Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
Members-
Content Count
2774 -
Joined
-
Last visited
Everything posted by [email protected]
-
I've read that hand to hand combat will be playing a part in SA. Though I'm not all too confident in its effectiveness. It's surely better than being totally unable to defend yourself. Personally I would prefer everyone to start absoultely empty-handed. With NOTHING. There's no reason to have everyone carrying maps, or even flashlights, apart from simplifying introductory gameplay. Story-wise, it might make sense to have people carrying random gear on spawn. One tool or one food item. But this would only serve to create an imbalance on spawn. We shouldn't be adding gear to new-spawns, we should take everything away.
-
I like the idea. Currently death in DayZ has very few consequences, as it's more of a "reset" than "death". Of course, not everyone is going to be supportive of a feature which makes the game more unforgiving. Regarding what z3n mentioned, I'm sure we've all been in a similar situation at some point. I've had days when meeting with buddies means walking for 30-45 minutes accross the map before you even see anyone. DayZ is not a short-session game. It's unfortunate, but that's the way it is. The impact of death should be more trumatic, and losing your life should be more costly. Personally, I feel the mechanic suggested here would really complement the disorientation on beach-spawn. Clearly a "hardcore" setting, if such a thing exists, but I thought the entire concept of DayZ was "make it hardcore".
-
IMO DayZs apparent aim, as a survival horror is to give each life meaning. It just requires a little suspension of disbelief on the part of the players. Treating it as a simple respawn system would devalue the devs attempt to build immersion. Death needs to feel more final. It's the same reason people don't like players who hoard loot and re-gear right after spawn. It goes against the "struggle for survival" theme, which DayZ tries to create.
-
The entrenching tool is already a part of DayZ, but it is pretty much useless. The option to bury corpses would give it more value IMO. Burning bodies should also be an option, since you can't dig holes in concrete, and sometimes you need to cover your tracks. Burnt corpses would still be visible, but unrecognisable, unlootable and without the sound of flies. If zeds were attracted to, and ate dead bodies, there would be more reason to dispose of them in proximity to important locations. I don't want a horde at my camp because some dead bandits are stinking up the place.
-
More options/trade offs to promote the fantasy of characters/classes.
[email protected] replied to dxs's topic in DayZ Mod Suggestions
I would add something more substantial to the discussion, but all the feet-stats gave me a nosebleed. :lol: Generally I would assume this is the kind of development that could hold player's interest in the long run. It allows everyone to chop and change their roles as the situation requires, without any fixed presets. I'm guessing it's the "class-based" suggestions that people tend to turn their noses up at. The only major drawback I forsee is the number of variables that would need to be introduced to carry the system. All in all, a very worthwhile suggestion, in my opinion. Welcome to the forum. EDIT: The invisible war did suck. JC was supposed to be ginger. I should know, I was there! -
The tools to do these sorts of things will likely be given to us at some point, but in putting down roots you're really just asking for trouble. Of course I could be wrong, I just prefer to stay mobile. Maintaining any kind of outpost would require a LOT of cooperation. There would have to be people there while you're offline, to take care of the farm, for example. ^_^
-
IIRC the notepad idea was taken from this very forum by the otherZ devs. Don't quote me on that, I heard it through the grapevine. As for tents being found. I've always thought there should be some reduction in render-distance, to simulate camouflage. I'm sure everyone has noticed that camo doesn't really have the same effect in CGI as it does out in the woods. I think fading out would compensate a bit for the fact that camo does nothing to prevent tents from sticking out like a sore thumb.
-
Under these circumstances blood would replenish over time (I assume that's the idea). It's a far better way to go about it IMO. Just want to add, IRL a blood-bag could hold around 10% of the blood in a human body. Give or take. It would also take around an hour to transfuse a pint (1 bag) of blood. Puts things in perspective. The current system, in my opinion, should be considered a placeholder.
-
Clothing options are already confirmed for standalone, so I'm fairly confident it will be easier to recognise your buddies. RE: Teamspeak. It's a fact of life nowadays. It's a shame really, because the in-game VoIP feels more proper. Less cheaty. More to the point, Cadde hit the nail on the head. For recognition, communication is key. It's far better to be aware of your buddies than to trust a rag that anyone could wear.
-
With the custom mapping of xpadder, it's possible to make modifier buttons, so you can map every function to your xbox pad. At the end of the day, it's a matter of personal preference. Use whichever you feel most comfortable with.
-
A not-announcement announcement for the forums!
[email protected] replied to rocket's topic in Mod Announcements & Info
Thanks for the shout, Rocket. Remember, the people really appreciate the effort you guys are putting in. Don't let the impatience of people get to you. You can't blame folks for being excited. As for the previous lack of news, you really shouldn't worry about that sort of thing. If you never mentioned it, everyone would've forgotten. Just distract us with shiny announcements and infos! -
I like the idea. It's not going to be a major game-changer, but EVERY SINGLE TIME I'm coming down a ladder, I wish for this feature. Especially while getting shot at. Don't try it on old wooden ladders. There's a good chance you'll give yourself a nasty splinter.
-
You would probably do more damage with a makarov body shot if you threw it. I brought this up in one of apache's (notorious) threads. It would come in handy in a LOT of situations. Especially if carry weight affected movement speed. Shit hits the fan, throw your empty rifle at zeds, leg it. Passing gear back and forth, causing distractions, potentially causing damage. This would be very useful. The throwing mechanics and animations are in dire need of an overhaul. The MoCap studio would be good craic that day! Getting paid to throw things. Awesome. EDIT: @OP I'm with shrimpy, you should definitely try Deus Ex. One of my favourites.
-
Don't Give Up Rocket!!!!
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
It's easy to understand how the situation could be overwhelming. The recent SA impatience alone would be enough to do your head in. I'm sure the entire Dev team knows all their effort is appreciated. If they don't, well.... it is. -
Camps have to be tempered with a little caution. It sounds like a good idea on paper, to have everyone cooperating and trading freely, but one bad apple spoils the bunch. All it would take is one unhappy customer, or one jealous reject. As soon as a hostile group catches wind of your camp, your in BIG trouble. If you kill off attackers, they respawn and come back. It's not so easy to up-root when your camp is so big. I know Rocket plans to have the players build the world, so there's a good chance ouposts like this will show up in the future. I'd visit, but I wouldn't call it home.
-
Motorbikes In Dayz? Plzzzzzzzzzzzz
[email protected] replied to pr3llox's topic in DayZ Mod Suggestions
On the topic of motorcycles. Brakes would be nice, but the ability to lean would be better. It's not an either/or scenario. Both are sorely needed. In fact, most of the transportation available feels a bit clunky. Variety is the spice of life, but it's a bit limp without the meat of polished gameplay mechanics. -
Hardcore Action Good for Longevity?
[email protected] replied to Bonham (DayZ)'s topic in DayZ Mod Suggestions
For me the massive learning curve is what made DayZ so engaging in the first place. Without the initial challenge I would never have become so engrossed. Brutality builds character. Any newcomers will have to get themselves up to speed. It's the way of the world. Everyone was a n00b at some point. In terms of longevity, the future will depend largely on the players. Rocket has said he would like to give us the tools to build a world for ourselves, rather than enforce gameplay scenarios. There's very little point in thinking long-term based on what we have currently. DayZ has a LOT of growing to do. Consider the mod as just the very basic skeleton. -
Trust nobody! He might have had those mags down his sweaty ass-crack. That old chestnut. Now wash your hands.
-
Do you feel bad about taking things from other people's tents?
[email protected] replied to robotpenguin's topic in DayZ Mod General Discussion
On the odd occasion that I stumble upon a well hidden tent, I like to have a little fun with it. Me and a friend filled (50 slots) a random tent with firewood, just to pass the time. I like to think the owner lost some food and ammo, but got a laugh out of it. More likely, he was royally pissed off. If notepads were part of the game, I would have written a letter of apology. Or maybe an IOU. EDIT: People keep their important gear on them, so anything in tents is probably surplus. Scavenge to survive. It's fair game. -
I like it! This should go hand in hand with different foods and different portions filling you up accordingly. Currently, whether you're just a little peckish or actually starving to death, a tin of beans will fill you right up. Eating to insta-heal does feel really arcade. It could do with a touch of "authenticity". The cooldown cap makes perfect sense. I imagine healing would make you hungry faster, since you're burning fuel to power your recovery. But you can't eat if you're full. I would also like to see every action consume energy (food meter) proportional to the effort they take.
-
Don't even make third-person an option for DayZ standalone
[email protected] replied to Pomegranate's topic in DayZ Mod Suggestions
Personally, FPV is the only "expert" setting that I don't agree with 100%. The issue isn't easily debated, because the opposing views aren't necessarily taking diametrically opposite standpoints. Many seem to view 3dp as a cheat, while I see it purely as a way to break up tedious gameplay segments. I find being stuck in 1st person to be exceedingly boring. In my view, DayZ is not an FPS. It's a survival adventure with FPS gunplay. That's the way I like it. Before the discussion loops back again, I'd like to let you all know, I appreciate the chance to hear other people's views, even if we disagree. That's the last I'll be saying on the matter, because it inevitably just descends into plain old argument, and I've had enough of it. @dystopeon - I'm not here to argue semantics. If you were as clever as you think, you would have noticed how stupid you've made us both look. Seeing as how you clearly didn't look it up, I'll link you to the explanation of my recommendation HERE. You may think I'm an asshole, but I know you're an ignorant, bigoted idiot. Once you realise I've been suggesting you do something about your apparently impaired mental functionality, you'll know I was being an asshole. ^_^ EDIT: Happy New Year. -
I'd guess making the Czech backpack hold less was done because it has the best camouflage. In my opinion, the capacities for all storage (vehicles, tents, packs) should be reworked to better reflect volume. Carry weight/encumberance depends on the survivor rather than his kit. Whether exhaustion will play a part is yet to be seen. Mind you, there's not much point debating it this close to SA release. We should probably wait and see what we're dealing with in the first build.
-
Don't even make third-person an option for DayZ standalone
[email protected] replied to Pomegranate's topic in DayZ Mod Suggestions
I never made assumptions, I reccommended you eat more oily fish.If you don't understand what I'm saying to you, it's not too difficult to google it. Don't try an use my nationality as an insult, it only proves my point. @NoCheats - Forcing anyone's preference for any length of time is selfish. If the devs decided to change the game, I wouldn't argue. I just can't see 3dp getting the chop. If Rocket intended to make an FPV-only game, it would have been that way from day 1. -
Third person vs First person view
[email protected] replied to Rising (DayZ)'s topic in DayZ Mod Suggestions
Since I'm leaving justnow, I just want to say that I totally see where you're coming from. I don't mean to argue, but I can't help the fact that I disagree. If I can go hypothetical for a second. IMO 3rdperson only would be a worse condition than 1stperson only. It's the ability to focus on different aspects of the world in different situations that I'm trying to defend here. It's not an either/or stance that I'm proposing. If the 3dp camera was made to prevent roof-peeking etc. would you be satisfied? If all the eggs are in the "periscope" basket, and the only other factor is camera preference, the OP should be getting your support. -
Third person vs First person view
[email protected] replied to Rising (DayZ)'s topic in DayZ Mod Suggestions
What you believe has no bearing on me or what I do. This is the suggestion section, for suggestions. AFAIK there's never been such a furore about camera angles. What example am I supposed to give in context to what is widely considered a groundbreaking concept? It's not impossible to have ray-casting, from the player model, control how far the camera goes round a corner. RE: Mario?! . The differences between DayZ and other properties shouldn't be important in determining it's own design. This has been my main point. If Rocket truly wanted DayZ to be FPV only, it would have been that way from the get-go. In giving my gaming examples, I'm just adding perspective. Something in which it seems many are sorely lacking.