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Dayz Auto Run - [Application]
assassin_ukg replied to assassin_ukg's topic in DayZ Mod General Discussion
god-ly code lol. And do you really think I have time and money to sue (not common in the uk) everyone who did that lol. no, its just easier and faster for all involved if I just obscure the code. it also saves me from having a login system etc, more cost etc. It's a free product I make no money from it. So you can see I have no time/money to sue. EDIT: I have had applications in the past decompiled and ripped apart and hard work ruined. I think I should be allowed to protect it if i want to, Now i just air on caution and do it with anything i spend time on. I do believe in open source too but only for my open source projects lol -
Dayz Auto Run - [Application]
assassin_ukg replied to assassin_ukg's topic in DayZ Mod General Discussion
Lol yeah I hear you on that one "premuim" maybe I should make it out to be amazing when it's not. Hell worked for bf4 lol... It wad coded in vb.net and the detections are from "confuser" an application used to obscure the source code. "Confusor" gets used by a lot of unethical programmers (hackers) to protect there code to, which lets the rest of us down with good applications. Either we put up with the detections or let the others decompile our source and grab our godly code lol. This was coded in vb.net 3.0. Thanks for the reply buddy. -
Dayz Auto Run - [Application]
assassin_ukg replied to assassin_ukg's topic in DayZ Mod General Discussion
Would like some help from anyone!! I would like to update this to work with the Dayz SA but I do not own Dayz SA, the only information I really need is the task manager name whilst the game is running, If anyone is kind enough to do this please do so and post here.. Then I will edit my old app to support Dayz Sa. Thanks in advance to anyone who bothers. ;) -
Dayz Auto Run - [Application]
assassin_ukg replied to assassin_ukg's topic in DayZ Mod General Discussion
I know would of been so much better.. This was only made because so many people asked for it, so was like Meh could be a fun little project!, and it was. lol. -
Dayz Auto Run - [Application]
assassin_ukg replied to assassin_ukg's topic in DayZ Mod General Discussion
Yea this one actually uses a Low level global keyboard hook to capture all the keys pressed, It's needed due to the form only being able to capture keys when its the active window. (win forms limitation) This was made in vb.net, but i also code in C# As their basically the same thing, slight syntax differences. Java is not my cup of tea but it dose look like a nice syntax and language. Good luck to you on learning it. My next step is databases etc. -
Dayz Auto Run - [Application]
assassin_ukg replied to assassin_ukg's topic in DayZ Mod General Discussion
No it dose not, Also I think your mistaken No one can "tap" the key 1000 times per second. Also would be really laggy on your computer processing the Pressed key command a thousand times a second. The standard key press, has to process 3 lines of code for each press, so 1000 x 3 = 3000 lines of code per second, It would be highly inefficient! Also not something i would want to release as i don't want people getting banned If the devs think its totally unfair to have unlimited sprint. -
Dayz Auto Run - [Application]
assassin_ukg replied to assassin_ukg's topic in DayZ Mod General Discussion
Not a problem at all Sir, Glad you found it useful :P Thanks again and enjoy :P -
Dayz Auto Run - [Application]
assassin_ukg replied to assassin_ukg's topic in DayZ Mod General Discussion
I would not worry mate, from past experiences of forums in general, its usually the case someone will flame or put negative comments, as they really do have nothing else to contribute. This satisfy's their need to be herd and seen... lol. Point proven.. nothing to actually contribute but still posts... crazy... -
Dayz Auto Run - [Application]
assassin_ukg replied to assassin_ukg's topic in DayZ Mod General Discussion
Well done to you... So where is yours then? Did you share it for everyone to? Seems like you have less options then in your auto runner.. I added in an auto updater, hence the extra code.. -
BattleNET - C# library and client for the BattlEye protocol
assassin_ukg replied to ziellos2k's topic in Mod Servers & Private Hives
Nice gonna try out the new fix's now. (not that im actually using them in my app) but i can certainty test it for you :P Thanks for the hard work :D -
assassin_ukg started following domistyle
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domistyle started following assassin_ukg
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BattleNET - C# library and client for the BattlEye protocol
assassin_ukg replied to ziellos2k's topic in Mod Servers & Private Hives
Yea i use that for simple small strings etc, but when it come to anything like multipart data then a stringbuilder is just easier on the eye to separate the values out. -
BattleNET - C# library and client for the BattlEye protocol
assassin_ukg replied to ziellos2k's topic in Mod Servers & Private Hives
Thats not the problem i already have the delegates using AddHandlers. And already recieveing the messages etc. just not sure if bans was returning anything or not. I have not had a chance to get back and recode what i have already due to the other half being in hospital atm :/ (looking after my lil girl is killing my dev time) Also i noticed in Dart your using String.concate.... A tip use a Stringbuilder, string conacte uses too much memory compared to the string builder, a string builder dose not have to allocate a new memory address in ram every time you change the string it just expands it current, rather then a new memory address (keeping the old untill the new is made ) for a string.concate. Something i also learned a few days ago. INSERT: The performance impact of String.concat() Each time you append something via '+' (String.concat()) a new String is created, the old stuff is copied, the new stuff is appended, and the old String is thrown away. The bigger the String gets the longer it takes - there is more to copy and more garbage is produced. String.concat() is slow. Amazingly slow in fact. It's so bad that the guys over at FindBugs added a detector for String.concat inside loops to their static code analysis tool. Link : http://kaioa.com/node/59 -
BattleNET - C# library and client for the BattlEye protocol
assassin_ukg replied to ziellos2k's topic in Mod Servers & Private Hives
Good luck, always nice to know the why and fix :D -
BattleNET - C# library and client for the BattlEye protocol
assassin_ukg replied to ziellos2k's topic in Mod Servers & Private Hives
c# and vb.net are the exact same except syntax difference. , you can just wack any c# code into an online converter and see the vb equivalent and vice versa. Thank you for you help tho i will study it and have a proper look. Thanks again in advance :D -
BattleNET - C# library and client for the BattlEye protocol
assassin_ukg replied to ziellos2k's topic in Mod Servers & Private Hives
Yea i have also tried If Not IsNothing(B)Then B.SendCommand(BattlEyeCommand.Bans) End If nothing happens.. Or do i need to load A bans list then use bans? Also am i correct in thinking i will get something returned in the "message" delegate. Sorry this is my first time with rcon, btw i do like how you coded the .dll Very nice and efficient, i keep looking at the source for how it works. Its some really nice work :) Thanks in advance for any help.