Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

  • Content Count

    2774
  • Joined

  • Last visited

Everything posted by [email protected]

  1. mr_chabowski@live.co.uk

    Zipties

    How about just throw in the whole rape-kit and be done with it?
  2. I would like to see an operable train, but there's really nowhere to go. The tracks as they are now lead to beyond Kamenka. Taking a train off the map, to the debug plains, would be one sure-fire way to break it. It would be another piece of this "end-game" content people are always going on about. It could either be a tool for bandits to pillage the entire coast, or an honest to goodness, run on time, helping hand for the community. :thumbsup:
  3. To everyone involved, well done. Thank you
  4. Because, of course, all survivors have degrees from the MIT department of Mechanical Engineering.I imagine you could fashion a fuse-detonated black-powder bomb, but all you would achieve is a bang, some smoke, and a lot of wasted time. IEDs are created to be unnoticable or hard to detect, or because the materials are easier to come by where access to munitions is restricted. The time, effort and risk involved are far greater than you imply. It would take hours, if not days, to gather materials and craft an effectively harmful explosive device, and you would need to know what you're doing. Unless you only intended a visually spectacular suicide. Meanwhile, your intended targets could be looting a military base. tl:dr - Sharpened stick = yes Molotov cocktail = yes Homemade rail-mounted 40mm grenade launcher = no Time and effort efficient Improvised explosives in a world where military loot is free to take = no
  5. Rocket will be referring to DayZMod as "DayZMod", and DayZ Standalone will just be "DayZ" I heard somewhere that this guy might have something to do with the community. :huh: Skip to 3:30 http://youtu.be/r32ACVv_mZE EDIT: That's from a month ago. Most people who have an interest in the development of DayZ would have watched this already. Some nice bits of info in there too.
  6. Would be nice to be able to mod the double-barrel shotty from a beginner primary weapon to a more advanced (and useful) sidearm.
  7. Not the barrel, it's the stock he was on about. I suppose you could chop down a double-barrel to a Mad Max kinda thing, but not a pump-action or any semi-auto.
  8. Any attachment/optics on a picatinny or weaver rail would be easy as pie to swap out. As Riem pointed out, you would need to set your scope every time you move it. Advanced alteration of weapons requires specific machining equipment, anything more hi-tech than a fresh coat of paint would be pretty much impossible for your average Joe. EDIT: you could saw the stock off a shotgun if you wanted to, but it would only serve to make it harder to aim.
  9. If they're going to manage to implement ragdoll physics, I can't see why they couldn't slap together "gore skeletons" and model-accurate "gibs". More "Gears of War" than "Mortal Kombat". There must be a way to rip the new, less complex zombie models to bits. The Real Virtuality engine and the guys at Bohemia can pull of impressive feats of technical wizardry. I imagine player models are a fair bit more fiddly, but I agree, literally blowing someone to pieces would look far better than the "shot in the head" texture every time.
  10. I propose a test to this theory.
  11. mr_chabowski@live.co.uk

    Horses

    A car can break down and will constantly need refueled, fuel is a finite resource. Horses eat grasses and other plant material and would constantly maintain themselves through their normal life-cycle. EDIT: Since the apocalypse is sponsored by Heinz, I don't think any species will be hunted to extinction for food, unless you count zombies eating all the people.
  12. I always thought my character was just doing doggy-paddle because of his massive backpack. :huh: Swimming needs a fix, but I doubt it's high on the list. I would like an excuse to go under water. Like a sunken ship or something. You'd have to take your bag off first though! :D
  13. I just realised, I've never seen an M24 in DayZ. koze and Trizzo, I get what both of you are trying to say, you both seem to be making a similar point. Snipers shouldn't be nerfed or entirely removed, but they also shouldn't be the absolute best weapon in every situation. AS50 handles far too easily. In CQB it doesn't make sense that a 50 cal rifle can be swung around like it weighs nothing. At range it doesn't make sense that everyone can snipe like a god. With random, authentic-feeling weather patterns, there would be times when a sniper wouldn't be useful, because you can't see 5ft in front of you. The way it is now, an AS50 would still be preferable at short range. Hopefully there's some thought going into more accurate weapon handling for standalone. A 41/2 ft rifle weighing over 12Kg should be a bit more cumbersome than a 2ft 9" carbine that only weighs 3Kg.
  14. mr_chabowski@live.co.uk

    Horses

    All the cows, sheep and goats are pre-apocalypse domesticated animals, so I don't see why adding horses would ruin realism. I like the idea, they could be like bicycles that wander off when they get bored.
  15. I play as a hero, and would rather see new content lead DayZ away from the deathmatching mess it has become recently.This "story" screen would not suit a survival scenario if it's main focus is to tell you all about who killed you and how. Yes, an indication of your achievements for your last life would give people something to improve upon, but this seems geared entirely towards PvP, which should be avoided. I'm sure you think it's wonderful, and it's just what DayZ needs. Luckily, so far, it seems Rocket knows better.
  16. I can see why some would like this sort of thing, but I don't believe it suits DayZ. It's not your story if you have it told to you. The blood count of the guy who shot you seems particularly out of place. Even next to all information about the life of this "unknown" bandit. You don't know his name, but you know pretty much everything he got up to for the last 2 weeks. Too much information regarding your own death and who killed you would only serve to make DayZ feel more arcadey, it wouldn't have the same impact as the blunt "YOU ARE DEAD" screen.
  17. I agree, players should have minimal information regarding others in their servers. This kind of suggestion would really suit the atmosphere of DayZ, there should be a way of telling whether servers are completely empty, or completely full though. Maybe instead of a list of player names, the server window could have "rough guess" population levels from low to high, with allowance for an overlap/margin of error. I've been on 50 player servers where I never bumped into anybody for hours at a time, and I've been on 10 player servers where everybody was in Cherno the whole time. With the new "client-server architecture" allowing more players per server, it might be more useful to measure "population density".
  18. Peripheral dots, Nametags and Crosshairs should all be removed. I've gotten used to playing DayZ with 3rd person view enabled (makes long walks slightly less boring) but it wouldn't fuss me either way if it was removed too. I agree with koze, the dots shouldn't even be optional. IMO the less HUD the better.
  19. The humanity system we have now is seriously flawed and will be redone (most likely just removed) when standalone hits.I doubt OPs "karma" suggestion would be any better either. A couple of months back there were Q+A/interviews regarding targets for future DayZ gameplay, and encouraging interaction between players to allow communities to form was high on Rockets list. While the vast majority either kill everyone, or avoid everyone, it isn't going to be possible. But if a community of friendlies can eventually be built, any "karmic rebalance" for bandits can be doled out Mad Max style.
  20. I agree that there should be no mechanic to prevent anybody from playing as they see fit, but I believe some incentive, to keep from murdering everything you see, will become necessary eventually. The sheer number of players who would kill you as soon as look at you guarantees heroes are constantly punished for trying to help people.
  21. I like the concept, I've pondered this myself, but there must be easier ways to implement such a feature. Take the private hives we have now, if there were certain servers where you had a separate "hardcore" character the day/night cycle could be synchronised and constant for all those servers. Short of anchoring players to certain servers there's no guarantee. I recall Rocket mentioning a revamp of the night-time lighting, so the darkness won't be entirely pitch-black. Maybe just slightly darker than "Hollywood" darkness. (dim and blue) If this does get implemented I think players would be more inclined to stick with their "home" server, even while it's dark.
  22. If there are hostile predatory animals in the standalone, it would be nice to see bears and wolves leaving the mountains and forests to look for food closer to settlements, during seasons where boars and deer are scarce. A particularly rainy season could cause a lot of open ground in rural areas, and the wilderness, to become muddy and harder to traverse. (sinking into mud/sliding down hills etc.)
  23. mr_chabowski@live.co.uk

    Trading function?

    @ mZLY Nobody needs a "magical third party" handling anything. Trade between players needs to be streamlined somehow, or any potential ability to barter is going to remain severely limited. Currently, to trade items, you either have to make loot-piles on the floor, or players must have empty space in their backpack to receive items. With weapons, this is particularly cumbersome. In the real world, items change hands fluidly. It would simply make more sense to have a temporary "middle-ground" inventory window.
  24. Though you seem to think you're above such trivialities, the recommendations in the pinned topics aren't just there to fill up space. You should consider applying them to any future suggestions. I, in fact, did read your section regarding tents. I concluded that it would have provided ample discussion fodder in its own topic, with relevant tags and a clear title. You're obviously oblivious to that point. This isn't primary school. You don't get a gold star for regurgitating old ideas. If you put some effort into thinking about the purpose of the "suggestions section" instead of trying to defend the mistake you made here, you might get a smiley-face sticker. Chabowski - The Nazi
×