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Everything posted by duggedank
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DayZ Double Developer Blog 14th May 2013
duggedank replied to mattlightfoot's topic in Mod Announcements & Info
S I read the discussion on server hopping here. Is it actually true that no one so far has suggested locking your player position to each server? If every server remembers your positions separately you can no longer ghost efficiently unless you go completely overboard and set up a complete net of locations on a hole bunch of servers just to enable you to ghost people. Would people actually bother doing that? Because I do understand the reasons for allowing us to switch servers. Switching servers simulates a higher number of different people without clogging the entire map full of players. As you will have a higher chance of meeting new people that jumped servers instead of knowing everyone who plays on your server. And it avoids issues such as you wanting to play a little and find that your favorite server is completely empty or full to the brim. So, store your character position on all servers that character has visited before dying. Any new server you join would place you on the coast. It would be best to store that on the client in order to avoid the servers getting overloaded with millions of player positions, but client side means hack friendly so maybe not after all... Just a suggestion, that I haven' seen before, for some reason... And darnit, I allowed myself to get dragged out from under my rock again. I guess I'm excited over DayZ after all... I can't hide it... :blush: -
DayZ Double Developer Blog 14th May 2013
duggedank replied to mattlightfoot's topic in Mod Announcements & Info
He's moving, he's alive, HE IS ALIVE! *slids back under his lurking rock to resume DayZ hibernation* -
DayZ Double Developer Blog 14th May 2013
duggedank replied to mattlightfoot's topic in Mod Announcements & Info
The likelihood of Bohemia flagging that comment is about as high as the likelihood of gummy52 himself flagging it................. :o -
Why oh why did they choose this animation!? I've been thinking ever since the start that the ShackTac/I44 jump and slide animations would fit perfectly in DayZ (as they should really be part of ArmA itself) but never bothered to mention it. And now when they finally add something, they choose this completely ridiculous roll? Yes I know that the shacktac jump has flaws, and it looks wierd sometimes, but FFS can you people not say that it looks less wierd than a forward flip? Wierd and unnatural forward flip Wierd and unnatural actual "normal" jump How can you claim the the forward flip is better here? Of course, it's possible that the I44 team was approached for permission to use their animations, and denied it. But I don't think Mac would deny permission, doesn't sound like him. And if they had to choose between nothing and this forward roll, then damn it if nothing would still be better. And yes, there is also a slide animation in I44. If you crouch while running you will do a forward slide that ends in you crouched with your weapon up. It is absolutely awesome. But they have added some other features in this version that indicates to me that they are taking a more "gamey" approach to the mod. Loosing some of that hardcore survival in favor of some "lets play a game for shits and giggles". This roll for instance, or the high blood bunny meat, it's obviously a way to reward people for actually managing to kill a rabbit, even though it makes no "sense". EDIT: LOL @ Fraggle & Boneboys I think you need to calm down both of you, there's obviously some lingering animosity here. Keep your personal issues personal guys ;)
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Where do people see the "No more heli crashes" update? If you're referring to this: Then don't worry, the normal crash site is a UH1 wreck, not a UH60 wreck. You should put more faith in the dev team, I'm pretty sure they wouldn't remove the crash sites without an explicit statement about it :)
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:o :o :o Winter? - Namalsk will get even colder? omg :thumbsup:
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Where did I say you would see the name of the player? No point in talking about this I guess.
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DayZ Redux - DayZ purist focused custom DayZ Mod (Formerly DayZ DIAF)
duggedank replied to venthos's topic in Mod Servers & Private Hives
Ooh, me likey, well I guess it is time to get whitelisted on this thing! Kinda feel like cheating on my community though :blush: -
Nice to see the update! I understand your idea of making heli crashes more difficult to get to, instead of them just popping up where people first spawn. But I would like them to be at least somewhat random, right now they are static objects like any building, which means it takes about ten seconds for people to learn where they are and go loot them regularly. Can't you make them slightly more random? Like not appearing on every restart and not always appearing in the same spots? I would like that at least :) Otherwise - Good job! Also, how about changing the ghillie/warm clothing color to something more gray/white? As it fits better with Namalsk vegetation. Right now the fresh spawn clothing gives better camoflage at the mountain tops than any other skin in the game :P Or even better, add clothing with a second color, so people can have snow and grass camo and switch between them.
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Well I just posted in the other thread about the same issue. The squad.xml is already in ArmA II and it works in DayZ - It's just that no one has bothered to make the player models compatible, if they were every player who creates a squad.xml will have their clan logo showing on an armpatch. It doesn't make it too easy to identify people and it is very much within "realistic" boundaries and FFS if I were in a zombie apocalypse I would make sure me and my friends had some quick way of recognising each other!
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Making squad game play much more manageable and effective.
duggedank replied to ImCptCrunch's topic in DayZ Mod Suggestions
There is a solution to difficulties in recognising players, and ArmA already supports it - Just add the squad.xml logo compatibility to all DayZ skins! Make it an armband and it will be: Authentic - The easiest way to quickly differentiate between friend and foe? - Armbands! Have been used in real life war and other situations for ages. Still not OP: You need to see the armband and identify it, it's not a big blue blob above someones head. I've seen people suggest this before but I just don't understand why there doesn't seem to be support for this from the community!? People either whine that it's "not realistic" (WTF?) or just ignore it completely. I also don't understand why the dev team doesn't appear to have considered it even once... It's. Already. In. The. Game. - Just make the models compatible and there you go. :( -
Nice! Thank you all for your efforts! This is big!
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Crash course on the 1.7.3 Combat System (by the person who wrote it)
duggedank replied to venthos's topic in DayZ Mod General Discussion
Hey Venthos I understand where you're coming from with this frustration. It does sting when people just grabs stuff like that. But my advice is to just try and accept that people will do it, only thing you can do is ask everyone to please credit you for your work when they snatch it. But what's more important is never to give up, they might steal your code, but they damn well can't steal your inspiration and innovation! You just keep improving DayZ Redux and constantly show everyone that you're version of it is the best, that all the copycats are just copycats and they will never be able to keep up with you :) That's really all there is too it, if people want to copy you that's their problem, but you know that they can not and will not create something better than what you are doing yourself. Ah, and another thing, you might want to check out what Fraggle is suggesting........ ;) Thanks for the reply on the chloroform by the way, I completely understand what you're saying, I just like the idea of that thing so much :D -
Crash course on the 1.7.3 Combat System (by the person who wrote it)
duggedank replied to venthos's topic in DayZ Mod General Discussion
I'm very happy to hear that you sorted this out. It saddens me a great deal when these kind of "IP theft" discussion go out of hand instead of people just talking it over and coming to an agreement, have seen it happen too many times in the modding world. Really talented people have been lost because of it. So I am happy that you all stick with it! Thank you :) Sooooo, when is the chloroform coming to "official" DayZmod? ...................... ;) -
Pending Update: Build 1.7.3 (community edition)
duggedank replied to rocket's topic in Mod Announcements & Info
Erm, target date: Today? Download link plx? And also: AHMAGAWD! :D :D :thumbsup: Woopiie! Good job everyone! -
Celle out of Beta now and at V1.0 (aka Metal Dave) - Private Server Files also available.
duggedank replied to shinkicker's topic in Mod Servers & Private Hives
Have you talked to BLISS about this map? It looks good and they seem to be very willing to bring in new maps right now. -
Seems to be some issues with the warm clothing that I can't see being reported here. - You can't put it on if you're already wearing another special clothing. - You can't get blood transfusion when wearing warm clothing. - If one player with warm clothing gets in a vehicle, no one else can enter the vehicle. Not sure if these might be due to some serverside error but please look it up, should be pretty easy to figure out if it's just a local problem.
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Pl@net DayZ Gaming Community | HC Veteran & Expert | Website, Forums & Whitelist | TeamSpeak - NOT Vilayer
duggedank replied to byrgesen's topic in Mod Servers & Private Hives
There's som horribly sexy servers in this community. Come join! -
Pl@net DayZ Gaming Community | HC Veteran & Expert | Website, Forums & Whitelist | TeamSpeak - NOT Vilayer
duggedank replied to byrgesen's topic in Mod Servers & Private Hives
Nice banner Fraggle! Now go and hang out on Brokeback Island on the server and wait for the coming reports of typos ;) -
Pl@net DayZ Gaming Community | HC Veteran & Expert | Website, Forums & Whitelist | TeamSpeak - NOT Vilayer
duggedank replied to byrgesen's topic in Mod Servers & Private Hives
Just join the forum and introduce yourself, get the server information and log on. No l33t VIP silliness going on here, it's just hacker deterrant :) -
Pl@net DayZ Gaming Community | HC Veteran & Expert | Website, Forums & Whitelist | TeamSpeak - NOT Vilayer
duggedank replied to byrgesen's topic in Mod Servers & Private Hives
Nice poster Fraggle! :) -
DayZ Redux - DayZ purist focused custom DayZ Mod (Formerly DayZ DIAF)
duggedank replied to venthos's topic in Mod Servers & Private Hives
I like this idea, I like it a bit more than SurviveDayz I think... not entirely sure yet. But I'm still playing in our own community so I'm not sure I want to divide my time just yet... Anyway, I think the combat log system is a good idea. But the clone solution is way better. Restoring players works well right now, but if you are expecting the mod to grow and population to swell, you will have your hands full of people who want their stuff back. And with all the legit claims there will be a certain amount of blatant lies, for sure. So with a larger population you will have your hands full checking the data and deciding who will be restored and who will not. I'm thinking for your sake here :) Keeping the in-combat thing but using the clone idea instead is a more rigid solution, it will still kill some players accidentally, but I don't think there will be as many accidents. As for my suggestion: SKINS! Skins skins skins, variety is the spice of life :) Add every single little skin available in ArmA as wearable clothing, even seek permission from ArmA mos that add clothing to increase the variety even more. Skins and in game recognition of players is what DayZ lacks the most right now, so that's what I'm hoping the most to be added at some point. And if Rocket doesn't then just maybe I have to switch to someone else who can provide what i want... ;) Great job by the way! -
Pl@net DayZ Gaming Community | HC Veteran & Expert | Website, Forums & Whitelist | TeamSpeak - NOT Vilayer
duggedank replied to byrgesen's topic in Mod Servers & Private Hives
The servers are mighty fun to play on :) Friendlies, hostiles and wierdos all mashed together in a healthy mix of DayZ fun! Not sure if you got an answer on the pinning thing Byrg, but I'm pretty sure they pin stuff intentionally based on content not number of views or posts :) -
SurviveDayZ Mod - More Difficult & Extensive DayZ | v1.2
duggedank replied to ryahn's topic in Mod Servers & Private Hives
This is definately looking good guys. I actually didn't expect you to release something this quick ;) Good job proving me wrong, I'll probably try this out after you've ironed out the worst lag issues and stuff. -
Pl@net DayZ Gaming Community | HC Veteran & Expert | Website, Forums & Whitelist | TeamSpeak - NOT Vilayer
duggedank replied to byrgesen's topic in Mod Servers & Private Hives
Pfeh, direct linking from the picture was what I had in mind first, but for some reason I decided to add the link below instead. I'll just do both then :) Link established! It's gonna be fun to follow the development of this community, I managed to convince one of my friends to try DayZ by the way. He still seems interested after the first try, but apparently he doesn't like running around alone. I guess he'll warm up to the community soon enough so he can log on even if I'm not playing :) Please don't shoot him too often guys... Also Byrg: I suggested my "ambient life" idea for Lingor to radiix. We'll see if he's willing to try it :D EDIT: I centered mine as well, got jealous of Fraggles centered image :P