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bfisher

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Everything posted by bfisher

  1. bfisher

    Dayz in five words or less

    Airfield Looting Project: Half-Assed
  2. bfisher

    Bandits ruin this game

    Not that it matters, but I am an actual man-sized full grown adult. And I was giving the OP some good-natured teasing about his KoS complaining. YOU sir sound like a child with your crazy F-bomb dropping flame rant. What do you think? I'm supposed to be terrified by you telling me to jump in a bonfire? Do you think I'm going to lose a moment of sleep or that other people reading your post think you're some sort of badass? Or maybe you expect I will engage you in some sort of childish tit for tat ranting flame war where we can see who can drop the most F-bombs or craziest threats? Here's the essence of the internet that everyone else seems to miss. I can say whatever I like (within the rules of this board), and you can do absolutely nothing to stop me but impotently rant! Which only makes you sound like another crazy person. :thumbsup: :D
  3. Best not to take chances. You don't know if they just have a busted mic or if they are about to go crazy and charge you. Most players tend to get a bit nervous about dropping their weapon. Usually if they keep it on their back and don't face directly at you is usually safe enough.
  4. bfisher

    Bandits ruin this game

    To the OP, I am sorry to hear about the problem you are having...down there...in your vagina...which you appear to have in lieu of a penis. But bandits and KoS kiddies are not a bug. They are a feature of this game. Think Walking Dead or any other zombie show or film out there. Once you have a hatchet and some firearms, how dangerous are a bunch of lurching zombies? Not very, unless they are in large numbers. The real danger is encountering other players. Like today, I was looting Polona and some unseen player called out to me. It's freakin scary because I didn't know where he was and if he could see me. Plus I hate when players see me before I see them. Now as it happened, the server disconnected me or rebooted or whatever before the encounter went any further. But if you don't get that the whole point of the game is constant paranoia that you're being watched by other players who might kill you for your loot, this might not be the right game for you.
  5. It's sounds fine except for the name. The "Uranus" jokes get pretty old pretty quick. How about calling the town "Urectum"? :D
  6. bfisher

    DayZ is a paradox game - Random thoughts

    Maybe not "best friends" but I've met plenty of people in the Mod who I've teamed up with. How about every time someone bitches about dying , another year gets added to their wait timer? If you don't hunt new spawn, they don't learn nuttin.
  7. bfisher

    DayZ is a paradox game - Random thoughts

    I only skimmed through some of your OP, but I liked what I saw so far. Assuming the SA is an extension / continuation of the themes started in the Mod. IMHO, the basic feeling as you wash ashore should essentially be you as Rick Grimes, Jim from 28 Days Later, the bitch from Night of the Living Dead. Basically your first, second and third thoughts should be "what the fuck am I doing here, what the fuck happened, are those fucking zombies?!! Assuming your aren't killed through your own ignorance and stupidity in the next 1 to 15 minutes, you should gradually seek out weapons, food, water, other supplies as you learn to survive. Eventually your experience should be either Mad Max, Eli, Columbus from Zombieland, Alice from Resident Evil wandering the wasteland, living by his/her rules of survival. Or you're Dr Robert Neville fortifying your stronghold and keeping to your schedule of patrolling for supplies and other survivors. At some point, you will encounter a survivor or groups of survivors which should be the most tense and terrifying situation imaginable. You know what zombies will do. You can mostly guess what those 5 guys with Payday masks and M4s will do. That lone guy, you have no idea. And that's basically it. At some point you will make a mistake. Agro one zombie too many, trust the wrong player or get tired and not pay attention while wandering past some sniper nest and that's that. IOW, DayZ is long hours of boring, lonely tedium, punctuated by intense moments of tension and fear, followed by elation and relief or frustration and rage. Although, right now it's mostly just wandering around with nothing to do.
  8. bfisher

    Optical Flares

    Nor should you. Good sunglasses are polarized specifically to reduce such glare.
  9. bfisher

    Optical Flares

    What are we in a J J Abrams movie or something? Unless you have a scope, binocs, camera or other optics in front of your face, you should not see a lens flare. It's an optical effect of the sun reflecting off of the a system of lenses (hence the name "lens flare"). What's next? The view "snap-zooming" and shaky-cam-ing to the greatest source of drama in the game?
  10. bfisher

    Top 5 things you want in DayZ

    1) road flares / glo-sticks / torches / tac lights / campfires / other illumination. The red road flare at night is sort of an iconic DayZ image IMHO. 2) cannibalism / trophy collecting - If you're gonna PvP, you mind as well make a necklace of ears and noses. 3) spraypaint in colors other than green and black - it's hard to be the Crimson Payday Avenger if you can't paint your Mosin red. Also the ability to leave tags / messages as warnings or taunts to other players. 4) working radios (if you have batteries) - Rocket mentioned these a long time ago, but I like the idea of having multi-channel hand-helds that basically act like global side-chat for whoever is on that channel. Plus maybe put fixed radios at the ATC towers, police and fire stations, Green Mountain and the shacks near radio towers. Kind of gives them more of a purpose Personally, I liked the side-chat in the Mod. Sort of like listening to a shortwave radio half full of lunatics where you could get a sense of what was going on around Cherno. 5) Spawns from Kamenka to Krasnostav. Spawning on the beach is another iconic DayZ moment so fuck that inland shit. But mind as well use the entire coast.
  11. Are you playing it? Are you able to comment on it? Are you able to form an opinion as to the quality of the product? Then it's been released. The fact that it's unfinished doesn't change that.
  12. Guess we'll just have to wait until you go to sleep. :D
  13. So if society ended IRL, do any of you think you would grab a rifle and just shoot every person you see for no reason? I mean really? We get to do a lot of things in videogames we couldn't or wouldn't do IRL. DayZ isn't an effective human experiment (or even game at this point) for a couple of reasons. You don't need to sleep and you can turn it off when you're done or bored. IRL I would imagine it's pretty fucking lonely and scary wandering through the countryside as one of the few survivors of whatever the hell just happened. Forget even if there were zombies on top of that. IRL you would probably be more inclined to group together with people for company or to watch each other's back. The problem isn't that all people are assholes. The problem is that without law, the 10% who are assholes can create a lot of trouble.
  14. bfisher

    How to handle close encounters?

    I went the Balota, Zerno, Vybor, NWAF, Stary route. Within a few hours of gameplay (over several days), I have a silenced M4, M1911, silenced 9mm (some Russian gun I never heard of) 3 CMAGs (40,40,20 rounds), 1 M1911 mag, 2 9mm mags and a shit-ton of 9mm and ,45 ACP rounds. Too bad the silencers don't work yet. The only reason I don't have more 5.56 is I was packing a Mosin (also with a shit-ton of 7.62) until I got to NWAF until I found the M4. Guns & ammo are pretty common. Too bad there's nothing to shoot at except each other.
  15. bfisher

    How to handle close encounters?

    I don't know if I'd give the OP such a hard time. Awhile back I was patrolling up the main coast road and I came across a new spawn. I'm usually friendly (or at least not psychotic) to people if they don't pose a threat. So I'm chatting with this guy (from a safe distance) about "blah blah" this and "see any players" that when all of a sudden he's like "..AND I KNOCKED THEIR ASS OUT LIKE THIS!" and rushes me. So I drop him with my SKS but he's not dead. He begs me to kill him so he can respawn so I oblige him with a pistol shot to the head. But now another new spawn comes at me with an ax! I drop him with a double-tap from my 9mm. By now, two more players appear (one is armed with a rifle). So at this point I just say "fuck it", go back to the SKS and drop them too. So that's 4 players I killed without really looking to pick a fight with any of them.
  16. bfisher

    What dayz could have been without zombies

    I feel like realizing the engine doesn't support thousands of zombies is a bit late a year and a half into the development of a zombie survival game.
  17. I disagree. Buildings should spawn items that make sense for the building. The way you balance that is to tune the frequency of the loot respawns. So if you go to someplace like Balota that is in a high traffic area, chances are the only thing left will be some old berets and camo pants. All the weapons and ammo will be swept up pretty quickly.
  18. bfisher

    What dayz could have been without zombies

    Zombies or no zombies, they need to get the environment aspect down. It should be like the fucking Sims where you need to constantly attend to your character's needs or die of hunger, dehydration, dysentery, hypothermia, infection or a million other things. Plus zombies and assholes trying to kill you.
  19. If you have some. Yeah, I think it would be cool to see that. I'll agree the community can be a little shitty with all the "it's alpha!" "I got KoS" bullshit. My personal take is that the game will be better if and when the food and drink mechanics, hunting, whether/temperature, disease, cooking, crafting equipment wear and tear and other environmental factors get implemented, fixed and fine-tuned. These things will force players into activities besides killing each other. Or at the very least, they will kill each other because they need critical supplies. Rain will drive you indoors or force you to build a fire to get warm. You'll need to boil water or use purification tabs (or catch rainwater) or risk getting sick. If your sick, you're best bet would be to hit a hospital, fire or police station to find some appropriate medical supplies. The game should keep you busy even if there wasn't a single zombie or other player on the server because the map is so large, long stretches of DayZ involve wandering around like the last man on earth. Unfortunately right now it doesn't. My character is stuffed and fully hydrated. I have a silenced M4, and M1911 and some other silenced pistol with a shitload of ammo and food (silencers don't work, but they still look cool). Explored a few towns and shot some zombies today, but pretty soon I just got bored and stopped playing.
  20. I never played Planetside 2 so I can't really comment. But so far H1Z1 seems to have the basics of a large open environment with zombies. I get that Breaking Point is a mod for a complete game. But let's not pretend they built the Standalone from scratch either.
  21. Sadly they don't help see behind you.
  22. Be happy people are yelling and screaming. That means they care. It's when everyone shuts up is when you have to worry. That will mean they no longer give a shit about DayZ and have moved on to the next thing. Alpha or not, BI doesn't have forever to put out a working game. If enough people get bored or frustrated with the progress, BI may find that they release the final product to mostly empty servers. And to be honest, I too also get a bit concerned when I see videos for H1Z1's early release alpha or the Breaking Point mod (what a dumb name) for Arma III that seem so much further ahead than the DayZ standalone. I almost kind of wonder what the heck have these guys been working on for so many months?
  23. bfisher

    when might it come?

    Probably around the second week of Neveruary.
  24. I like it. Or maybe make it more generic. Like a sporting goods store where you would find civilian guns & ammo, backpacks, camping equipment and so on. Unless you find stuff discarded by other players, loot spawns should be somewhat intuitive. You wouldn't expect to find a bunch of soda cans it the hayloft of a barn or an M16 in a fire station IRL.
  25. Yeah I remember how Will Wright and Markus Persson abandoned The Sims and Minecraft halfway through to go start something completely new. I hate to break it to you, but DayZ has already been released. And it sold almost 2 million copies. That's a lot of sales. 5 million copies starts putting it in with some of the top selling games of all time. They can call it an "alpha" all they want, but as soon as you release a game to the general public, that's when they start forming an opinion on it. I'm willing to bet most of the people who were interested in this game have already purchased it. There may be some residual sales over time, but I would be surprised if there are millions of people waiting for the final "gold" or even the "beta" update before purchasing.
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