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zanandhar

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About zanandhar

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  1. zanandhar

    Exp Update 0.61.136700

    Ran a little around on the east coast and discovered a few things: There are some problems with Z By night, you can walk behind them and hit them with an axe. If you miss, even if you are standing, they wont react at all. They don't seem to react to noise (but they do react to gunshots). To avoid being hit by them you can crawl, they wont hit you and run at you, and with the collision issue, they will push quite fast you trying to hit you (possible exploit to avoid a group of Z) When ducking with an axe, you can hit with the axe but you wont be able to reach the head (intended ?) I also met Mike Tyson , he knocked me unconscious with a single hit ( - 20 hp) while I was full HP and blood (intended ?) See you :)
  2. zanandhar

    Exp Update 0.61.136593

    My character status is not updating in inventory view nor debug console. Any of you had the problem ?
  3. zanandhar

    CR 550: Discussion

    I get what you are saying. I don't say sniping doesn't require skills, I just say no skill can save you from a distant sniper once the bullet has left the rifle (one shot is realistic but quite boring in terms of gameplay). Your life is terminated without any chance to react. I mean long range weapons seem a critical factor to me in this game, this needs some serious thinking and balancing if you don't want this game to stay as it is : a military simulation more than a zombi apocalypse survival one. I'm not sure this is off topic as we are asked to talk about another long range rifle. But i can hear your arguments. Another long range rifle ? sure it looks great, but what is the point ? Rifles are designed to kill people, not zombies, in this game. No one will shoot a Z from 800 meters, just because it is useless ; it is not a threat at this range. A player is, so the natural reaction is : " I wont take the risk because my character can die if I don't shoot first". The more common rifles are, the bigger is the fight distance. You could use your rifle for hunting, for sure but, well... I prefer a silent bow and a silent approach. And I really think somewhere, we lost that special feeling you got a few years back, when you werre sneaking at night in a small town and avoiding zombies, moving slowly and bending at each street corner to plan your way and avoid getting heard by what was supposed to be the main threat. You just can't play this way anymore. Most players I see in towns are just running as fast as possible from house to house to avoid being shot from a distance (how realistic!). This is, in my opinion, a consequence of the constantly growing pool of ranged weapons. (Sure, I could do more reco but it wont prevent a player who just arrived on the spot to shoot just in case I got a long range rifle too...). Adding rifles, even if it is fun and brings variety, changes a bit more this game in a shooting range, we all know zombies are not a threat since standalone developpement (they hit for 30 Hitpoints ATM lol). I hope it will change, but adding long range rifles doesn't seem to go in the right direction. I agree on the ammo argument though : they are rare enough. I'll stop here, to avoid the thread going off-topic anymore. I just wanted to show the bigger picture in adding guns as a game design philosophy. Thanks for reading me :)
  4. zanandhar

    CR 550: Discussion

    Hi there, I play dayz From the beginning, even if I don't post often. (I'll try to speak english, so forgive me :)) Well, I'd personnaly love to see much more of that type of rifles than the military ones. I mean, I'm not an IRL, nor ingame, expert about guns and rifles, but those feel authentic. You really feel like a survivor with an old and rusted gun, much more than with a shiny and modern military grade weapon that can shoot someone in the head one mile away. You just need not to add another sniper rifle (even if it looks like an old one) to the game, such rifles totally break the game potential. Maybe I'm out of Subject here, but am I the only one believing military weapons are too overpowered and should be REALLY rare ( more than they are nowadays in exp branch : I know they may be just one by server in the future versions ) ? Not talking about realism, of course, just about gameplay. I mean, I always saw Dayz as a game in witch the player's skill really mattered. But what skill can prevent you from being shot by a distant lethal weapon in the hands of someone you can't even see nor talk to before he shoots you ? Many of us are pissed of by the KOS situation. Adding a long distance rifle to the pool just reduces the opportunities to talk, and increases once more the probability to kill a player before he could have a chance to show you his real intentions. Just because he is a potential threat. So please, add as much old fashioned rifles as you want, but don't make them one shot distant lethal weapons that totally break the game experience, restraining social interaction, player skill and adaptation to the environnement which are, in my point of view, the core pleasure of this game. At least, implement some inaccuracy factor (is there one?) in the game so that shooting from a long distance way at least let to the target a little chance to react and adapt. For now, one target in your scope is a 99% guaranted kill. Don't generalise that to civilian rifles please.
  5. I think they should just give us the choice to set servers as wanted. Having 3rd Person servers and first person only servers would solve the problem. If you choose first person only, you wont have any other people on it that could "cheat" using third person. On the other hand, those who love third person would play with the same rules as others 3rd fans.
  6. zanandhar

    October Round-up: #DayZDaily

    Here is my theory : they do not communicate because they want to exhaust the fan base, and shrink it to the critical point, so there wont be too much people rushing the servers on alpha release...
  7. zanandhar

    October Round-up: #DayZDaily

    we badly need a devblog...
  8. Hey : I think PR is not so bad : http://www.theguardian.com/technology/2013/aug/23/gamescom-2013-most-talked-about-games
  9. Posting for the first time because I am tired of reading the same things from moaners. (sorry about my english , this is not my native language). Just wanted to say I'm happy this way. I'm Playing Dayz since the beginning and I still like it. I hope, Dean, you do not regret your decision to communicate with the community that can sometimes be a bit boring. I think the game is evolving the right way. Keep up the good work. But I think Zombie's behavior is the only thing you can't miss before releasing alpha. This is the most important thing in my opinion, except for the network, of course. I will say something I don't read often : DON'T RELEASE THE ALPHA YET! (Until Zombies and Network are working as intended !) Thanks for reading.
  10. zanandhar

    Host Altitude control panel gone

    Same here... The moment before, I was trying to configure it, and after a refresh, the management tools went off and I got your first screenshot instead... I didn't get the second screenshot though. I suppose we just have to wait...
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