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Your DayZ Team
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Everything posted by daringd
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Map Converted To Island With Various Weather Climates - Images For Example
daringd replied to dashx73 (DayZ)'s topic in Suggestions
it's mind games I've thought that too a lot, but then i look at my watch and realise I've been playing for five hours and need to get ready for work... I'm not sure I like that it's land locked, with the big weird open plains, when I reach the end of the map I make up my own story in my head that Chernarus is a Twilight Zone esque experiment conducted by aliens on Humans to understand their behaviour, and that they reconstructed a part of the world the puny humans could never leave, which is really not far from the truth, if you consider BIS aliens and the players human (I know that last part is a stretch...) -
Map Converted To Island With Various Weather Climates - Images For Example
daringd replied to dashx73 (DayZ)'s topic in Suggestions
take it easy, and steady on the sarcasm there dude :P I don't want to burst your bubble but I'll take some pleasure from it anyway. They have not changed the size of the Chernarus map, that is not my opinion, it is just a fact, the old Chernarus and the new Chernarus+ maps are exactly the same size, for the reasons I stated. Chernarus was set up with a terrain grid size of 2048x2048, with each tile at 7.5 metres, which gives you a total size of 15.36km up and across, that's how big Chernarus is, the settings are exactly the same for Chernarus+ I have checked it myself, they categorically did not made the map bigger. Fact. I'm not usually in the habit of saying something unless I have good reason or evidence to back it up. -
Map Converted To Island With Various Weather Climates - Images For Example
daringd replied to dashx73 (DayZ)'s topic in Suggestions
Endless maps won't happen, I can promise you that, the engine just doesn't work that way, and the space in defiantly not reserved for future expansion, again the engine doesn't work that way. Each map is based on a grid and tile size and is constrained to certain settings you chose at the very start of development, you can't change these settings without disrupting the entire map. Also, I saw a post ages ago that talked about different zones accessible by having special gear here, it's the first time I remember reading a post that brought up this topic, and it didn't seem to get much traction, but for some reason now the same idea seems to be picking up steam, I hope it works too, I like it. -
Yep, bambies are a danger! a certain friend of mine has now been fully geared and taken down by a bambi fist or fire extinguisher attack on, I think, three occasions... keep your distance from them guys, they have nothing to lose.
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I think when my play style is bandity, I tend to be the Bipolar Killer.... "I'm sorry for feeding you tincture... here, have this can opener and food, if you head to the tap over the road you can drink until you are sick... oh and have these charcoal tablets...." *bang* semi-on
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Official terrain and object creation support forum on BIS site?
daringd posted a topic in General Discussion
I copied and pasted this over from the BIS forums because I want more coverage, I think it is important enough.. the original topic is here ******************** H All, So I've been putting in some work on a new terrain specifically for DayZ SA. I know that people will read this and say "but there is no support for new maps and objects yet!" so please, if you read this and want to reply with something like that, don't. We need a forum for those of us who are, have and will want to create content for future release when the game is complete and had a full release, I have been working on a terrain for over 16 months now (you can see my progress here)and I am starting to wonder about testing in the DayZ specific engine, I have even played around with getting DayZ to work as a buldozer a few times (to no avail). I really would love a DayZ specific forum so all of us who are ready to start putting in work for new content can begin getting to work, we all know that this stuff takes a long time to make, and as with any new game, there is a lot of trail and error involved, not to mention the pains you have to go to in the normal process of creating objects and terrains. I read a thread that is now closed about using the new models, and it was closed for good reason (it eluded to modifying existing BIS content), but I'm not wanting to use BIS models and objects, I am creating it myself and there are lots of others out there doing the same. DayZ has a different file Structure to Arma, slightly, there is no CA folder, now it is a DZ folder, and the new models will not work in the old engine, I'm not sure exactly why yet but I suspect there will be diferences in config files and probably within the models themslves, but it raises questions I want to find answers to, and a forum is exactly the way we can find these answers and organise ourselves in our pursuit of making good quality content for DayZ. Lastly, I don't expect that we will be able to release any of this content for use in DayZ any time soon, but this is a great thing, the more time it takes, the more time there is to refine, perfect and streamline whatever it is we are doing, so please BIS, please give us the means to find our community in plain sight of BIS where you have the opportunity to guide and keep an eye on what were are doing! I hope this isn't too much to ask Daring ******************** The more people we get behind this (showing BIS that we are serious about wanting to EVENTUALLY create content for our favourite game in a organised and respectful way) the more chance we wil have of getting some decent support, either from each other, or with a little help from BIS, it doesn't matter which. -
Official terrain and object creation support forum on BIS site?
daringd replied to daringd's topic in General Discussion
no idea! I'm more preoccupied with trying to get it finished.. though the way around these issues is to release it with a license that allows people to adapt it (with my permission only) for any of these applications, that way, i can concetrate on my branch of things and someone else can concentrate on theirs.... but I need to finish it first! The other things to consider is that I would like to swap out all of the buildings that have interiors for the newer DayZ models, but that would mean that the version of the terrain with those models would only be for use in DayZ, the rest would have to live with the normal Arma models and anything I create myself... D -
Official terrain and object creation support forum on BIS site?
daringd replied to daringd's topic in General Discussion
The way things are going right now, I might have to release it to the Arma 2 and 3 community first anyway to shoot out some of the bugs, then begin the task of getting it adapted for DayZ.... D -
I'm TSed up and I think, ready to go, if anyone is around this afternoon, I'm literally gagging to play, logged into TS, have no idea how to use it, I assume leave it on while I play the game and see what happens
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Hi all, I've sent my details to sula, and looking forward to teaming up, I usually play during the day, after midday or after about 1 or 2 am (GMT +1) when I get back from work. I've been playing for about 6 weeks now, so I'm getting quite used to how the world works, I can't help but to watch videos of 5 or 6 person teams and think "that looks like the way to roll". A
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Hey People, I'm fully fed up of playing alone and getting bandited (that's right it's verb now). I'm from the UK but living in Germany, I still get a good ping on UK servers, I'm super interested in teaming up with a few people and bandit hunting, running for supplies, building camp, helping others and even just roving around in a group discovering new stuff on the map. I'll be messaging a few of you who have posted here now... A