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bfisher

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Everything posted by bfisher

  1. bfisher

    Road blocks

    I've only seen it work effectively on "500 vehicles!" servers. On vanilla servers, vehicles are too few and far between for most people to sit there for hours waiting to ambush someone.
  2. bfisher

    DayZ Standalone Discussion

    Seriously. What do people think? In a year or so, fighting zombies and killing other players online in a giant open world map is going to go out of fashion? The Call O' Duty and Battlefield people crank out a new game every year. AND IT'S THE SAME FREAKIN GAME EACH TIME! When the standalone comes out, people will drop what they are doing, tell their boss or their wife or grandkids to fuck off and go back to Cherno to find some beans!
  3. bfisher

    DayZ Standalone Discussion

    What makes you think he's doing all the development by himself?
  4. bfisher

    Cars explode too easy

    Seriously. I found a tractor yesterday with a red engine, but otherwise driveable. I barely tapped a tree and got tossed from the vehicle with barely any blood and the tractor burst into flames and exploded!
  5. 1000 hours is a lot of time. About as much time as one would spend working at a full time job for six months. I assume there must be dev tools for making maps and whatnot in Minecraft? Like can convert the contour map of Chernarus into a greyscale height map and import it into Minecraft? Or did you have to build all this using the little Minecraft guy and a shit ton or shovels and pick-axes?
  6. Amen to that. I got killed in Zernogorsk because I fired an M14 at some zombies while inside a building. Next thing I knew, like 20 of them poured in after me.
  7. I hope it's not completely random. I mean it should make some sort of logical sense. When I go to a supermarket, I would expect to find groceries and supplies and whatnot. When I go to a military barracks, I'd expect to find military shit. But randomizing the known loot spawns would go a long way to reducing some of the KOS. Or at least get people more spread out so half the server doesn't descend on Balota airfield, then Cherno firehouse, then NWAF barracks south all trying to get at the assault rifles that spawn there.
  8. The biggest change is getting infected from the hardcore zombies covered in blood. Antibiotics are extremely rare so if you don't already have them when you get infected, it's pretty much a death sentence.
  9. bfisher

    Our mentality

    It's also a second pair of eyes. Another gun in a gun fight. One less trip to a zombie infected factory to grab that other wheel. Or just someone to chitchat with while wandering the wasteland. Or someone to shoot in the legs so you can escape the zombies
  10. Ok, I forgot how freakin scary it is at night. I just logged into my favorite vanilla server on the hills overlooking the factory on the coast by Kamarovo. It's too dark to move, and I'm pretty well geared up, so I just sat there watching people with my binocs. Every few minutes, some player would come by light up the factory with a few road flares or chemlights and try to loot it. Some got through. Others, not so lucky. A couple of thoughts: It is really intense sitting there in the pitch black with the wind whistling around you watching people 500m away moving around by roadflare. It's lucky for them that I'm not a bandit douche. And that I'm using an M14 AIM, not a DMR. Seeing other players half a klick out who have no idea that I can see them freaks me out. It makes me wonder whose watching me right now!
  11. A lot of people complain about the pitch black, but guess what? That's what real life is like. After Hurricane Sandy, my town had no power. It was black as ass once the sun went down. You couldn't see someone right in front of you without a flashlight. I love the atmosphere of playing DayZ at night. Nothing but the glow of chemlights or road flares or maybe a flashlight to guide you. On the private server I played on with 500 cars, the addition of the coast road illuminated by the headlights of shot-up cars or seeing a pair of headlights coming over the hill added an extra sense of dread. Even NVGs gives you a weird claustrophobic feel. Problem is it sort of sucks to play at night. Any light will attract bandits and it's just too easy to careen into a zombie and catch zombie AIDS. Plus it gets tedious trying to get around in the dark not using any lights. That's why I think the Standalone needs an accelerated day/night cycle. People might be more inclined to spend 40 minutes trying to get around in the dark, instead of just switching servers.
  12. bfisher

    Crafting Suggestions (no discussion)

    Input (car wheel, jerry can of petrol) Output (Cherno Necklace) Tools (road flare or matches) FailChance 0 Enchantments = 1000-2000 blood loss per minute (can't be reversed because you have a burning tire melted to your head), plus other unpleasant effects. ActionType = sticks a burning tire on a player or bandits head
  13. bfisher

    DayZ Standalone Discussion

    Are the zombies still going to make those stupid noises in the Standalone?
  14. bfisher

    1.7.* Infection WIP Update

    After many dayz, I got infected at the factory west of Polana. With an ALICE pack full of cow meat and DMR mags for my M14 AIM, I should have just enough time to run to Electro and just start killing people until the inevitable happens. Maybe I'll get lucky and someone will have antibiotics.
  15. bfisher

    Your bad DayZ habits

    "GUYS!! HOP IN!! I KNOW HOW TO FLY THIS HELICOPTER!!...hmmmm....I don't think I know how to fly this helicop ***BOOOM!!***
  16. bfisher

    Should I settle down?

    Zelenogorsk is low traffic? It has a supermarket on a prime route to NWAF with not a lot of vegetation around for hundreds of yards. I don't know how many times I've run into trouble (or caused trouble) around there.
  17. bfisher

    Green mountain

    Makes what stronger? The mountain or the Dew?
  18. bfisher

    Your bad DayZ habits

    Not if you're doing it correctly. :D I have a bad habit of sprinting through the woods. On the one hand it's good because everyone runs at the same speed so no one can sneak up behind you. OTOH, everyone can pretty much see you and it's easy to run headlong into someone while freelooking about. Now I go at the slower crouch-walk speed and rely on freelooking to see anyone before they see me. Slow and low that is the tempo.
  19. bfisher

    DayZ Standalone Discussion

    I heard the development team is switching DayZ standalone over to the Duke Nukem Forever engine.
  20. bfisher

    Post Processing

    I didn't plan on bleeding that much. :D
  21. bfisher

    Post Processing

    I turned off PP because it was so blurry that I thought I had glaucoma or something.
  22. bfisher

    Your favorite high populated server?

    I like Dallas 264. It's vanilla public hive, usually has a consistent 30-50 players, admin enforces no side-chat talk, some custom anti-hacks and the 3 hour time difference lets me play when I get home from work (east coast).
  23. It's not a perfect system, but it seems to work. If you see a guy wearing a shemagh, ALICE pack and silenced M4, bandit or not, he clearly has seen and done some shit. A ghillie suit and long rifle is clearly someone who wants to not be seen. Hero skin or even cammo clothes is obviously also well traveled. Standard bambi clothes with a Winchester or pistol, don't know what to make of him yet.
  24. bfisher

    What happened to the dayz mod ?

    Honestly I don't think much is fundamentally different. I started a new character a couple of weeks ago (I can only play a couple hours every few days). I've been using the same vanilla public server and it's usually pretty full, depending on time of day: Spent some time in Cherno gearing up. Met a friendly player in the market and later at the hospital/apartments. Teamed up for a bit, traded some weapons, then went our separate ways. Found a dead body with a M14AIM in one of the apartments. No ammo so I left it. Didn't mention it to my "friend". LOL Found 2 DMR mags in the big construction site. After much deliberation and hearing many gunshots, decided to risk going back for the M14. SUCCESS! Wandered up north for awhile. Killed a guy in the Zelenogorsk market. Took his GPS. Hit some heli crashes. More DMR rounds. Got freaked out when someone tossed a road flare at me. Heard some scary gunfire around Gorka. Hit for awhile, then moved on. Found a fully functional Huey in Petrovka! Buzzed Cherno a bit until I ran out of fuel. Tried to hide the helicopter near Zelenogorsk but someone took it. Wander the West and North edges of the map looking for camps or vehicles. No luck. :( Visit to Pobeda Dam Almost died on a rock at Black Mountain. Found a pair of ATVs at Klen. Didn't feel like fixing them. Not sure what I want to do next. But DayZ still seems pretty DayZ to me. I don't even mind the infection thing. It makes me want to stay away from zombies more or be quicker to use my weapon to keep they from getting close.
  25. bfisher

    Give me a DMR

    First of all, the DMR and M14 AIM are variants of the same weapon - the M14 7.62mm battle rifle. They just have different optics (a scope vs the Aimpoint reflex sight). And they are both similar to an Enfield rifle (a bit older battle rifle) in terms of range and performance (if the Enfield were scoped). Battle rifles are different from modern assault rifles like the M16 or AK47 in that assault rifles are lighter and hold more ammo, but at the expense of stopping power and shorter effective range. Second, there isn't anything "magical" about a sniper rifle. All rifles IRL have a range of several hundred to several thousand yards. In fact most sniper rifles are simply modified civilian hunting rifles with scopes. There isn't anything to stop you from blasting at someone point blank with scoped rifle and there isn't anything stopping you from killing something with an Enfield at 500m if you aim it well enough. The rifle doesn't know what you are using it for. In fact, they sell an attachment called a BUIS (Back Up Iron Sight) that locks to the accessory rail. The idea being if your scope or complex optics are damaged or you need to engage something too close to use the scope yet far enough that you need to aim, you can effectively aim the weapon. Finally, I'm sick of all the bitching about this gun vs that gun. You can avoid 90% of sniper-related illnesses by avoiding (or at least being careful) in Cherno, Electro and NWAF. Or by not running through the middle of a field or down the street with a zombie train behind you. Under the right circumstances, a hatchet is the best weapon. I think the standalone with all the new building interiors and better zombie AI is going to change things up a bit.
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