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Everything posted by [email protected]

  1. If weapons are supposed to function based on their real life counterparts, something has to be done about handling. Currently it's like every weapon has no mass at all. So more powerful rifles are better in EVERY scenario. Not a rant, just pointing out the inconsistencies in "authenticity".
  2. I hate to be so pedantic (total lies, I love it) but if it was FAIR, for every zed you kill, one should kill you. :lol:Zeds don't need nerfed, but someone needs to tell them how contact with walls is supposed to work. Maybe take them to a basic physics lecture or something.
  3. Hypocrisy is a great source of comedy.KoS is a direct result of fear. Any other excuse you hear is just that, an excuse.
  4. Just thinking about that example.With the nature of DayZ, you could find a note (to spawn loot / start a quest) and just by luck and exploration, someone could find your prize before you get there. Leaving you to wander around for ages, unable to figure out what's happening. It would be a pisser for you, but funny as fuck from anyone else's point of view. Such are the joys of sandbox gameplay. EDIT: That's not a suggestion, or an example of my opinion. Just musings and speculation on nothing in particular.
  5. Well in my opinion, everything should be found. It'd give the first wee while, when there's nothing to lose but your life, more impact. Frustration and difficulty don't strike me as reasons to not do it properly. :lol: If there were first aid boxes in houses/offices/schools/firestations/restaurants/shops/garages like there ought to be, bandages wouldn't be hard to find at all. (not that they are currently anyway) EDIT: That depends more on the loot-spawn balance in SA, which we're not privy to yet. You can't necessarily guarantee whether or not you'll need your spawn-bandage before you find another one. But if you spawn without one, you can say for certain "I need to find bandages FAST!"
  6. The exasperated "I'm wasting my time" is usually the signal that someone's cognitive dissonance can't allow them to admit they're wrong, is it not? Freedom, exploration and creativity are far more important than tutorials, instructions and "quests".
  7. If you're so adamant about keeping players "on task" that you feel the need to designate their roles, you ARE spoiling the fun of others.
  8. IIRC the lack of variety is only going to be in the short-term. It'll take quite some time before the dev's art team get to work on all the zombie-options I imagine. But even then, that's all superficial stuff. I'd love to see something like this implemented. The zombie life-cycle idea has been floating around since as far back as I can remember, and this is in a similar ball park. More variation creates a more authentic atmosphere. Everyone will know, from playing any other game ever, cloned pedestrians/mobs just remind you of the fact that you're in the restricted environment of a game. Different appearance, function and abilities will help to create immersion in the situation, and make the world feel (formerly) alive
  9. The view-angle rendering that BelMarduk mentions is a perfectly reasonable solution. In conjunction with your "Alt+scroll" control, it would allow a player to glance and gain awareness of their own character, without exploiting the ability to track other players around corners or over walls. In fact, I'd go so far as to allow ONLY your own character to render while in 3dp (no players, no zeds. no loot, no vehicles) regardless of LOS. Consider it "concentrating on yourself rather than your surroundings" I use 3dp myself. I like to see what my character is up to, and it can be REALLY handy when trying to tell how far you stick out of cover, or if you're about to fall off a roof. The fact is, if it's exploitable it WILL BE exploited. I'm not accusing anyone, just pointing out a basic fact of the matter. This subject has been done to death. And though there are a couple of decent thoughts here, it really wasn't worth creating ANOTHER new topic on it. EDIT: Went back and highlighted a bit, since this far down the page nobody is even reading eachothers posts.
  10. Did you even read the post I was replying to?If you're trying to be a smartass, you have to try to be less stupid.
  11. Or get a petrol genny and a water pump. :D
  12. If you know your chemistry, schools will be some of the best places to gather materials.
  13. mr_chabowski@live.co.uk

    heavy weaponry

    I'd like a 'nade launcher actually. Many a time I've come across 40mil HEs or flares with no way to use them. Only very rarely I've carried an M16 with the undermount 203, and it's crap! The fold-up sight doesn't fold away. <_< @ Slugfoot - Aye, you get flares and smokes. But you don't see them in action very often because there's a distinct lack of launchers. EDIT: With the attachment system in SA, I hope they remember to add an option to fold away the ladder sight.
  14. Precisely . What is it that you don't get? Adding NPC survivors goes against the basic premises we were exposed to with DayZ. Whether disatrous or not, IT WOULD NOT BE DAYZ. EDIT: I'm bailing on this banter. You need to work on your comprehension. Take a step back, re-read this discussion, and try to understand what people are telling you.
  15. More to the point, adding NPCs removes the sensation that you're a survivor in a zed-infested world. I always loved the idea that every non-player is literally a mindless monster. It drives home the point that beyond dealing with the infected and the survival elements. ALL your experiences, good or bad, are driven by interaction with REAL PEOPLE.
  16. How can you not realise how daft this is?Big game-publishers depend on the masses to think the way you seem to be, so they can tell you what you want to spend money on. That's exactly how the market got flooded with lazy sequels to games that, to be fair, were popular franchises initially because they had good core gameplay. But that was 10-15 years ago, and they're still selling you the same game year after year, with a lick of paint. Caving in to the "It's going to fail eventually, so why bother?" idea is putting the cart WAY before the horse. If you seriously believe that the lifespan of DayZ is so short, you won't have long to wait before you can throw all this back in our faces. But I wouldn't hold your breath.
  17. Good to know. I always just assumed that damage values were static according to base ArmA2. Can't say I've noticed any difference in any mod I've played, but I'm not a big fan of Arma (too militaristic for my tastes) so I've got less experience with it than most. All I can say for certain is I know the patches change weapon stats occasionally. We're allowed to disagree with regards to opinion, but not facts. :D
  18. Just thought I'd add. The likes of "unlockable adventures" (read: new pieces of scenery/places to explore, NOT quests) could potentially be sneaked into future updates without mention, to great effect. Unfortunately, with the wiki-wonderland that is the internet, the impact of the whole operation would be entirely undermined.
  19. Too many cooks spoil the broth.
  20. The difference between the two has become noticeably clearer because DayZ pretty much DOUBLES the health of normal ArmA2 characters. So there's greater disparity in the "rounds to kill" stakes.I not familiar with subsonic ammo, so I won't join that particular banter.
  21. I was referencing the concept of pulling a fully functional tank out of a swamp. I have training in electrical engineering, so I can tell you that there's no way in hell you could re-power the whole grid, It would be full of short circuits, and it would trip the system. You'd be able to power a few undamaged circuits (street lights would be reasonably easy to trace), but you'd still have to disconnect them from the rest of the grid. If a door was electrically sealed, wouldn't it open when the power was cut? :huh: EDIT: I'm sure someone mentioned it before, but: If an underground bunker was sealed, there could be many tasks required to access and loot it. Find the bunker, Search for clues regarding operations (optional), Find the password/number + keycard for the door, (any notes would probably be in russian) Translate and understand any notes and information, Power the door + keypad, Enter the bunker. It's a longer-term game plan. I'm not sure how feasible such a task is, but there's no doubt in my mind, it would be cool as fuck.
  22. Damage values are changed through the Arma2 beta patches. DayZ development can't do anything about them. Unless they change player/zed health values to compensate, like Gews said already. It's already been mentioned here, but be clear whether you're talking about making them "realistic" or "balanced". To be "realistic", the .308's biggest advantage over a .223 would be accuracy over range. But if you want them "balanced", it would probably just be made to hurt more. The debate will no doubt rage on.
  23. The entire first paragraph of Delta's post you quoted is TOTALLY valid. I'm not willing to have little bitches lagging the whole server because they didn't spawn with their troupe. On your point though, suicide has been depicted in many other forms of media (books, TV, film), so I don't see why gaming would be any different. But then again, I'm not exactly knowledgeable about international laws.
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