Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

bfisher

Members
  • Content Count

    824
  • Joined

  • Last visited

Everything posted by bfisher

  1. Yeah, that's a good marketing strategy. Release an unfinished game and when people complain about how each patch seems to bring it no closer to being finished then tell them to "fuck off". Why should anyone have any confidence that the game will ever be finished? The game has already sold close to 2 million copies. Do you think there is another 2 million in sales out there to make it worthwhile for BI to keep working on this project forever? Maybe as the founder and project lead, Rocket could have the passion to keep it going, but he's leaving in a few months to go do something else. You can spin that any way you like, but who leaves a project before it's complete unless all they want to do is get the hell away from it?
  2. Well, when your daddy comes home from work, I suppose you can ask him to sue the big bad software company for you.
  3. bfisher

    Why Devs should allow early modding

    The problem is that without any checks, you would have a Chernarus full of miniguns, Viking battle axes, Halo Master Chief power armor, dildos, hand-held nuke grenades, Optimus Prime, ninja swords, a ridable T-rex, a Super Mario kart, X-wing fighters, laser firing Hello Kitty doll, cyborg cows and whatever other crap some lunatic thinks up.
  4. I'm aware they are talked about a lot.
  5. Seriously. H1Z1 is such a crappy rip-off of DayZ. Just bigger...with vehicles...and fire...and day/night cycles...and the zombies don't sound like crackheads..and there are actually zombies. https://www.youtube.com/watch?v=91rKcISuUMU
  6. bfisher

    There should be a physical need to sleep...

    Sleeping wouldn't work. In other games where you need to sleep, time fast forwards. Since DayZ is multiplayer, that means you have to sit there watching a blank screen in real time until you wake up. Sort of boring.
  7. Ok, a lot of stuff is missing because it's still in alpha or whatever. I was thinking of something else that was missing... Dead bodies. In the mod, dead players stuck around for a long time (server restart?). Zombie bodies too. IMHO, coming across a bunch of dead players (and possibly zombies too) just added to the overall sense of unease. Like you're wandering around for hours with no one in sight, and all of a sudden, here are three dead bodies outside a church in East Bumfucksovakia. Maybe there is some gear? But why hasn't it been looted? What the hell happened here? Is whatever or whoever killed these people still around? Having dead players stick around for a while like in the mod would be kind of cool is all. Might give new players the idea that some cities aren't safe if they see a dozen bodies in the street.
  8. All these badasses talking about their knockout experience, I don't know what to believe. I guess I have no choice but to punch someone in the face on my way to work tomorrow. I'll let you all know how it turns out.
  9. bfisher

    Something is missing in DayZ

    Maybe it should be a 3 step process? If you have a shovel or ax or other suitable tool, you can dig a hole. Then you can throw the body in a hole. Then cover up the hole. Body hid! Some form of decomposition over time might also be a nice feature. That way you can tell if they were just killed a few minutes ago or if it's been a few hours.
  10. Having a scrum master implies that they should also be having regular development sprints of fixed duration (typically 2-4 weeks), a "product owner" who represents the customers, and a tracked product and sprint backlog of enhancements and features. It also suggests that every release should be stable, adding only those features that can be completed within the timeframe of the sprint. From the end user's (our) perspective, it looks like they pack a bunch of new features together into an update with no rhyme or reason as to the priority or the timing, deploy them into experimental without much integration testing and then go back and try and fix everything.
  11. bfisher

    "Camping" KOS

    KoS kiddie? I, sir, am a full grown man. Following a time-honored tradition of my father and his father before him. Waking up at 5am. Dressing myself in green from head to toe. Grabbing a hearty breakfast of canned beans and Cola. I grab my instrument (a man's battle rifle like an SKS or Mosin, not a "prey and spray" child's toy like an M4), trusty sidearm and my hunting knife. I then go deep into the woods by the coast road, making myself invisible for hours, until I spy my prey -the wiley new spawn. Easily recognizable by his T-shirt and rudimentary gear. Keeping my distance so as not to get knocked out by his tiny fist, I stalk my target. Then, when the moment is right, and only then, I take him down with a single round to head. None of the kill is wasted. I take his flashlight battery. I tear his shirt into bandages. Maybe he even has some ammo that I can use. And as his spirit goes to wherever it goes, I take comfort in that he will reincarnate, smarter and wiser, knowing that, zombies or no zombies (or the stupid-ass retarded zombies we have now), Cherno is no place to be skipping down the road without a care in the world.
  12. bfisher

    R.I.P Elektro

    OF COURSE the SA is boring. You plop down in the middle of a huge depopulated map and have to go scrounge about trying to survive. Imagine how boring it would be IRL if you were in an empty city or roaming the wilderness by yourself! The only "excitement" is that you might come across some random band of psychos who try and kill you! And yet it's extremely addicting.
  13. bfisher

    R.I.P Elektro

    I miss the old dayz when you used to spawn on the south coast, Balota wasn't a massive weapons depot and Berezino was a long way away.
  14. I'll go with that. Their women are all super hot and descended from criminals!
  15. bfisher

    Remove Zombies until they're fixed.

    What do you mean they aren't that bad? The zombies are terrible. They just sort of stand there motionless until you come within a mile. Then they charge right at you and you can't out run them since they will clip through walls and floors. But fortunately they are so weak they can't injure you. I get that they are WIP placeholders, but what are we testing? We already know they suck. At least in the Mod there was a sense that you had to sneak around them. And it was sort of scary when they agroed and came at you by the dozen. I miss the good old days of watching people get trapped by 20 zombies in an ATC tower or warehouse.
  16. bfisher

    Remove Zombies until they're fixed.

    A racing game where some of the cars warp through the track and travel in the wrong direction at mach 3.
  17. The OP realizes that the modern weapons and equipment aren't disappearing, right? If you want to live in the woods with home made weapons and clothes made out of a burlap sack (or maybe animal skins), you can do that. Anything to add variety so every player doesn't look like either a Spetsnaz commando or like they just looted a Dick's Sporting Goods.
  18. He looks like he got kicked in the nuts!
  19. bfisher

    longevity

    In all fairness, there wasn't a lot to "do" in the Mod either. Ultimately open world games like DayZ and Project Zomboid become a bit of an "I Am Legend" simulator. That is to say, there is no objective, other than go through your daily routine of collect needed supplies, defend against zombies and the occasional player and sleep. And because DayZ uses a real time day night cycle, it realistically simulates the boredom of being the last man on Earth.
  20. bfisher

    Rolling Update Rev - 0.43.116251

    Next experimental patch!
  21. bfisher

    Stand alone attachment system = COD

    You know what would be fun? If you had to go around finding the individual screws or a special Allen wrench to attach scopes to. And the screws have a chance of just falling off while you're installing them and rolling under the floor boards. Or is that shit too real for you!?
  22. bfisher

    Stand alone attachment system = COD

    People keep using the term "realistic". I don't think that's really what we all mean or really want. I think it's more about setting the mood of the game. It's not supposed to be spawning in and within 5 minutes be outfitted like a Spetsnaz commando so you can run around mowing down zombies and other players COD style. I think it's supposed to be more along the lines of sneaking around on the verge of starvation, scraping by with what you can, avoiding zombies and players who all seem to be better armed and more numerous, and making the most out of that old hunting rifle with 5 rounds or discarded AK-47 with the useless NATO STANAG mag that doesn't fit but you don't want to get rid of because you don't know if your next find will be an M4 or a 7.62mm banana mag. If it were "realistic", Balota airbase would have hundreds of military weapons just lying around the armory. .
  23. bfisher

    Stand alone attachment system = COD

    The M40 sniper rifle is basically a Remington Model 700. Both fire a round based off of the .308 Winchester. Much of the difference has to do with materials, accessories and shape of the stock. Stuff that doesn't matter in a videogame. For game purposes, I would submit they are nearly identical.
  24. bfisher

    Stand alone attachment system = COD

    Clearly you never played the Mod. :D Certainly we don't want it to turn into the Mod where everyone had an AS50 or DMR. But I don't know that long rifles should be particularly "rare" either. A civilian hunting rifle is no different from most military sniper rifles. The problem isn't the rarity. The problem is that because it's a videogame, all it takes is to kill something a mile away is to point and click at it. If you make it harder by having to manually zero the rifle, AND correct for wind and whatnot, at least you'll reduce the whole "one shot one kill from one mile away" effect.
×