Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
Do you fancy whipping up a golf club for me? :DI've got the urge to bash some Zed skulls in with a pitching wedge. -
Alternative to adding in ragdolls
[email protected] replied to [email protected]'s topic in DayZ Mod Suggestions
The point of ragdoll physics is to make bodies move in a natural looking way so that individual animations are no longer necessary.Creating hundreds of animations, to trigger depending on the point of impact is NOT a viable alternative. If adding ragdoll is somewhere in the DayZ dev pipeline, your best bet is to just be patient and see how it goes. Little flourishes (such as realistic movement) may add to the atmosphere of the game, but they're at the bottom of the pile when it comes to development priority. -
Choose body shape of avatar
[email protected] replied to ZealousStealthSlayer's topic in DayZ Mod Suggestions
Being fat might make you retain more heat, and displace more water (float better), but that's not exactly an advantage if you move slower, need more sustenance and are a bigger target. I'd like to see more variety in body shape, but only to provide a unique appearance. Any other factors will make the system exploitable, and will only lead to everyone min/maxing to gain advantages. -
Huge Structures in DayZ SA
[email protected] replied to joe_mcentire's topic in DayZ Mod Suggestions
Considering the size of the cities, I don't think the population of Chernarus would've necessitated a 3 story mall. :P I just want some enclosed underground system. Or a PROPER industrial complex, big enough to get lost in. A football stadium would be cool to explore, but I can't picture it being much use for looting. (I mean the game with the ball and the feet. Armoured hand-egg is seriously rare outside North America) Coal-mines, sewers, subways, car parks. Anywhere that's dark as fuck that you'd never feel comfortable in. With the new car-wreck loot-spawns, a 28 dayz later style car tunnel scene would be well worth a look. EDIT: Would fit nicely if there was a big river with a tunnel going under it. -
Rocket should add a silenced shoe...
[email protected] replied to grimsonfart's topic in DayZ Mod Suggestions
it'd be cool if different footwear could give you different degrees of traction on varying surfaces. I went for a sixer the last day, when it was frosty out. It's likely Chernarus would get cold snaps too. Where running on the road will end up with you falling flat on your ass. Unless you've got appropriate grippage, of course. -
Reloading shot shell, a practical approach to the zombie apocalypse
[email protected] replied to wolfsburg62's topic in DayZ Mod Suggestions
If you want more interesting shotty-shells, I don't see why you couldn't just cannibalize the ones that you find. It'd be worth the effort if your home-made shells were more damaging. And it's the easiest way to get the primers and powder you need. All you need is a pair of pliers. I wouldn't be collecting spent cartridges. You're more likely to find a new box of shells than a box of primers. -
[3D model] Different Food Qualities (3/29 Update)
[email protected] replied to joeyslucky22's topic in DayZ Mod Suggestions
With all these fancy new products hitting the market, we're gearing up for one hell of a party. Joey, you'd better get cracking dedicating some carpet shampoo and surface cleanser to folks. I expect to make myself sick with all the nom noms and bevvies. -
DayZ Devblog 4th February 2013
[email protected] replied to griffinz's topic in Mod Announcements & Info
forums.thewarz.com haw haw haw.Sorry folks, couldn't resist. -
DayZ Devblog 4th February 2013
[email protected] replied to griffinz's topic in Mod Announcements & Info
If Jonny Lee Miller and Angelina Jolie are playing DayZ before I am, there will be hell to pay. -
New spawn idea (best one?)
[email protected] replied to HugoDayZ (DayZ)'s topic in DayZ Mod Suggestions
I think the other way round would make more sense.If you wash up on shore, you don't know where you are and you'd have to figure it out for yourself. If you walk somewhere after adventuring for a bit, you'd have more of an idea of your whereabouts. Personally I'd like the message with your location to be removed entirely. -
New spawn idea (best one?)
[email protected] replied to HugoDayZ (DayZ)'s topic in DayZ Mod Suggestions
There's not really much to Utes by itself, but as part of Chernarus+ I reckon it's likely to end up similar to NWAF in terms of action. Maybe it would be good to start off stranded. It would definitely mix things up a bit. But I see it as more of an objective than a starting point. As for spawning KOd. It's not going to really add anything apart from a delay to the start of your journey. There's another topic about having players spawn in random houses etc. Some people seem really keen on the idea. I think it'd be heading towards telling us a story instead of letting us forge our own story. I'd rather keep the simple, unexplained beachlander spawns TBH. -
DayZ Standalone and Helicopters
[email protected] replied to sam3d's topic in DayZ Mod General Discussion
I've never had a shot at ToH. Haven't ever really been a fan of vehicle sims, but that looks awesome. More entertaining than that Euro truck banter anyhoo. -
The greatest DayZ Key protector of all time. [And more.]
[email protected] replied to Rage VG's topic in DayZ Mod General Discussion
I'll be back in about 10 hours. -
The greatest DayZ Key protector of all time. [And more.]
[email protected] replied to Rage VG's topic in DayZ Mod General Discussion
That's no use, it just links me to my ringtone. :( -
The greatest DayZ Key protector of all time. [And more.]
[email protected] replied to Rage VG's topic in DayZ Mod General Discussion
Rage, where's the link to download it at? -
Communication, awareness of your surroundings and the ability to recognise your own friends are part of the package of skills which YOU as a player must bring to the table. DayZ is quite demanding in that regard compared to other games, but it's certainly not excessive. It's just something you have to deal with. It's part of the experience.
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Shopping trolleys would be handy, but what a racket you'd make!!!! Zeds would be all over you. Good times. EDIT: And what's the bets I get the one with the wonky wheel? Sods law.
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In afterworld scenario, I suspect skills and knowledge would be more valuable than most objects.
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I think DayZ represents the likely outcome pretty well. The most aggressive survivors would take what they need from everyone else. Then eventually, what's left of the world would just die of stupidity.
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New spawn idea (best one?)
[email protected] replied to HugoDayZ (DayZ)'s topic in DayZ Mod Suggestions
Holy sh*tballs. How awesome would it be if every time you loaded up the game you could conveniently forget what was going on? I know that the mod is restricted by ArmA2, but there's no reason why the SA can't ship with some sort of mind-erasing laser. Rocket, get on it. -
What is the problem of Dayz?
[email protected] replied to ShokeR (DayZ)'s topic in DayZ Mod General Discussion
There seems to be a lack of communication between players, leading to KoS behaviour by default (out of fear/uncertainty I suspect) And everyone is VERY opinionated regarding "how DayZ should be played", even though the whole point is to give us freedom to choose. (within the game rules) I agree with viktor's post above. Private hives, by giving more options and making DayZ more accessible, have diluted the experience and detracted from the harshness of the original idea. -
EDIT: But yeah, restraints/tiewraps would be a nice addition.
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DayZ Scenario: Would You Kill or Help
[email protected] replied to DemonGroover's topic in DayZ Mod General Discussion
What's the point of getting geared up in the first place if you're just going to avoid your usual interactions? :huh: You can't let what gear you have dictate what kind of player you are. I understand folks are less bothered when they're just a fresh beachlander, but it's all the same to me. In fact, since I'd be more able to defend myself, I'd probably be more confident going in geared up. EDIT: By which I mean, I'd still try and help out. -
Well done. Have some beans.**Achievement get**
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I'm not talking about players with the bandit skin. We all understand that self-defence can net you that one easily. (I don't remember ever having a bandit skin, so it's obviously avoidable) Go take a look over at the Bandit Campfire section of the forums. It's just killcounts and butthurts arguing about who's the bigger idiot. Generally, players who consider themselves "bandits" aren't bandits in-game, they're murderers. SA won't be able to have humanity skins, since we're getting customisation. So that distinction will be a thing of the past.