. mr_chabowski@live.co.uk

    Morse code?

    Getting a bit sidetracked here, fellas. The suggestion is essentially "make the flashlight turn on and off when I tell it to". Contemporary maritime morse-code usage doesn't really matter. :P Code-sheets wouldn't be laying around. But they shouldn't need to be. Much like there are no navigation guides or Russian/English dictionaries in game. (though a library could have all these things) (hint, hint, Rocket) It's up to players if they want to use and learn certain techniques, it's just that they'll only be possible if game-mechanics allow it. Slightly off-topic, but along the same lines. The absolute best thing that could come out of DayZ development, in terms of balls-to-the-wall survival and improvisation, is for players to be able to use the available functions in handy ways that the devs didn't specifically intend or that they didn't anticipate.
  3. mr_chabowski@live.co.uk

    Realistic pistols damage

    I agree. What we could really use is a fleshed-out location-dependent injury system, like an expansion on the old Unreal Tournament and Deus Ex systems, or the crippled-limb system from the Bethesda Fallout games. Basically anything to take away from the overly simplistic "hitpoints" we're used to. As of right now we don't really know what DayZ has in store for us. Wait and see, I suppose.
  4. mr_chabowski@live.co.uk

    Realistic pistols damage

    In all of the damage/injury discussions, this tends to be overlooked. The actual degree of damage from a gunshot is not measured in "blood" or "hitpoints", nor is it as simple as "headshot or not?". Ruptured organs, broken/fragmented bones and wound contamination are not easily dealt with. In a DayZ-like situation, you're highly unlikely to last very long after being shot at all, unless it's a glancing shot. It's a balancing act between realism and gameplay, based on a lot of assumption. Though the current system is, IMO, far too forgiving, making the injury system 100% accurate would lead to players' experiences suffering without adding anything to gameplay. You'd spend more of your time injured and dying than anything else. Player characters have to remain somewhat functional up to the point of death, and death (when you're past the point of no return) has to come reasonably quickly. Otherwise folks will lose interest. No matter how much gritty-realism and hardcore simulation you throw at it, it's still a game.
  5. mr_chabowski@live.co.uk

    Morse code?

    You can do that anyway. Speaking or sending messages in code is a player-centric thing. Not a game mechanic. Eg. My group's secret code is an indecipherable doric dialect and thick Scottish accent. English speakers might be able to pick out a word or two, but it's rare. :lol: Written in-game notes would be handy, but that's got nothing to do with morse code. AFAIK we'll be getting that sort of stuff in SA, definitely.
  6. mr_chabowski@live.co.uk

    ARMA 3 DAYZ VS STANDALONE

  7. mr_chabowski@live.co.uk

    September Round-up: DevBlog, #DayZDaily, PAX, GDC China

    I thought the top picture was a response to Sabre05's post. :lol:
  8. mr_chabowski@live.co.uk

    Morse code?

    Some folks would be encouraged to learn it. Probably not many, but some. And lots of folks already know morse-code, so it'd be useful anyway. All it takes is a properly reactive control over switching lights on and off. I know people who have learned navigation by the sun and stars, purely because of DayZ. I know guys who couldn't read a map properly and learned because of DayZ. There are folks on the forum who learned to read Cyrillic, just for the sake of it. All because of DayZ. @Statik People may use skype/vent or whatever. But they're not necessarily going to be talking to the same group all the time, are they? 3rd party programs are a REALLY poor excuse for not implementing a feature, regardless of what it is. They are, by definition, not a part of the game.
  9. mr_chabowski@live.co.uk

    Recipes

    Really? After weeks eating nothing but cold beans and things you found on the ground, I think a nice home-cooked meal is going to perk you up a fair bit TBH. Emotional well-being isn't exactly easy to express as a function of a game, but it's a very real factor in keeping yourself healthy. Which is a vital part of "survival".
  10. mr_chabowski@live.co.uk

    Recipes

    Making a big pot of stew for the fellas at the camp? Sounds good.
  11. mr_chabowski@live.co.uk

    Dayz "Battle royale" mod alpha

    http://youtu.be/0_il3pcdIMs
  12. mr_chabowski@live.co.uk

    Super Bloodsuckers

    Vital fluid drinker. At your service.
  13. mr_chabowski@live.co.uk

    I got killed and then banned

    If you believe you were falsely banned, you'd have to contact BattlEye themselves to do anything about it. http://www.battleye.com/support.html
  14. mr_chabowski@live.co.uk

    infection gives players infected like attributes

    It's sort of like a force-field. Used mostly to stop dentists from getting their genitals all covered in your saliva.
  15. mr_chabowski@live.co.uk

    what does the file that has a note pad mean?

    Just put the save in " My Documents\GTA San Andreas User Files\ ". You don't need to do anything else, I don't think. EDIT: Some file extensions might have notepad as their default program, or you might have used it at some point for something else with the same "uncommon" file extension but a different use. In any case, you shouldn't have to change anything.
  16. mr_chabowski@live.co.uk

    infection gives players infected like attributes

    ^^ Yup. It's "AN" infection. NOT "THE" infection. Maybe that should be in the thread description, on the main page? Players can already run indefinitely. What other "features" would you like to gain? A bad temper? The inability (or unwillingness) to use tools? A beret? ^_^ EDIT: Also, Sausage, tell your dentist to wear gloves. I've seen him, scratching his balls, thinking nobody would notice.
  17. mr_chabowski@live.co.uk

    [SA] Endgame

    I get your point, but the flaw in the plan is; that's not what folks WANT out of DayZ. Sure, it descends into territorial clan-wars for lack of anything better to do. It's supposed to revolve around a struggle for resources, so fighting and general confrontation will always be some of the main focus points. It's essentially geared towards "tribal" behaviour. Not quite full-blown civilization. We have no idea how SA will shape player interaction (regarding deathmatch/KOS or trading an cooperation), so I'd say you're getting a bit ahead of yourself. Best not to assume anything until we see it in action.
  18. mr_chabowski@live.co.uk

    CD is in use/Getting kicked from servers

    Have you, at any point, installed ArmA 2 from one person's Steam account on both computers? Just to try it out or whatever. That could be the problem. EDIT: Or check that topic LoK linked. :P
  19. mr_chabowski@live.co.uk

    Devblog 7 september thoughts

    http://dayzmod.com/forum/index.php?/topic/147089-september-round-up-devblog-dayzdaily-pax/?view=getnewpost http://dayzmod.com/forum/index.php?/topic/147229-dayz-developer-blog-7th-september-2013/ A few bits of discussion in these topics. There are a few pages, so you should be able to get an idea of people's thoughts.
  20. mr_chabowski@live.co.uk

    September Round-up: DevBlog, #DayZDaily, PAX, GDC China

    But if the bread we have is going to cause issues and it's going to take a while for Rocket to bake gluten-free bread, would you rather just have salad? Or a large portion of "cheese on plate"?
  21. mr_chabowski@live.co.uk

    September Round-up: DevBlog, #DayZDaily, PAX, GDC China

    What if you suffer from gluten intolerance?
  22. Not really endgame. More like a map-feature. Holding that position probably wouldn't be too useful either, in the long run. Just a bit of something different. They could probably be powered by an offboard standalone generator. So it's not too far-fetched. But yeah, agree with BigMIke, not really needed for the likes of Chernarus. Still cool though. I instantly though of Moonraker when I read the OP. Has to be said.
  23. mr_chabowski@live.co.uk

    [SA]Suggestion: Don't show server populations

    I don't think end-users really need to see player names at all. A player-tracking meta-list isn't necessary for gameplay. I'd rather have the game play-out in such a way that we're encouraged to take a home-server, so you could eventually form a rough idea of who's going to be there instead of needing an actual list of residents. Base-building and long-term survival preparation lend themselves well to this IMO. If you're meeting friends, you can always just use the server IP, or whatever means of server identification we get, to find them. Same as always.
  24. mr_chabowski@live.co.uk

    Carrying 2 backpacks.

    Well, it is a vest pouch. We've already seen that we'll be getting tac-vests and webbing for SA. Whether they'll be expandable, with velcro-on pouches or whatever, remains to be seen.
  25. mr_chabowski@live.co.uk

    Carrying 2 backpacks.

    In the last couple of devblogs, Rocket has been taking about objects being equipped in the players hands. I think that would be a better way to carry a second backpack, because if you've ever strapped a fully-loaded bag to your chest you'll know, you really can't move around so well. At least, not in the sense that you have to in DayZ. (running, crouching, crawling etc.) If we could pick up a bag in our left hand, by the carry handle, using a one-handed weapon in your right hand would make sense. With terrible accuracy, most likely. Or if you carry a bag with both hands you'd still be able to sprint (sort of). Anyway, I thought this topic was going to be about putting an empty backpack inside another backpack. You should be able to do that, for transporting bags around. It makes sense.
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