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Everything posted by [email protected]

  1. 30 seconds would be a holiday.As it stands, it's only a problem if you get aggro in the first place. And everybody knows, Sam Fisher never gets spotted.
  2. It's a good point, butit's the risk of damaging gear or getting swarmed that's going to deter shooting, not the "hands up" animation. To expand a little though. If, while in that position, your gear is all lootable/accessable and you can't enter your gear menu (to steal your attacker's things) it would be extremely useful I'm sure. I'm a friendly player, so I don't hold folks up to rob them, but occasionally I do find that the unarmed fellas on the coast will try and steal from your pack. It'd be nice to shout "Stop right there, criminal scum." with real purpose, instead of just taking the piss.
  3. No no. Irony would be if you broke your leg on the way to the hospital and the sniper came down from his vantage point to help you.
  4. Don't worry fellas, I'll be there to patch you up.
  5. mr_chabowski@live.co.uk

    blades

    Honestly I'm now picturing some idiot running around Cherno with a Klingon Bat'leth (yup, I googled it) EDIT: Now I want one.
  6. It'd be preferable for sure, but in practice; most "bandits" aren't out to gain more gear, they're shooting people for lulz. There doesn't seem to be anything to encourage "bandit" players to keep other survivors alive.
  7. The number of times I've been shot at by people I'm trying to help is beyond counting by this point. I've gotten real good at getting out of the way. General rule of thumb: If you're giving a stranger blood and morphine do the blood first then move out of sight and drop the morphine on the floor. Took a LOOOOOOOOOONG time to learn this. Everyone is friendly as long as they're at your mercy.
  8. DayZ is all about your interactions with other players, and it's a LOT more rewarding when you take risks. I'd ask the guy if he's got something with a little more clout than my Makarov though. I'm not about to kill him for any amount of gear. If he turns out to be a nasty character afterwards, that's a different story.
  9. It only works like that because ArmA 2 handles all ammo in magazines and clips. Standalone DayZ will have sorted it, but there's nothing that can be done in the mod AFAIK, since weapons are lifted straight from the base game.
  10. Careful with the non-labeled cans.May contain traces of whoopass.
  11. Herp Derp, M113 is used by MANY military and law enforcement groups. In Asia, Europe, South America, The Middle East... Exercise your education... ...and stick your high-horse right up your bumhole.
  12. mr_chabowski@live.co.uk

    My Big Idea

    Bad idea. Though it's natural to assume that repeating actions would increase your abilities (practice makes perfect), DayZ puts us in a situation where our characters already have many skills which we do not. I'd rather keep the system in a state where player's knowledge of game mechanics is the in-game representation of skill. To that end I'd like to see many of the "animation=action" functions replaced with minigames of sorts. But that's a discussion for another topic. I don't want repetitive use of the same functions to artificially boost the benefits of said function. That just leads to "XP farming". Regarding bandages on spawn, I don't think anything a player does should have an effect on their next life. Dead = Dead.
  13. Try reading the topic if you want to find out why people object. They've already written it down for you. Flying a chopper means you run a risk. Driving a tank means you don't have to care anymore. :P
  14. How many of you have had chickenpox more than once?
  15. If you've survived through illness, your body builds up resistance. I'm not sure how that works with bacterial infections, but you can certainly gain immunity to viruses. Depending on what types of sickness we're exposed to in SA, this could become a benefit of long-term survival. As soon as you croak though, you're back to square one. That's the only way I can see "survival bonuses" playing any part in DayZ. Anything else would just feel artificial and crappy.
  16. There's a sheltered cubby-hole on the right side at the back(in your picture) Low value military IIRC, spawns on the floor. EDIT: Some instances of this building have bins in the way,(eg, East end of Balota airfield) but you can still get the loot, if its there.
  17. It's all but confirmed that we're going to be able to customise and cannibalise vehicles in SA. Players will likely be able to add armour, cages and mounted guns to pretty much any vehicle from the sounds of things. I'd much prefer to see folks rig up their own home-made tank/APC instead of using militaria.
  18. I don't think it means Zeds only spawn one time and never again, just that the server spawns ALL the zeds at the start. So they won't just be spawned by your client program as you get close to where they're supposed to be. They'll likely be on a respawn timer, I imagine loot will be the same. Hopefully the zeds will take a few minutes to come back and the loot will take closer to a day. It'd lead to more thorough looting of small towns etc.. More important now due to the number of enterable buildings. All this depends on whether I've understood the info we've got. I might be talking out of my arse. EDIT: Sorry siew buddy, didn't notice you'd answered that already!
  19. I hadn't noticed this topic before. I like the thinking behind it. Everything in DayZ seems to be about giving players options, and though a few of the options you suggest are ever so slightly morbid, it doesn't hurt to have the choice. Graves and such add to immersion, but it does seem a little redundant when you remember that everyone just respawns. :P
  20. Awh. Wish I was important to the community.... :(
  21. mr_chabowski@live.co.uk

    Heat Stroke

    It'd be good to have something else to stay aware of. Best bet is to avoid becoming dehydrated in the first place, but we all know that's not going to be made easy. I think in-game it should be represented by blurred vision, to replicate dizziness (as bilbey said) and the lack of ability to keep running without getting KOd. I'm not so sure how to suggest your character suffering nausea, but IIRC that's another of the signs. Of course you're eventutally going to pass out and never get up, unless you find shade and rest/rehydrate or someone gives you a saline solution IV. EDIT: So it'd be nice if there were saline solution bags to be had at hospitals too. Maybe some of the nice glucose ones? Some of us just don't have time for fluids by mouth.
  22. People have stated that the darkness in DayZ/ArmA2 is unnatural, and TOO dark. I can see where you're coming from, but I chalk it up to restrictions within ArmA2. IRL, when the moon is full it reflects a LOT of light, and makes it easier for our eyes to adapt. But that's not always the case. There are some nights, (whether due to an eclipsed stage of the lunar cycle or an overcast sky) you just can't see shit. It also doesn't help that light in ArmA2 doesn't bounce off all textures. You can see this clearly if you shine a torch inside a house. If moonlight can be implemented more realistically, and the SA fixes light reflection issues, night will probably become more than just the time folk decide to run away from servers. I personally enjoy the pitch-darkness and flares. It's only spoiled by the fact that everyone else is probably rockin' NVGs or gamma boosting. My tactic usually consists of throwing a deck of 10 flares in random directions. It tends to allow for reasonably easy looting without letting anyone pinpoint your location. Obviously someone will know I'm in the area. But with it being night time, most tend to either shit it and run, or come looking for me and find nothing. EDIT: And at night, I've yet to meet a friendly player.
  23. If that kind ot system is implemented, I think you're taking a very narrow view of what can be done with it. Aye, you could just chalk up your kills. BUT, you could use a feture like that to carve a name into your main weapon, (I like to have unique EVERYTHING. Get's me more involved) or write "if found, please return to Berezino Hospital roof. Thank you" The way you'r on about it, it just sounds like a tally-boner.
  24. It'd make CQC indoors a lot more interesting. I'm still not keen on QTEs for retaliation, but I suppose that's unavoidable. (unless Q/E wiggle was enough to stop some n00b from taking your gun) Knockdown/tackle should definitely have a cooldown to it, Players turning juggernaut and just throwing zeds/players on their asses or off ledges all day would be a very important ability to balance.
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