Does day Z mod not carry over ArmA2's built in weapon down control? I haven't had a chance to give it a try yet, but using rifles, i have 2x ctrl set to lower weapon. Having someone walk up to you slowly, rifle lax in your arms, muzzle to the ground does a pretty good job of showing peaceful intention, though it could be better, I suppose. OP: I didn't go skimming through 25 pages of suggestions, and hopefully the main post is constantly updated to sum up this whole thread, so I won't be saying anything that's already made its course...but.... the biggest improvement I think they should make is the body's environmental hit detection. What I mean is that crawling up stairs while prone is a total chore. not even to the degree of "such an activity is generally hard, physical strain for realism", I mean in most cases it just can't be done because you static clip the first step. The same thing happens while going through some doors while prone or crouched. Not only that but some doorways will force you to stand up. The entire point here is this forces you to stand and sometimes accidentally run, which greatly increases your audiovisual signature, and as a result, aggros zombies that you were intentionally prone/crouched to avoid. I've seen arma 3 mentioned several times in your OP, so I'll be going off the assumption DayZ standalone will be made in arma3's engine, and i trust A3's core engine is already tuned up in this aspect. But never having used it personally, I'm still covering bases and pointing out that if this hasn't already been treated, it may need to be. EDIT: I forgot to mention how frustrating it is that you can't defend yourself AT ALL before scrounging some gear. I mean even a super weak punch / kick system would remedy this problem. To that end, why not allow the flashlight to bludgeon an enemy or something, since the LMB doesn't have a function (or if a punching system is added, perhaps LMB could be a momentary switch to use morse code for long distance communication... idk just tossing out ideas now....)